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    posted a message on [1.1.0] MineXP [SERVER AND CLIENT]
    hey, continue this.
    I like mods that are simple but can do the difference.
    For more features.
    Just add XP for all other interactions with blocks.

    Examples:
    Farming Wheat = 1-2 XP
    Terrain Blocks = Chance for XP like 1/8 chance for 1 XP
    Getting Wool = 1 XP
    ...etc

    Maybe further versions could include

    Crafting items = XP

    and don't go overboard by putting XP in each block you place. It can be tad annoying hearing that jingle sound. :biggrin.gif:

    XP can be obtained from Everything just like most RPG games. :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    Currently Having this problem. I Installed HD txture Patch together with this.. Could that be causing this error? I can't go through the aether.. -.- :dry.gif:

    java.lang.NoSuchMethodError: me.abs(I)I
    at GenerateChristmasTree.a(GenerateChristmasTree.java:300)
    at ChunkProviderAether.a(ChunkProviderAether.java:501)
    at jz.a(ChunkProvider.java:158)
    at zx.a(Chunk.java:917)
    at jz.a(ChunkProvider.java:86)
    at jz.b(ChunkProvider.java:94)
    at ry.c(World.java:482)
    at ry.a(World.java:415)
    at AetherGenClouds.a(AetherGenClouds.java:42)
    at ChunkProviderAether.a(ChunkProviderAether.java:434)
    at jz.a(ChunkProvider.java:158)
    at zx.a(Chunk.java:917)
    at jz.a(ChunkProvider.java:86)
    at jz.b(ChunkProvider.java:94)
    at ry.c(World.java:482)
    at ry.a(World.java:415)
    at BlockAetherGrass.a(BlockAetherGrass.java:58)
    at ry.f(World.java:2418)
    at ry.c(World.java:2211)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1528)
    at net.minecraft.client.Minecraft.x(Minecraft.java:686)
    at net.minecraft.client.Minecraft.run(Minecraft.java:627)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT f587bb52 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Quote from DJ Persnikity

    And we know the Buddha koi are tiny. I specially requested a tiny koi, so he made a small, fat one. Voila! Buddha Koi was born!!!


    Oh. in that case. There is a school of them in my aquarium! and the koi's are in the ponds.. :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    Quote from kerik

    Ahh so it is, alrighty, cleaned up my MCP install, snagging the update now (updated, grabbing Modloader and PReader). Beta 1.1 will be up as soon as everything is squared with MCP and I get it uploaded. Of course I'll add it to the OP, just wasn't reading through the thread much when I posted last, I was mucking around with some new stuff that sadly won't be in the Beta 1.1. I'll also add it to my sig. Hope you don't mind if it waits until I update the mod, like I said, top priority.


    NoProblem!
    was just waiting for the update..

    and oh have you seen the buddha koi.. they apparently spawn as tiny koi when you throw their eggs on ver. 1.01

    as seen here
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from icydragon542

    Dude I've stayed up for the past 3 days until like 8 in the morning waiting for this mod to update, because this mod is.... ORGASMIC

    P.S Please hurry....


    Well.,, it's not yet the time for modding ... check out later!.. :biggrin.gif: :iapprove:
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Hurray...!!
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Yeah. the gravel looks awesome on your fav texture pack.. :biggrin.gif: keep it!..
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Sinisa

    For the road idea, would this be too modern for a road/path in 11th Century Normandy?


    Yep, It's too fancy for 11th cent. normandy
    It should be a dirt road but since dirt converts to grass it's useless.. :dry.gif:

    I think a simple cobblestone or gravel road should be good, and no halfblocks on the sides.
    well that's 11thcenturynormandy for me.. soo, Its all up to you! :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from akaBruce

    I am using 1.5_01 right now with 0.6.3c. I have a problem on my world where there is literally hundreds of villagers at one village even when it just says "9" This happened after I went mining, and when I came back there were heaps and I tried to kill them all, but some respawned back, and some didnt? is this a common bug?


    are you using other mods?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from BioRules

    When is the "normal" update time anyway? I only started watching this thread a few days ago.


    Somewhere between 20-22:00 in the U.K ,,maybe earlier,maybe later depends on what he is adding or fixing :biggrin.gif:


    Quote from AkhkharuXul

    *updates to 0.6.3c*

    java.lang.Exception: No more empty item sprite indices left!


    NOOOOOOO!

    Ironically, it loads Millenaire first, and as it's loading .... 23 item sprites... the whole time it's going 108 left...

    Only 2 item sprites were added recently, right?


    Yes, only the 2 amulets were added..
    If it worked before you updated,, well maybe its from another mod that you updated. Or maybe its time to release an unused mod.. :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    HAHAHAH lmao.. wait for it tonight... the usual update time, that kinniken spends 2-3hours on..
    we should be thankful if he updates it earlier..

    but.. yeah. I herd notch will be making an update again, The new patch being buggy.. :dry.gif:
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from AbuMaia

    This +1

    Several people on the Optimine thread seem less than enthused at the idea of the merger of these mods.


    agreeing with this post please.. its also for experimental purposes,, since you added more things to optifog I have been lagging along with it. :sad.gif:

    Separate optimine! :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    yes, excellent fixes. :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    All aboard for 1.6.4! :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.6]DSS (Dead Shrub for Stick)[MOD]
    Quote from Spanone

    oooh... this could lead to the start of some kind of 'desert' survival mod.
    Dead shrubs is the source of wood or something...idk it could be GREATLY expanded...


    You have seen the future my friend. well, part of it .. :biggrin.gif:
    Posted in: Minecraft Mods
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