• 0

    posted a message on Dishonored Mod Idea - Custom GUI, Mobs, and More

    I loved the videogame Dishonored, so i thought... "why isn't there a mod of this?" If i knew the programing involved with making mods, i would probably already be doing it. But since i don't, i'm asking the modders here to see if they can create a full-fledged Dishonored mod - complete with new blocks, items weapons, mobs, models, GUI, armor, and even a new dimension. I already have some ideas, and i will upload some drawings soon(i'm not that good at drawing - just a heads up) but if anyone is interested in helping me create this mod please let me know. Any ideas and CONSTRUCTIVE comments are greatly appreciated. Thanks!

    I also have some ideas of other possible mods and additions/updates to other mods!

    I started making a mod thats along the lines of what you are detailing. You can find it here.

    I stopped making it in favor of creating my own game though.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Dishonored Mod [1.6.2] alpha 0.3 Mana Potions!
    Quote from Eruraion

    so i tried it on forge 9.somthin.807 and that fixed the problem...

    however i cant seem to find a hunger bar
    I made the hunger and health bar invisible because I disabled hunger (I think) and put in the new health bar. That is intentional, don't worry.
    Posted in: WIP Mods
  • 0

    posted a message on Dishonored Mod [1.6.2] alpha 0.3 Mana Potions!
    Quote from Eruraion

    Minecraft: 1.6.2
    forge: 9.10.1.871
    how i installed it: i opened the zip and placed the jar into mods.
    Extent of the problem: the hand/sword was a missing texture, none of the items were in the creative window...anywhere, blink did not work, and the hud was normal minecraft.

    and thank you for your time with this problem.

    I don't believe that is a programming problem, as I have tested it for a long time in the past. I would try using an earlier version of forge. You are installing it right, so there isn't a problem there. I developed it in forge build 799, which is different from the versions btw, so its possible a lot can change in those versions. Try using one of the first versions of forge for 1.6.2.
    Posted in: WIP Mods
  • 0

    posted a message on Dishonored Mod [1.6.2] alpha 0.3 Mana Potions!
    Quote from Eruraion

    i hate to be the bearer of bad news but: http://imgur.com/Z4n3qhs

    I need a bit more information than that. If you can, pastebin the forge log. What version of Forge are you using? What version of Minecraft are you using? The mod may work in 1.6.4, but was not coded for it and I haven't updated it since. How are you installing it? The might be an issue in the way you are, you just need to drag the file into mods.
    Posted in: WIP Mods
  • 0

    posted a message on The Dunwall Project-New Full Renders!
    Quote from CaptainGloom

    Aha huzzah, thanks very much. I used those command lines but the wiki said textedit, not Terminal. And her y'all are:


    It's funny, without renders I lost my scope on how far each part had gotten
    Thats amazing, keep up the great work.
    Posted in: Screenshots
  • 0

    posted a message on The Dunwall Project-New Full Renders!
    Quote from CaptainGloom

    I'd like to render it, but 1.6.2 chunky for macintosh is absolutely useless. I cannot allocate more memory for it, so it can't do anything bigger than 500 chunks, and it's not even a proper application like 1.5.2 chunky, it's just a .jar file, so until the next update comes out and they fix these problems I can't render much :(
    You're doing great with the project, I love it. You can allocate more memory as far as I know. When you download the zip, you get a .sh file. I don't know how experienced you are with command lines, etc but this is a command script. Inside it should be the following:
    #!/bin/sh
    java -Xms512m -Xmx2g -jar Chunky.jar

    Those two numbers are how much RAM is allocated. If you aren't running it through terminal, and just using the jar, I think it defaults to a lower value. I've never had much luck using sh files, theres always some permission issues for me, its an easy fix, but I'm lazy. I don't know if you've tried this put type the following in terminal:
    cd

    Make sure there is a space after it. Then drag the folder where your Chunky.jar is. Hit enter. Then copy and paste this inside Terminal:
    java -Xms512m -Xmx2g -jar Chunky.jar


    The first value is the minimum ram (512 megabytes) and the second number is the max (2 gigs) I usually keep the values the same because it forces it to allocate a fixed number. I'm no expert on java but I hoped this helped a bit, as I would love to see a full render as well.


    As a final note: Terminal is in Applications/Utilities or you can just use spotlight to find it.
    Posted in: Screenshots
  • 0

    posted a message on Server Crashing. Foul Play Suspected
    Quote from ammarb36

    Update Java.. Update server.. Update JDK.. Update MC client... And try it then?

    You should still be checking your resource usage while running the server... Im assuming somewhere there is the problem.
    The server is running fine. There is no intense CPU usage or RAM. Java is up to date. I still think its some kind of death packet.
    Posted in: Server Support and Administration
  • 0

    posted a message on Server Crashing. Foul Play Suspected
    Quote from ammarb36

    It could be possible, Minecraft servers generally aren't very secure...

    Its highly unlikely, there's no "death packet" I know from the top of my head, and if it were out there, it would probably be targeted on larger servers and used commonly... There's little reason for a hacker of that caliber to just play around with that kind of stuff...

    If you're really CERTAIN that you're being attacked by a "death packet" you will need to post evidence... You can find any incoming packet using programs like wireshark... When you've isolated the problem packet, post the data contained within it, so folks can attempt to replicate the attack and have definite proof this type of hack is out there....

    Its 5000x more likely the CPU/Java/Something on your PC is not functioning correctly or up to par... If you're using Windows, monitor the Resource Manager (task manager > networking > resource manager) and if you're using Linux try monitoring dstat.


    Linux Dstat Tutorial
    CentOS/RPM based ->
    sudo yum install dstat

    Ubuntu/Deb based ->
    sudo apt-get dstat


    Start your dstat display with the data you want with
    dstat -c -m -n --tcp --udp -d


    There's no option for dstat in windows... Dstat will monitor all server resources real time and display second-by-second updates, pretty nifty.

    I put the server on my laptop to test the server, and the problem still happens, only when people are on though.
    Posted in: Server Support and Administration
  • 0

    posted a message on Server Crashing. Foul Play Suspected
    Quote from ammarb36

    Assuming its Java error... Try starting the server with more ram like so...

    java -jar -Xms1024M minecraft_server.jar


    although usually the console will tell you when it runs out of RAM...
    I do run the server like that. I noticed your signature, and do you know if there is any packet, if used improperly that could crash a server?
    Posted in: Server Support and Administration
  • 0

    posted a message on Server Crashing. Foul Play Suspected
    Quote from Razoul_05

    If nothing is being logged I would assume that Java is crashing and closing Minecraft rather than the game itself crashing. Does anything appear in the windows event logs?
    Theres no errors, the server just stops existing. It crashes all the connected clients and the server or anything doesn't spit out anything, it just shows the flashing thing indicating the server has closed and the - prompt is ready for a new command.
    Posted in: Server Support and Administration
  • 0

    posted a message on Server Crashing. Foul Play Suspected
    Quote from Rmarmorstein

    Could you post a fully copy of your server.log in a pastebin file for us to take a look at. I'd just like to make sure that nothing is getting overlooked.
    The log is much too large to pastebin, 2.5 mb
    Posted in: Server Support and Administration
  • 0

    posted a message on Server Crashing. Foul Play Suspected
    Quote from Eoin@ClanSlots

    If there was a magic death packet out there, we'd see major servers all over the internet crashing.

    Did you check the windows error reports ?
    Theres absolutely nothing, just the server stop responding. And if there was a death packet that was becoming increasingly popular, I think that mojang would fix it. Maybe theres another cause?
    Posted in: Server Support and Administration
  • 0

    posted a message on Server Crashing. Foul Play Suspected
    I feel as if someone has been crashing my server. I run a vanilla server. When the sever crashes, it logs nothing or gives a crash report, it just stops running. I think someone has been sending a packet to the server that is making it crash. To test this I've created a program in python to send packets to a server. If I can pinpoint what is being sent to the server, I can re-write the server so it can't be done anymore. If anyone could give me a packet id and what part of the packet would cause the server to crash, this would be greatly appreciated, as this has been going on for weeks now.
    Posted in: Server Support and Administration
  • 0

    posted a message on Dishonored Mod [1.6.2] alpha 0.3 Mana Potions!
    Quote from Blobboyx2

    Ok! its just thats what i saw but yeah! we can all say "THANKS" to jeb for making it different in a "better"!


    GG dude i played the dishonored mod by swuu and thought thats cool but i wanted it to be more dishonored and you gave that to me!!will you be adding other powers such as slowtime, double jump etc and can you put a to-do list on the forums so we get an idea of what your adding whats done and what you're working on!! That would be great!!

    btw thin isnt a good or great mod its an AWESOME MOD

    I hate to burst your bubble here but there isn't a to-do list. Actually, ever since the mod was released for 1.6.2, as well as the mana potions, I have not written a line of code for the mod. Right now, I'm programming a game and writing an engine for it, so most of my free time (coding time) is spent doing that. To me, thats much more important (and thats a bit selfish) but I've already invested a year an a half, and I also get a lot more done with that because its much more simplistic than modding because this mod relies on several vanilla things and Minecraft's code is so scattered, its not even funny. SoI'm sorry to disappoint you, but as well, powers like bend time would be extremely difficult to code, because I'd have to stop or slow the tick rate, or movement speed of the mobs, as well as stop arrows, etc. Possession probably wouldn't be hard but harder than blink. Dark vision would be pretty easy, but I'd have to delve really deep into minecraft's renderer to figure out where I could put the dark vision stuff. I'm glad you enjoy the mod, but I wrote it to have fun, play around and one of my buddies had told me to post it to the forums, so I did. It makes me feel good that people like what I did, but not enough to change major projects, and almost run in blind. (I really don't know java, c++ for the win!) Sorry I had to write that wall of text, but I'll most likely just keep updating the mod for future versions, but not much more than that. Hope that cleared a few things up and provided some insight on whats going on.
    Posted in: WIP Mods
  • 0

    posted a message on Dishonored Mod [1.6.2] alpha 0.3 Mana Potions!
    Quote from Blobboyx2

    I had problems like that and I think it only happens for old worlds! However I'm Not sure

    Edit: Tested it out and that seemed to be the problem sooo yeah!

    I can't seem to figure out the guard thing. (1.6 screwed it up) but the mana potions were taken out in a prior version while I was implementing the new ones. The mod didn't modify any blocks or terrain in the old versions, so I can't imagine old world's being an issue.
    Posted in: WIP Mods
  • To post a comment, please .