Hello i am not good at all with generation i have tried to do it myself but i cannot seem to.So i am asking for help. I can generate a block on the surface in clumps but i cannot get it to generate randomly where it isnt so much clumped up together and looks bad. heres my code.
I am trying to find a really old mod.
In this mod it is single player based.
what it did was it gave you skill groups like digging mining crafting smelting.
after mining or digging after a while you might mine faster or so.
after crafting for a while you will learn different recipes.
I know there is a mod called level up. but that is not the mod that i am looking for.
i ma having a bit of some trouble. I made a core class for my item states and when i mine a block that drops the item it gives me Something went wrong in the getUnlocalization of ImetaItem.
i have been working on trying to get a damaged item to show up in a creative tab. for example my item has 16 damages and i only want the first and last damage to show up in the creative tab, etc 0 and 16. for this item i dont have it set as states.
its not for my items its for my block. i am trying to make it to where all the blocks only have one class instead of making them all have diffrent classes. it looks cleaner to me
I made a class that might be able to handle all the states of every block that i want to have block states.. i was working on some code and ran out of solutions. The problem is that the code will make the name go tile.ore.name, but I cannot get it to read the state that the block is in and return the name as tile.ore_copper.name
0
For some odd reason i cannot get my metadata blocks to work right
textures/blocks/ore_sand_copper, tin.png
ModBlocks
http://pastebin.com/SFnpTgEE
BlockOreSand
http://pastebin.com/U3GU5wTA
ItemOreSand
http://pastebin.com/9nziwtY3
Ingame its a purple and black block n it it only shows one block in nei not 2. I have tried what i can to try and fix it. Any ideas
0
Hello i am not good at all with generation i have tried to do it myself but i cannot seem to.So i am asking for help. I can generate a block on the surface in clumps but i cannot get it to generate randomly where it isnt so much clumped up together and looks bad. heres my code.
http://pastebin.com/rKnpVPaG
what i mean is. if you see how the dead bush spawns its not close to another dead bush at all.
0
I am trying to find a really old mod.
In this mod it is single player based.
what it did was it gave you skill groups like digging mining crafting smelting.
after mining or digging after a while you might mine faster or so.
after crafting for a while you will learn different recipes.
I know there is a mod called level up. but that is not the mod that i am looking for.
Please help
0
i ma having a bit of some trouble. I made a core class for my item states and when i mine a block that drops the item it gives me Something went wrong in the getUnlocalization of ImetaItem.
http://pastebin.com/sbfPg5Sc
0
http://pastebin.com/5SMgPFTD
0
i have been working on trying to get a damaged item to show up in a creative tab. for example my item has 16 damages and i only want the first and last damage to show up in the creative tab, etc 0 and 16. for this item i dont have it set as states.
0
figured it out in a complicated way
0
so the name is going to return name_1, name_2 ?
its not for my items its for my block. i am trying to make it to where all the blocks only have one class instead of making them all have diffrent classes. it looks cleaner to me
0
http://pastebin.com/TApiRAip
0
i keeped the very first one in but the timer is not working still. it instantly let me keep right clicking
0
i just removed all the isRemote im not sure if i need one of them
http://pastebin.com/g7jrcaA5
0
i fallowed what you said and did this . http://pastebin.com/8UzL3JSQ
0
I made a class that might be able to handle all the states of every block that i want to have block states.. i was working on some code and ran out of solutions. The problem is that the code will make the name go tile.ore.name, but I cannot get it to read the state that the block is in and return the name as tile.ore_copper.name
http://pastebin.com/bScTNDrQ
0
http://pastebin.com/Vbgf00W5
0
http://pastebin.com/Vbgf00W5