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    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)


    hey,.! i'm liking these small buddha koi's !! :biggrin.gif:

    can you make these small fishes right away ? they look so adorable! :biggrin.gif: hahahaha.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    [center][url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=247048][img]http://img24.imageshack.us/img24/3135/millenairesig.png[/img][/url][/center]


    oh wow. I ddn't expect the sig would get bandwidth. xD changed to imageshack.. heres the new code.. kinniken can you update it please .. im sorry for the problem :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from derickz316

    My village just passed 100 citizens!
    It's hard to fit the whole town in one screenshot! I counted 41 buildings. Next up:increase the max for Villager's Housing from 10 to 20 and watch the population continue to skyrocket! :laugh.gif:


    Wow Gratsz!. I can even barely reach 40 due to my CPU blowing up xD
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Rytho

    In conclusion These are simply my ideas on what would make villages truly feel alive and changing to the player. The reason this post was so long is because I wanted to minimize the amount of detail work Kinikin would have to do to add these. My ideas may be immposible and I understand that but I will continue to cheer this mod on even if I can’t contribute coding. (And believe me, I cant)
    -Rytho

    Believe it or not seems like most of your ideas are in the suggestion page of the wiki! If your a fan check the wiki too :biggrin.gif: HAHAHAHA
    Posted in: Minecraft Mods
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    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Quote from DJ Persnikity


    Imma leave this RIIIIIIIIIIGHT here...

    And, we're working on a treat for the koi (maybe no more seed to tame them :biggrin.gif:)


    Oh wow. epic aquarium. I wanna HAVE THAT TOO!!! ;3
    Posted in: Minecraft Mods
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    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Awesumm!!.. :biggrin.gif: I wonder what kind of land animals you'll be making :3
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from joeyjam

    I considered adding a "I Didn't Read The FAQ So I Just Added The Suggestion Anyway" section at the end, but decided that i'm not *that* mean ;P


    LoL. :biggrin.gif: hahahaha
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from roia5

    A few bugs I would like to report :]
    A. There's a huge percent bug, my villagers are just building a forge's base, but the sign in the fort says they made 64% of the forge.
    Happened to me too many times.

    B. Whenever I spawn a village with the wand, I get up suffocating inside of it. Can't you fix this?
    C. Please make Groses more common. IM SICK OF AGRICOLES EVERYWHERE
    D. New gros (0.6), there are 2 buildings already made of cobblestone and glass- though I just loaded the map.
    kinda ruins the whole exeperience.
    E. Having the first construction of the village a forge ruins the fun, right on start you need to search for glasses and irons instead of letting them build wooden buildings. Make the forge have a lower priority

    F. Make it so that the villages will buy torches from you, and perhaps they will not be able to get it themselves.

    Please answer all my bugs listed


    A: What version of millenaire are you using?
    B: That is a known problem, especially on the fort, theres no way for you to get out. only solution is put all your items in a chest except for your spawning material thus sacrificing your Village wand and let yourself get killed.
    C: Gros Bourgs now have a bigger chance of spawning in Version 0.6.0
    D: Double building Types are now common for villages.
    E: As you would know The Gros Bourg is a town and, now currently for Advanced buildings only because there are Hamlets to support the Town.(Check the changelog.)
    F: Idk. :huh.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from derickz316

    -snip because the few children simply will NOT grow up. Do children only age during the night? I started using a bed after a few children had been born.
    Have I not given it enough time? Perhaps I need to let the nights run past normally?


    Derickz about the children, yes they grow only at night. use the somnia mod if you want the bed to progress through the night. Which means children grow up.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Umbrakinetic

    I use ModLoader Beta 1.5_01v4 as Kinniken said. I don't use any other mods.


    hmm. what version is your minecraft? try downloading a new minecraft .jar if you really want to use it. and tell me how did you install your millenaire files. did you do it like the installation FAQ on the millenaire wiki?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    Yes, but I think the lumbermen from the artisans' village are even more important no? That's why I put that one first, giving it a greater chance of being created if nothing else is.


    Oh ok. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    Why specifically that one?


    Well I thought that food is always a neccessity and is needed for fast population growth early on to support the advanced buildings of the gros bourg., so just my idea. its just a suggestion anyway. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    I'm planning to increase the possible range, to give them more chances to spawn. One attempt at making them around 100 from the gros bourg, then one around 150, then one around 200 probably.


    That would be good. but the agricultural hamlet should always be near don't ya think? :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Seldron

    It's allowed to adapt your sig for ourselfes sig minami26?
    Just asking before doing so, wouldn't want you angry.


    nah its your choice. i just wanted to share it if you liked it. so if you don't want it. doesnt matter. :smile.gif: :iapprove:

    I like your town garden btw.. and im using your custom buildings.. huzzah.!
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    In my gros bourg the hamlets were always around 180meters away from my town.

    Can you add something like a distance changer for hamlets near gros bourg's too kinniken?

    Because for me they're too far away. I wanted them to be near as 100 meters and lesser. The terrain outside the 200meters is too rugged for the hamlets to be able to spawn.
    Posted in: Minecraft Mods
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