• 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from BNKgamer

    I can't start Minecraft after I installed the mod. How can i fix? ( I am on a mac if it makes a difference)


    The Millénaire wiki FAQ page has all the answers to your problems if it isn't included there post away. :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Hey sp614x,
    Can you make it compatible with modloaderv4... it messes up optifog I can't configure the options.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from 11sparky11



    Best village ever?


    It's So small. :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Zakafein

    is the new version compatible with modloader v3? or do i need v4? cuz i have other mods that use v3 only.


    you need v4 or the new version of millénaire will mess up...

    but the mods I use that needs v3 actually works with modloader V4. It's a matter of trial and error really. :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from quadfour

    I've been trying to get this village working with 5.x since it came out. I must have made 5 or 6 posts at least with crash reports etc. So far the only response from Kinniken was when I mistakenly put in the wrong logs :sad.gif:. I just can't help getting the impression that the bugs I ( and numerous others ) have reported ( with town halls not working etc etc ) is in the 'too hard' basket.


    So, if there's no help for my pre v5 world and the towns 60 odd inhabitants, then can you _please_ tell me how to destroy the village so I can try to make another.


    4.5b villages are not compatible with 5.4b version of millénaire because of the new feature, The Villages. which adds different kinds of villages. You'd have to make a new village :sad.gif:
    I didn't try importing my old 4.5 village because of the fuss. I didn't know how to figure it out either.

    Whenever I want to destroy a village I do this.

    1. Backup your .minecraft folder.
    2. SERIOUSLY Backup your .minecraft folder.
    3. Remove the millenaire folder from minecraft folder and Millenaire zip from mods folder.
    4. Enter the world that has millenaire in it. and check if the chests and signs are removed.
    5. I usually use MCedit to delete the village. If you do not know how to use that then manually destroy all the buildings and fill in the holes that are made from building constructions. So that you'll have a clean patch of land without holes.
    6. I find the center block of the land and place a marker so that i can identify where to put a village spawner block.
    7. I use TMI, to get myself a village wand and the block that is needed for the specific village I want.
    8. Use the items. Place the block you picked on the marker you made earlier and use the village wand.
    9. $$$
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Wow. Great koi house you have there. :biggrin.gif:

    The koi egg's release should be good if the happy koi is taking a lot of time to fix. :smile.gif:
    Just so eager to get me a koi pond.. so that I can show my creashins :biggrin.gif:.. Carry on!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    I'd prefer the dr.zhark approach.. but.. I want the feed to start making them bigger..

    so... I think both. :biggrin.gif: and release them all at one time...Pellets + Both Type Of Growth (dr.zhrks and babyfeed.)..
    That "happy koi" thing. doesn't fit to teh fishies. :sad.gif:

    Oh with the suggestions..
    -More uses for a new fishing rod (baiting and real time fishing)
    THISSS... This will be so much WIN for minecraft.. If you'd dedicate time into making it a reality. then.. $$$ :biggrin.gif:

    these here comes with real time fishing..
    -Game fish (bass, gar, puffer fish, maybe tiny schooling minnows)
    -Fish types

    if real time fishing will be real.. (oh i hope it does.) Take the simple approach first ("How minecraft fishing is.. floating bait.. fish gets the bait then when it bounces you catch the fish.") then improve after taking in so many suggestions when it becomes alive.


    "-Actual "breeding" of koi and deriving "hybrids" from the koi you have"
    This would sooo hard to do like so many kinds of koi's .. :biggrin.gif: (or i'm thinking along the lines of How the horses work at Mo'Creatures.. :biggrin.gif: Should be good. yeah..)
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    ooooooooooohhh........ Can't Wait for the updates...

    the koi's are a great way to relax btw. from mining expeditions and A night full of whacking monsters.
    Sooo.. how about you make an aquarium item for different amounts of koi's .. :biggrin.gif:

    1bowl for 1 koi
    a small aquarium for 3 koi
    a medium one for 5
    and a Large one for 10 or more :smile.gif:


    still.. im so eager. to get my koi ponds.. :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken »
    Quote from LordBeverage »
    -snip


    You are hired as official "communication consultant" :biggrin.gif:


    Quote from LordBeverage »
    Quote from Kinniken »
    Your next task is explaining why the lumberman suddenly decides to spin on himself instead of cutting wood :wink.gif:



    Its common knowledge that Norman lumberjacks were typically heavy drunks. Too much cider. Sneakin stuff in the cider.


    Lmao. :iapprove:
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I didn't know how annoying the lumberman can be.. It's like im doing all the labor in the early stages of a village and they're stuck up in their houses making babies.. xD whawhahwahawhaw...

    seriously... the lumberman really needs a fix.. i'll update my 4.5 village if it gets one. there's monsters, mining, hunting for food and gathering wood for the village or else it won't grow.. OMG.. xD hahahah...
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Koiiii Pondsssssss... :SSSS: .

    :biggrin.gif: my computer sucks. so nah. can't test it .. :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Too.... Muuch ... Wall Of text.... in.. This... Page....
    *head Crumbles*
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Koi..!! deserves bumps.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.6]Draghi's Mods[Multiple][Server][Client]
    nice a fast biome sidegrass.,, till then waiting for modloader compatibility.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Quote from Wardhogje »
    The models are SO well done!


    I 110% agree. Its very superb. and is an Excellent fish mob. it's perfect.. I tell you ...
    ("its like a dream come true.. ") hahaha.
    Posted in: Minecraft Mods
  • To post a comment, please .