Galacticraft 4.0.1 is now available for Minecraft 1.12.2!
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Oct 16, 2015Posted in: Minecraft Mods
3.0.12 Release Summary:
- Many bug fixes, including an exploit
- Add ambient thermal controller, an optional extension for sealers allowing you to remove thermal padding in sealed environments.
- Allow addons to add space station capability to their planets
- Oxygen sealers now use significantly less oxygen
- Disabled oil extractor, buckets are now used to collect oil
Jul 19, 2015micdoodle8 posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!Posted in: Minecraft Mods
Apologies, the download link is working again.
Jul 16, 2015micdoodle8 posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!Posted in: Minecraft Mods
1.7.10 update (finally)
May 16, 2014Posted in: Minecraft ModsQuote from SpwnX
GC 3 (WIP)
If I was ready for public use, I would have posted the link on my twitter or on the forum. Changes are still being made that could destroy worlds, so please don't use this if you expect otherwise.
Mar 16, 2014Posted in: Minecraft ModsQuote from dQz3r
FYI. don't know if anyone knows, but I found a infinite compressor bug ( elec. and coal fired)
if your compressing ingots and you log out, later log in it still hammers them out even after it runs out of metal.
you need to break and replace the machine to fix it.
Is it just the sound looping, or is there plates still being outputted?
Quote from Jonagold
Can anyone PLEASE give me a Download link for the latest version of Galacticraft core 1.5.2. I need it!
The old downloads are listed on my site on the downloads page.
Feb 26, 2014micdoodle8 posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29Posted in: Minecraft ModsQuote from WayofTime
Well now. That is completely unexpected. Never would have thought that they would use a completely different EntityPlayerMP for their shenanigans... The whole reason I had it so that the class had to be equal to EntityPlayerMP was to stop the Autonomous Activator from using the items/dagger (because it doesn't directly use FakePlayer). So I have three options, four if you wanna be sneaky:
- I could revert it back to instanceof, making fake players able to use the stuff again and trust the players not to exploit it (not likely).
- Leave it be and hope that Galacticraft stops directly changing the SMP player into its own class.
- Do nothing at all
- OR, I can have it so that it checks if it extends GCCorePlayerMP directly by doing a class.getname.contains("GCCorePlayerMP"). Which would THEN cause issues if anyone else is stupid enough to extend EntityPlayerMP and hope for the best.
I see how the instanceof EntityPlayerMP could possibly cause exploits, but the likelihood of someone taking the time to take advantage of that is very unlikely (this coming from someone who doesn't know exactly how you're using it and exactly what the exploit would allow, since I'm not very familiar with this mod). Therefore I would recommend #1.
If you're going with #4, you should note that it will be changing to "GCEntityPlayerMP" as of the next release (Galacticraft 3).
And you shouldn't assume a player class isn't being extended, since it's the only solution to certain features of my mod. Also, the Player API (and therefore all mods using it) extend the player class as well.
Nov 3, 2013Posted in: Minecraft ModsQuote from soccershorty2000
Okay so I have made the fabricator so that I can get the wafers but I have no way of powering it because everything that used power needs to be made with the wafers. Can someone help me?
The compressor doesn't require power, though the upgraded electric compressor does.
You can use the compressor (coal-powered one) to make a coal generator, which outputs power.
Nov 3, 2013Posted in: Minecraft ModsQuote from l3lackCalamityI and quite a few other players, do infact care about cosmetic mods. Animated player alone has 126 pages on these forums; In compassion this mod has 88. Please understand that I'm not trying to compare userbases, only bring to your attention that players, very much so, like player customization. Given that Galacticraft offers no alternatives please consider adding support. I'm not requesting you change anything in regards to how gameplay functions within your mod. Only that you expand compatibility.
Apologies, I must've not been in a very good mood when I posted that. I do my best to be compatible with every mod possible. I need more information than it just doesn't work, do the models of Galacticraft or the models of Animated Player not work? Does the game crash? Thanks.
Also, comparing replies is not a valid argument, since the Galacticraft community has it's own separate forum.
Quote from toonamoI did that on Forge Essentials, and after your post did so on micdoodle8's github for galaticraft. I was hoping someone found a work around in the mean time.
No workaround yet, but you can follow the issue here: https://github.com/ForgeEssentials/ForgeEssentialsMain/issues/917
Nov 2, 2013Posted in: Minecraft ModsQuote from Shayleel
I'm already playing with the v126.96.36.1994 Mekanism's version.
Oh right, you'll need to wait for the next Galacticraft release for the Mekanism API update, or downgrade Mekanism.
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