- minecrafttutorialzz
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Member for 12 years, 8 months, and 20 days
Last active Tue, Sep, 15 2015 16:47:14
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Aug 3, 2014minecrafttutorialzz posted a message on 14w31a: Less Bugs, More FixesJust because you have a lot of RAM allocated and VBO's on, doesn't mean that you should have a good frame rate. Lots of RAM will only help when you have a far render distance, and even then you need decent hardware (CPU and GPU ) to run it. I do a bit of graphics programming and from what I've seen, VBOs are actually slower than display lists, which is what I assume it used before. It could also be defaulting to your integrated graphics rather than a desecrate one, I think you can check that in f3 now.Posted in: News
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I started making a mod thats along the lines of what you are detailing. You can find it here.
I stopped making it in favor of creating my own game though.
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I don't believe that is a programming problem, as I have tested it for a long time in the past. I would try using an earlier version of forge. You are installing it right, so there isn't a problem there. I developed it in forge build 799, which is different from the versions btw, so its possible a lot can change in those versions. Try using one of the first versions of forge for 1.6.2.
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I need a bit more information than that. If you can, pastebin the forge log. What version of Forge are you using? What version of Minecraft are you using? The mod may work in 1.6.4, but was not coded for it and I haven't updated it since. How are you installing it? The might be an issue in the way you are, you just need to drag the file into mods.
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Those two numbers are how much RAM is allocated. If you aren't running it through terminal, and just using the jar, I think it defaults to a lower value. I've never had much luck using sh files, theres always some permission issues for me, its an easy fix, but I'm lazy. I don't know if you've tried this put type the following in terminal:
Make sure there is a space after it. Then drag the folder where your Chunky.jar is. Hit enter. Then copy and paste this inside Terminal:
The first value is the minimum ram (512 megabytes) and the second number is the max (2 gigs) I usually keep the values the same because it forces it to allocate a fixed number. I'm no expert on java but I hoped this helped a bit, as I would love to see a full render as well.
As a final note: Terminal is in Applications/Utilities or you can just use spotlight to find it.
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I put the server on my laptop to test the server, and the problem still happens, only when people are on though.
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I hate to burst your bubble here but there isn't a to-do list. Actually, ever since the mod was released for 1.6.2, as well as the mana potions, I have not written a line of code for the mod. Right now, I'm programming a game and writing an engine for it, so most of my free time (coding time) is spent doing that. To me, thats much more important (and thats a bit selfish) but I've already invested a year an a half, and I also get a lot more done with that because its much more simplistic than modding because this mod relies on several vanilla things and Minecraft's code is so scattered, its not even funny. SoI'm sorry to disappoint you, but as well, powers like bend time would be extremely difficult to code, because I'd have to stop or slow the tick rate, or movement speed of the mobs, as well as stop arrows, etc. Possession probably wouldn't be hard but harder than blink. Dark vision would be pretty easy, but I'd have to delve really deep into minecraft's renderer to figure out where I could put the dark vision stuff. I'm glad you enjoy the mod, but I wrote it to have fun, play around and one of my buddies had told me to post it to the forums, so I did. It makes me feel good that people like what I did, but not enough to change major projects, and almost run in blind. (I really don't know java, c++ for the win!) Sorry I had to write that wall of text, but I'll most likely just keep updating the mod for future versions, but not much more than that. Hope that cleared a few things up and provided some insight on whats going on.
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I can't seem to figure out the guard thing. (1.6 screwed it up) but the mana potions were taken out in a prior version while I was implementing the new ones. The mod didn't modify any blocks or terrain in the old versions, so I can't imagine old world's being an issue.