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    posted a message on Where can I find old versions of MCP?

    I was just wondering if anyone had an old version of MCP (more specifically, v6.2) because the MCP website is migrating and they currently only have the 3 latest versions listed. Would be really helpful.

    Posted in: Modification Development
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    posted a message on Mod Request: Sugarcane Storage Block +1

    I could do this for 1.7.10 if you wanted. Not so sure about 1.8 though.

    Posted in: Requests / Ideas For Mods
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    posted a message on STATE THE OBVIOUS

    I am a real human typing this with my real human hands.

    Posted in: Forum Games
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    posted a message on Idea for mod: Nexium Mod

    Cool idea, I have a fairly complex (not huge) mod that me and a few others have been working on, and I could add some of these to the mod (like the tools, armor, bow, not quite sure about the enchant table or the nether versions of ores since that already exists, and the factions part), and of course credit you. PM me if interested.

    Posted in: Requests / Ideas For Mods
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    posted a message on Lets Do dis mod

    Same here, I have a fairly big mod (still heavily WIP though) that I could try to add these features too. PM me if you're interested.

    Posted in: Requests / Ideas For Mods
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    posted a message on Get list of all registered blocks

    Then how do other mods accomplish it? I mean, for example, the extra utilities microblocks has like 4 different microblocks for every block (examples: pipe jacket, fences, walls, and not to mention all the different color frequencies of some blocks), meaning the cap is brought down to less than 1024 blocks. But it still works, with the ~500 in vanilla, and ~2000 more from all the other mods.

    Posted in: Modification Development
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    posted a message on Get list of all registered blocks

    I'm trying to add a feature to my mod where it takes every block registered, overlays a semi-transparent texture on that, and then registers a corresponding block. I know this is possible; some examples of similar implementations would be extra utilities (microblocks), ae2 (cable facades), and buildcraft (facades). I'm fairly new to modding, so I can't really look at other people's code and make much sense of it.

    Posted in: Modification Development
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    posted a message on Meddle - Minecraft TweakClass Mod Loader + 1.9/1.10/1.11 snapshot mods

    Is this open source?

    Posted in: Minecraft Mods
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    posted a message on Community Ideas Mod

    Hey there, I would just like to pop by and say that I definitely like this idea. That being said, would you like to help with my mod? It's pretty much the same idea as yours, a collection of useful ideas from myself and others. I mean, it's up to you, but I would love it if you could help work on it too. Plus, the benefits of putting everything in the same mod includes compatibility, and I already have a fair bit of content plus a few other mods with a lot of content too. Also, one of my mods (Explosives++) is fairly popular, so by merging that in as well, it might help give this a fair push towards fame. I also apologize if the previous didn't make much sense, please try and understand what I'm trying to say.


    P.S I'm sorry if this sounds like a shameless self plug, if anything I say doesn't make sense, please tell me and I will be glad to explain.

    Posted in: Requests / Ideas For Mods
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    posted a message on Need good text tutorial on Tile Entities, Containers, and GUIs

    I can't seem to find a good tutorial for these subjects, they are all either too outdated, too hard to follow, or are in video format. A helpful pointer towards a good one would be appreciated.

    Posted in: Modification Development
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    posted a message on Minecraft Redefined - Lots of new content!

    This mod is still a work in progress, meaning it doesn't have everything implemented as planned, and that it probably has tons of localization problems, broken recipes, missing/unobtainable items, bugs, and hidden ninja attacks. Please keep that in mind when looking at the following, and don't forget to back up your save if you do use this mod in any important world.


    This mod isn't specific to any theme; it's an enormous collection of stuff that expands on top of the minecraft experience. There's lots of stuff planned, so I'm going to release about a dozen new items/block/mobs per BETA update. If you have any ideas for anything, I would appreciate some feedback, and please do tell me if there are any bugs.


    This is also sort of a community ideas mod, so submit ideas you want made into this mod!



    Credits

    Thanks a lot to the following people for helping out:

      • Texturing
        • TheGreyWalrus
        • SpoopyBlue
        • FisheyLP
        • bullKiller75

    Downloads & Changelog

    BETA 0.5 (The almighty MEGA update)


    TONS of new stuff! Explosives++ has been MERGED, lots of new compatibilities added! Read on for details.


    New Items:

    • Plastic - pullover from explosives++
    • New Molybdenum armor set! - Slightly more protective than iron, but much more durable!
    • Molybdenum tools are added as well - Really durable, but not that great in terms or damage and speed. (same as armor)
    • Sand Pile - Crafting ingredient

    New Blocks:

    • ALL the TNTs from Explosives++!!! - that's 25 more blocks!
    • Empty TNT casing - For more realistic TNT recipe. Also a good tnt replacement decor block so you don't need to worry about explosions.
    • Compacted sugarcane - for all your mass sugarcane storage needs!
    • Molybdenum Ore -Molybdenum is now obtainable!

    Summary: 11 new items, 28 new blocks! Enjoy yourself!


    Download: http://adfoc.us/29908656205027



    BETA 0.4


    New Items:

    • Charged dust - crafting ingredient
    • Data Fragment - Crafting ingredient, not obtainable as of yet

    New Blocks:

    • Floating Sand - It floats.
    • Floating Gravel - I'm with ^^^
    • Charged Ice - Accelerates players, items, mobs, etc on it. Really, really, really fast. A good way to go to places fast.
    • Data Matrix - Combines the power of a full circle of bookshelves into a single block
    • Obsidian Door - It's obsidian, and it's a door. It's an obsidian door.

    Summary: 2 new items, 5 new blocks. Also, lots of stuff is now craftable, bugs have been squashed, and some puns have been added. Have fun.

    This update is late, but there's lots of new stuff too!


    Download: http://adfoc.us/29908656101054






    BETA 0.3 (The soda update)


    New Items:

    • Soda! - I need not say more.
    • Empty Can - Crafting ingredient, not obtainable as of yet.
    • Orange - Crafting ingredient, get from punching trees grass
    • Molybdenum Ingots

    Summary: 9 new items, I just had to get this one out early.


    Download: http://adfoc.us/29908656090956


    BETA 0.2


    New Items:

    • Unobtainium Armor (Gives different buffs when worn) Uncraftable as of yet, crafting recipe coming soon
    • Unobtainium Hoe - Just because I can
    • Molybdenum Rod - For future recipies

    Other changes:

    • Fixed bug with ore spawning
    • Added recipe for iron rod

    Summary: 6 new items

    This was mostly a huge update on the code; however, now that the API is in place with this update, you can look forward to tons more materials (Molybdenum, Tungsten, and Zirconium are a few examples of stuff that is coming in the next few updates! )

    Download: http://adfoc.us/29908656087229


    BETA 0.1 (Initial commit)


    New Items:

      • Coal Briquettes - burn for a long time! A more efficient way to store fuel.
      • Unobtainium - A top tiered material that is extremely rare (but still possible to obtain)
        • Unobtainium Tools - Extremely OP
        • Unobtainium Ingots, nuggets, bits - Each 1/9 of the previous

    • Iron Rod - A crafting ingredient for higher tiered tools

    New Blocks:

    • Unobtainium Ore - Smelts into unobtainium bits, spawns naturally
    • Unobtainium Blocks - Most expensive decoration ever
    • Charcoal block - Pretty much just Coal blocks with a different texture, they look awesome though

    Summary: 9 new items, 3 new blocks

    Download: http://adfoc.us/2990861 (Just click skip ad in the top right hand corner)

    Posted in: WIP Mods
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    posted a message on WANTED: Someone to make textures for mod

    I'm trying to make a mod with a lot of items and blocks, ranging from ores to decoration blocks, and I need someone to help make textures because my textures are absolutely horrible. If you want to help, add me on Skype (minerguy31) and I'll tell you when I need a texture done.

    Posted in: Mods Discussion
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    posted a message on minerguy31's 1.8 Mini-Mods

    Hmm, I see. I'll work on a Forge version, but that may take a while since I'm not that acquainted yet.

    Posted in: Mods Discussion
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    posted a message on minerguy31's 1.8 Mini-Mods

    Can you tell me what version of forge you use(And no ambiguous "Forge 1.8, duh" please)? I'm pretty sure it has its own jar, at least as of Forge 11.14.0.1290. Maybe it was changed in a later release, I'm not sure.

    Posted in: Mods Discussion
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    posted a message on minerguy31's 1.8 Mini-Mods

    Well, first off it's not a forge mod, and second of all you can edit your minecraft.jar without worrying, and if you mess something up just delete it and minecraft automatically reinstalls it. Also, in case you didn't know, you actually have a minecraft.jar for each version you have in your launcher, and Forge itself is technically a huge base edit (and it has its own seperate minecraft.jar), so if you wanted, I could give you a forge jar with the mod installed in it.

    Posted in: Mods Discussion
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