• 0

    posted a message on Request porting 2 mods

    Yes, but the retrivulator is missing because it was a block for redpower

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Request porting 2 mods

    Hi any modder here who wants to port 2 mods, paid. It is redpower2 1.4, ported to 1.7.10 and tubestuff 1.5 ported to 1.7.10. I'm not sure if it is possible. If you think you are able to do this mail me at [email protected] where we can discuss the price and other terms.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Bluepower regulator explanation

    Ignore my last 2 post please.

    Look at this video please:

    https://streamable.com/j4bi0z


    When I set the regulator to stop retrieving red matter at 4 red matter in the gold chest it worked.

    When I set the regulator to stop retrieving red matter at 4 dark matter it didn't work. It retrieve red matter endlessly.

    How to tell the retriever to stop bringing red matter when I have 4 or more dark matter in the condenser?(The red matter condenses in dark matter)

    Posted in: Mods Discussion
  • 0

    posted a message on [1.7.10] Bluepower doesn't take items from ProjectE energy condenser

    Don't mark this question as duplicate because it is another problem.

    Retriever linked with pneumatic tubes isn't taking items from energy condenser. It is a container. Buildcraft wooden pipe can extract from it. I tried to link it with pneumatic tubes from all sides. It isn't working. When I replace with a diamond chest from mod Iron Chests, it is working...

    Posted in: Mods Discussion
  • 0

    posted a message on [1.7.10] Limit bluepower retriever requests

    How to tell retriever from bluepower to request from chest 2 if in chest 1 are fewer items than a value(view attachments)


    And why the bluepower machines has this battery symbol(view second attachment) if they are executed by timers and there is no battery or solar pannel in the mod?

    Posted in: Mods Discussion
  • 0

    posted a message on 1.7.10 Bluepower Retrivulator

    Hi I created my tekkit version for 1.7.10 and for redpower I installed bluepower. However the 1.7.10 version of tubestuff(the mod that add retrivulator in tekkit classic) doesn't have the retrivulator anymore. It has in 1.6.4 only. Is there any way to add it. I tried to use intermediary to load 1.2.5 mods. The redpower 2 worked, but tubestuff 1.2.5 doesn't work. And also the intermediary mod doesn't add the redpower2 jacketed bluewires and it is very laggy.

    Any solution for retrivulator or for inermediary redpower2 jacketed bluewires and tubestuff?

    Posted in: Mods Discussion
  • 0

    posted a message on Help with rendering obj file as block [1.7.10]

    I'm trying to make a laptop in minecraft. I created an obj in blender, I created an texture atlas(.png), I can't figure out the rendering in minecraft. It is my first mod:

    Mod name "JavaProgrammingMod"(It adds java in minecraft)

    JavaProgrammingMod.java:

    package com.mikeyjy.JavaProgramming;
    
    import cpw.mods.fml.client.registry.ClientRegistry;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.EventHandler;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.registry.GameRegistry;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    
    @Mod(modid = "jp", name = "JavaProgramming", version = "0.27b")
    public class JavaProgrammingMod {
    
    	public static Block blockPC;
    	public static Item itemJavaSoft;
    	
    	@EventHandler
    	public void preInit(FMLPreInitializationEvent event) {
    		blockPC = new BlockPC(Material.anvil).setBlockName("BlockPC").setCreativeTab(tabJavaProgrammingMod);
    		GameRegistry.registerBlock(blockPC, blockPC.getUnlocalizedName().substring(5));
    		itemJavaSoft = new ItemJavaSoft().setUnlocalizedName("ItemJavaSoft").setTextureName("jp:itemjavasoft").setCreativeTab(tabJavaProgrammingMod);
    		GameRegistry.registerItem(itemJavaSoft, itemJavaSoft.getUnlocalizedName().substring(5));
    		GameRegistry.registerTileEntity(TileEntityBlockPC.class, "tileBlockPC");
            ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBlockPC.class, new RenderTileEntityBlockPC());
    	}
    	
    	@EventHandler
    	public void preInit(FMLInitializationEvent event) {
    		
    	}
    	
    	@EventHandler
    	public void preInit(FMLPostInitializationEvent event) {
    		
    	}
    	
    	public static CreativeTabs tabJavaProgrammingMod = new CreativeTabs("tabJavaProgrammingMod") {
    		@Override
    		public Item getTabIconItem() {
    			return new ItemStack(blockPC).getItem();
    		}
    	};
    }


    BlockPC.java:

    package com.mikeyjy.JavaProgramming;
    
    import net.minecraft.block.Block;
    import net.minecraft.block.BlockContainer;
    import net.minecraft.block.material.Material;
    import net.minecraft.tileentity.TileEntity;
    import net.minecraft.world.World;
    
    public class BlockPC extends BlockContainer{
    
        public BlockPC(Material material) {
            super(material);
    
            this.setBlockName("Computer");
        }
    
        @Override
        public boolean renderAsNormalBlock(){
            return false;
        }
    
        @Override
        public int getRenderType(){
            return -1;
        }
    
        @Override
        public boolean isOpaqueCube(){
            return false;
        }
    
        @Override
        public TileEntity createNewTileEntity(World world, int par2) {
            return new TileEntityBlockPC();
        }
    }

    RenderTileEntityBlockPC:

    package com.mikeyjy.JavaProgramming;
    
    import org.lwjgl.opengl.GL11;
    
    import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
    import net.minecraft.tileentity.TileEntity;
    import net.minecraft.util.ResourceLocation;
    import net.minecraftforge.client.model.AdvancedModelLoader;
    import net.minecraftforge.client.model.IModelCustom;
    
    public class RenderTileEntityBlockPC extends TileEntitySpecialRenderer {
    
    	ResourceLocation texture;
    	ResourceLocation objModelLocation;
    	IModelCustom model;
    	public RenderTileEntityBlockPC(){
            texture = new ResourceLocation("jp", "models/BlockPCTexture.png");
            objModelLocation = new ResourceLocation("jp", "models/BlockPC.obj");
            model = AdvancedModelLoader.loadModel(objModelLocation);
    	}
    	@Override
        public void renderTileEntityAt(TileEntity te, double posX, double posY, double posZ, float timeSinceLastTick) {
    		TileEntityBlockPC te2 = (TileEntityBlockPC) te;
    		bindTexture(texture);
    
    		GL11.glPushMatrix();
    		GL11.glTranslated(posX + 0.5, posY + 0.5, posZ + 0.5);
    	
    		GL11.glPushMatrix();
    	
    		model.renderAll();
    		GL11.glPopMatrix();
    		GL11.glPopMatrix();
    	}
    }


    I have these errors:

    BlockPC.java line 34: TileEntityBlockPC cannot be resolved to a type

    RenderTileEntityBlockPC line 23: TileEntityBlockPC cannot be resolved to a type

    JavaProgrammingMod line 28: The method registerTileEntity(Class<? extends TileEntity>, String) in the type GameRegistry is not applicable for the arguments (Class<TileEntityBlockPC>, String)

    JavaProgrammingMod line 29: The method bindTileEntitySpecialRenderer(Class<? extends TileEntity>, TileEntitySpecialRenderer) in the type ClientRegistry is not applicable for the arguments (Class<TileEntityBlockPC>, RenderTileEntityBlockPC)


    I followed this tutorial: https://forums.minecraftforge.net/topic/29600-1710-rendering-obj-models-as-blocks/


    Please help

    Posted in: Modification Development
  • To post a comment, please .