- minecraft_snuffysam
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Member for 12 years, 1 month, and 29 days
Last active Fri, Jan, 6 2012 16:43:52
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Flaming_head posted a message on Deciphering an Error Messageu used 413 for the block ID, it needs to be below 256 and not the same as something elsePosted in: Modification Development - To post a comment, please login.
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Although it seems you aren't actually using any of the textures I officially made (the gangers, cat people, and centurions are apparently no longer mobs, plus you now have a different cyberman model), I have a folder inside the dropbox folder. It's inside the Graphics folder, under "Snuffysam".
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For Minecraft!
Okay, so basically how this works is that I'm modding the game to make it more like the reality-bending video game, Sburb, in the MSPA adventure, Homestuck. If you do not know what Homestuck is, then go here. OK, did you read it all yet? Of course you didn't, it's like a gazillion pages long. Come back here in a couple months when you have.
Right, now that's out of the way, let's get to the actual functionality of the mod. This first release of the mod will basically provide a new way to craft items. A convoluted, roundabout way of crafting items. It's called Punch-Card Alchemy. And here's how it's done:
1. Craft a stack of Captchalogue Cards. Four papers in a square makes 8 Cards.
2. Captchalogue an item. To do this, you basically craft an item on top of a Card, and then get that item inside a card. Isn't this so simple?
3. Extrude some Cruxite Dowels from a Cruxtuder. Right-clicking on your cruxtuder ejects one Cruxite Dowel.
4. Read the code on the back of your Captchalogue Cards. You do this by looking down at it, kind of like a map. Each item has its own Captcha Code on the back of the Card, made up of the characters For example, a Diamond Sword would be Looking at an Empty Captchalogue Card will show up as
5. Stick any Card (it doesn't matter which) into a Punch Designix and type in the code (this time it does matter which) from the back of the card you want the item from. The Designix punches the code into the card in a pattern, similar to the way the first computers read data. Once you punch the Card, you will not be able to access the item inside.
6. Stick the Punched Card and a Cruxite Dowel (you still have those, right) into a Totem Lathe. The Lathe reads the data from the Punched Card and carves a totem-like pattern into the Cruxite.
7. Kill a bunch of mobs. Mobs will drop, along with their normal items, different types of Grist. Build Grist, Shale, and more can be used in this process.
8. Stick the Totem into an Alchemiter to create your item! Well, sort of. Each item costs different amounts and types of Grist. Certain items require more and rarer types of Grist than others.
That's how you DUPLICATE an item. Crafting new ones are a whole other story. There are two ways to combine items using this process.
1. Stick two cards into the Totem Lathe. The holes will overlap, thus creating a different item. This process is represented by the symbol &&
2. Punch a card twice in the Designix with two different codes. This will make make a different item, but one that is completely different than the && process. This process is therefore represented by the symbol ||.
For example, Diamond(LL4ma!?q) and a Stone Sword(U7Lkt!lh) can be combined in both ways to form very different results. Diamond || Sword=Diamond Sword(VNL!t!?!), while Diamond && Sword= I dunno, a Sword Diamond(K54Wa!lW), which looks like a Diamond but is used as a Stone Sword. Or something.
As you can see, this is potentially a very very complicated mod. And I really am not that good at coding. I can do basic stuff, like items or basic blocks, but nothing like this. Also, I'm having a bit of trouble fitting a 16x16 item into the image of a Captchalogue Card. It should look something like this:
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
PLANS FOR THIS MOD:
Version 1: Punch Card Alchemy
Version 2: Make it SMP, add MSPA items/weapons (maybe even Strife Specibus)
Version 3: Add Computers (mainly, one player can edit another's house)
Version 4: Add Prototyping
Version 5: Have LO?A?s in the game (probably won't be SMP for a little while)
Version 6: Got Tiger!
* * * * * * * * * * * * * * * *
MSPA, Sburb, and Homestuck are all copyrights of Andrew Hussie and his affiliates
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And this is just the last 4 pages.
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Alright, down to business. First, let's start with
WHAT I NEED:
Textures: I am a texturer. That is my strong suit. I will not need as many texturers as I will anyone else, but of course, all help is welcome.
Programming: This is what I need most of all. I cannot program for my life. If you can program, you are pretty much automatically on the team.
Modeler: I also cannot model. Modelers are very much needed here, because let's face it, who wants to fight a cube-shaped goomba?
Ideas: I can do ideas. Anyone is welcome, of course, especially at this stage.
Other: There's probably something I forgot but who cares
Okay, now it's time for
MY IDEAS SO FAR:
This mod, at least for this first release, will only be about SMB1. We will of course do the rest of the games, but that won't be for a while. The reason? Time and again I see mods where the Ideasmen are more ambitious than the Programmers can handle. Basically what this means is that the modders try to take on too big a challenge at once. It's all right to think big, but many mods are abandoned because of this. Always start out small (or smaller), then work your way to the really big stuff. Don't worry, the Tanooki suits will come in time.
The first thing I need to mention is that this mod has to be compatible with SMP. That is pretty much my #2 priority (#1 being an actual working mod). Almost all the SMB games have been multiplayer, and this should be no exception.
Alright, so here's my actual ideas:
1. The player should automatically be able to jump up 3 blocks. Think about this. Mario can walk under an item block, and jump on top of the same block. In order for the player to walk under any block, it must be two blocks above the ground. That means the player must jump up 3 blocks in order to get on top of it.
2. ITEMS:
Super mushroom
I don't really want to change the player model, because that would make it that much less compatible with other mods (and because the player wouldn't fit in 2 block high tunnels). Therefore, the super mushroom will enable the player to break brick blocks. The player will take no damage when hit with things that would normally cause damage, but they would lose the abilities of the super mushroom. There should be some way to tell that the player has a super mushroom (perhaps a particle effect?)
Fire flower
What do you think it does? Right click, shoots out a fireball. The fireballs will set the mob/block it hits on fire.
Starman
Using this will grant the player temporary invincibility. There will also be a rainbow-y particle effect.
1-up mushroom
Eating this will fill the player's food and health bars. Furthermore, it will use itself automatically if the player has 1/2 a heart and less than full food
3. BLOCKS
Coin block
Hitting this from underneath will cause one Gold Ingot to pop out the top, after which the Coin Block turns to Stone.
Multi-coin block
Same as Coin block, only this can be hit up to 9 times before turning to Stone.
Item block
This can be accessed like a chest, but only when powered by redstone (to avoid cheating on adventure maps). When hit from the bottom, all items inside of it will be launched out of the top.
Warp pipe
(Don't have an image yet, as this will be its own model)
Pressing shift while adjacent to a Warp pipe will result in comung out of another Warp pipe, as long as the two pipes are connected to each other with redstone. Maybe a golden pipe that you can come out of, but not go in?
4. Mobs
Goomba- Waddles around, can be killed by stomping on it as well as by normal means. They drop one gold ingot.
Koopa-Same as goomba, but with more hits. Perhaps they drop a placeable shell?
5. Signatures!
And that's all for now! Please, support and help this mod!
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I think I may have found a problem with what you told me to do.
On Macs, or at least on mine, .zips don't download the same way they do on Windows. My computer automatically turns any .zip file into a folder upon downloading, which is called mod_Zeppelin-client. I never see any sort of .zip file.
I'm going to try renaming the folder Zeppelin.zip, just like I renamed the Minecraft folder as Minecraft.jar folder. The modloader part has worked with no errors, so I'm going to try that and come back here when I've tested it.
EDIT: Perfect! I just have to change the config so that stone will work and I can launch my flying school bus!