Does that mean that when you play the mod yourself, your network chests keep their contents when you leave the game? I would like to see that replicated. What version of forge do you use?
The error in the log is the same as spottedpath's repeated over 100 times as it keeps trying to open a file that does not exist.
2013-01-31 19:04:23 [INFO] [STDOUT] true
2013-01-31 19:04:40 [INFO] [STDERR] java.io.FileNotFoundException: .\saves\20mod test\tmpntwch.dat (The system cannot find the path specified)
2013-01-31 19:04:40 [INFO] [STDERR] at java.io.FileOutputStream.open(Native Method)
2013-01-31 19:04:40 [INFO] [STDERR] at java.io.FileOutputStream.<init>(Unknown Source)
2013-01-31 19:04:40 [INFO] [STDERR] at java.io.FileOutputStream.<init>(Unknown Source)
2013-01-31 19:04:40 [INFO] [STDERR] at w577.mods.utilitychest.ChestNetworkSaveHandler.save(ChestNetworkSaveHandler.java:170)
2013-01-31 19:04:40 [INFO] [STDERR] at w577.mods.utilitychest.ChestNetworkSaveHandler$ChestNetworkWorldEventHandler.onWorldSave(ChestNetworkSaveHandler.java:43)
2013-01-31 19:04:40 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler_30_ChestNetworkWorldEventHandler_onWorldSave_Save.invoke(.dynamic)
2013-01-31 19:04:40 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
2013-01-31 19:04:40 [INFO] [STDERR] at net.minecraftforge.event.EventBus.post(EventBus.java:103)
2013-01-31 19:04:40 [INFO] [STDERR] at in.a(WorldServer.java:845)
2013-01-31 19:04:40 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:373)
2013-01-31 19:04:40 [INFO] [STDERR] at bdz.q(IntegratedServer.java:118)
2013-01-31 19:04:40 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
2013-01-31 19:04:40 [INFO] [STDERR] at fy.run(SourceFile:849)
I tried creating the tmpntwch.dat file myself. It didn't work.
I tried moving everything to the traditional minecraft directory and running it from there. It didn't work.
Something isn't right about the directory path it is using to (create?) and look for the file.
I am running on Windows 7 how about you?
Sure. The toxic gas flowing up from the furnace is cool. I haven't sampled the gas though. Hmm.... I wonder if this could be used for a trap?
Is this problem with worn armor? When installing the mod, you have to manually copy the armor image files from the mithril folder to the armor folder. That's files bronze_1.png, bronze_2.png, mithril_1.png, and mithril_2.png. The armor folder in your .jar file is part of vanilla Minecraft, not any mod. So you have to move it yourself as part of installation.
::Edit:: I fixed a bug. It had the ModLoader method for ore generation. I fixed it to work with Forge. Download a fresh copy.
The mithril armor has no armor texture. My guess is that this is because it is looking for them in the folder "Mithril" rather than "mithril". I noticed that this changed from the 144-5 version to the 146-7 version. With many mods I can fix this when its the name of a file that changed but I cannot change the folder name or it will not find other things and you and cannot have both folders when the capitalization is the only difference.
I right click on the soda machine with coins and nothing happens. Am I missing a step or something?
Ok, got it. It is right in the thread title: redstone powered. Its not so clear in the pics but this lights up the machines making it quite clear they are now in an "on" state.
I have been using MCEdit for a VERY long time. It is particularly useful when I want to port a world to an updated version of a mod combo and something needs fixing, or when I add a mod to a combo and want to regenerate some of the area so that it will have ore generated in that area.
BUT there is a serious problem recently when I use any of the actual editing features other than simply pruning chunks. It alters some of the blocks that were not edited. To be sure these are all blocks added by mods, BUT MCEdit SHOULD NOT DO THAT!!! Obviously there are some problems with the storage of block information in the program -- possibly as a result of some of the changes that Forge makes like the greatly increased number of blocks you can use. I really hope this can be fixed so that some of the utility that this program used to have for me can be restored.
So Xie, what is the chance you will get some of the other content (like Cylan's) working again with the 1.4.6 version? It has been crashing during world generation (never finishing) although it seems to work fine loading old saved games. And I can narrow it down to the spawning scripts.
I have been trying to discover the purpose of the acheivements.properties file and if there is a way to turn off some of these acheivements, so that you only have the ones you want.
I have still heard nothing about whether there is going to be any fix for cullstonetools! I have posted about this problem two times before and others have confirmed the problem. Answer me! Without some acknowledgement I don't even know if you are aware of the problem. I like this mod but it is currently broken and has been for the last two updates.
I will take a look at this mod but you should name it something different.
You should search the name on the internet before you put it out under the same name as something else -- whether it is a book, software, mod or whatever.
It is simple common sense. If people go looking for your mod, how are they going to find it, if it doesn't have a unique name?
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The error in the log is the same as spottedpath's repeated over 100 times as it keeps trying to open a file that does not exist.
I tried creating the tmpntwch.dat file myself. It didn't work.
I tried moving everything to the traditional minecraft directory and running it from there. It didn't work.
Something isn't right about the directory path it is using to (create?) and look for the file.
I am running on Windows 7 how about you?
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Sure. The toxic gas flowing up from the furnace is cool. I haven't sampled the gas though. Hmm.... I wonder if this could be used for a trap?
Thanks for the info.
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Ok, got it. It is right in the thread title: redstone powered. Its not so clear in the pics but this lights up the machines making it quite clear they are now in an "on" state.
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BUT there is a serious problem recently when I use any of the actual editing features other than simply pruning chunks. It alters some of the blocks that were not edited. To be sure these are all blocks added by mods, BUT MCEdit SHOULD NOT DO THAT!!! Obviously there are some problems with the storage of block information in the program -- possibly as a result of some of the changes that Forge makes like the greatly increased number of blocks you can use. I really hope this can be fixed so that some of the utility that this program used to have for me can be restored.
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The melon spawn works but tomatoes doesn't.
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Hint please.
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There is none for 0004 or 0005 and I don't know whether that means you just aren't updating the changelog or that you haven't made any changes...
interesting. nice to know.
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http://www.minecraft...esedible-dirts/
I will take a look at this mod but you should name it something different.
You should search the name on the internet before you put it out under the same name as something else -- whether it is a book, software, mod or whatever.
It is simple common sense. If people go looking for your mod, how are they going to find it, if it doesn't have a unique name?