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    posted a message on [1.14] Pet Bats. Flying! Hanging! Fighting!
    the bat doesn't attack enemies you attack with a bow or any similar ranged weapons. is this a bug?
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Quote from CrazyPants

    Another version has been released, fixing just about all know issues.
    Please, it doesn't seem to matter how many times I say this:
    I know this annoying, but I have so little time to spend on EIO, I don't want to waste it trying to monitor more than one place for EIO issues.

    i think most people here are brought by this line on the website

    Bugs & Feature Requests

    If you are having an issue, or want to discuss any features, please use the Minecraftforum thread found here. If you have a specific bug to report or a feature to request, please use the issue tracker or the wiki found at the Github page here.
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    can you put a little gap between mod updates? because new versions doesn't seem helpful at all, still buggy, the broken stuffs are still broken and clicking adfly links everytime to download and test each version (hoping the bugs would be fixed) is a pain. though it is a "blessing" on your side.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    So it drains 4 buckets' worth when right-clicking it with a stack of 2?

    yeah, thats what happen.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    Yes, to cut down the number of buckets needed to fill an engine.


    Then that is probably on BC's end. Try conductive pipes.

    well i meant 32,000mb when you try holding 2 empty buckets and right click on a full reservoir.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    is it intentional that i can get 4000mb worth of ethanol from reservoir and 8000mb worth of jet fuel using a single bucket? and also when i use a stacked bucket (like 2 pcs on one slot in my hand) and right click on a reservoir with jet fuel it wont unstack the bucket and drain jet fuel accordingly and it drains 32mb worth and half of those will be wasted. it also applies if i use the bucket on a jet turbine. And also im using buildcraft 1.6.4-4.2.2 and it seems that the air compressor is not sending any power to buildcraft machines, though it sends on railcraft machines like the rolling machine.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.2] The RC Mod v3.2.1.2 - (Updated 31/10/2018)
    is it just me or is the newest version does not generate config file?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    this mod is amazing, its faster than logistics pipes.
    BTW, does this mod include it's own power generation?
    Posted in: Minecraft Mods
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    posted a message on [Forge]Reverse Crafting Table[SMP 1.3.2]
    i think you should reverse the positions of the 3x3 grid and the output slot too so it wont be confusing?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    will you still add new stuffs here even if this mod is stuck on version 1.2.5? even if its just once a month update or so.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Spell Books Mod! (v1.1.0)
    is there a config file for block and item IDs?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [FORGE] Super Bows v5.0 - 29 New Bows, 15 New Tools, Extended Workbench Add-On [BIGGEST UPDATE EVER!]
    the item IDs have 6 groups, pretty messy

    Item. Name: item.Reinforced String. ID: 4700
    Item. Name: item.Hardened Stick. ID: 4701
    Item. Name: item.Nether Stick. ID: 4702
    Item. Name: item.Obsidian Rod. ID: 4703
    Item. Name: item.Diamond Ingot. ID: 4704
    Item. Name: item.Nuclear Power. ID: 4705
    Item. Name: item.Electricity. ID: 4706
    Item. Name: item.Icicle. ID: 4707

    Item. Name: item.Iron Arrow. ID: 4811
    Item. Name: item.Gold Arrow. ID: 4812
    Item. Name: item.Diamond Arrow. ID: 4813
    Item. Name: item.Inferno Arrow. ID: 4814
    Item. Name: item.Detonating Arrow. ID: 4815
    Item. Name: item.Atomic Arrow. ID: 4816
    Item. Name: item.Nuclear Arrow. ID: 4817
    Item. Name: item.Superb Arrow. ID: 4818
    Item. Name: item.Poison Arrow. ID: 4819
    Item. Name: item.Toxic Arrow. ID: 4820
    Item. Name: item.Lightning Arrow. ID: 4821
    Item. Name: item.Freezing Arrow. ID: 4822
    Item. Name: item.Scorching Arrow. ID: 4823
    Item. Name: item.Soul Arrow. ID: 4824

    Item. Name: item.Iron SuperBow. ID: 4922
    Item. Name: item.Gold SuperBow. ID: 4923
    Item. Name: item.Diamond SuperBow. ID: 4924
    Item. Name: item.Inferno SuperBow. ID: 4925
    Item. Name: item.Detonating SuperBow. ID: 4926
    Item. Name: item.Atomic SuperBow. ID: 4927
    Item. Name: item.Nuclear SuperBow. ID: 4928
    Item. Name: item.Superb Bow. ID: 4929
    Item. Name: item.Poison SuperBow. ID: 4930
    Item. Name: item.Toxic SuperBow. ID: 4931
    Item. Name: item.Lightning SuperBow. ID: 4932
    Item. Name: item.Freezing SuperBow. ID: 4933
    Item. Name: item.Scorching SuperBow. ID: 4934
    Item. Name: item.Soul SuperBow. ID: 4935

    Item. Name: item.Extended Iron Arrow. ID: 5033
    Item. Name: item.Extended Gold Arrow. ID: 5034
    Item. Name: item.Extended Diamond Arrow. ID: 5035
    Item. Name: item.Extended Inferno Arrow. ID: 5036
    Item. Name: item.Extended Detonating Arrow. ID: 5037
    Item. Name: item.Extended Atomic Arrow. ID: 5038
    Item. Name: item.Extended Nuclear Arrow. ID: 5039
    Item. Name: item.Extended Superb Arrow. ID: 5040
    Item. Name: item.Extended Poison Arrow. ID: 5041
    Item. Name: item.Extended Toxic Arrow. ID: 5042
    Item. Name: item.Extended Lightning Arrow. ID: 5043
    Item. Name: item.Extended Freezing Arrow. ID: 5044
    Item. Name: item.Extended Scorching Arrow. ID: 5045
    Item. Name: item.Extended Soul Arrow. ID: 5046

    Item. Name: item.Extended SuperBow. ID: 5144
    Item. Name: item.Extended Iron SuperBow. ID: 5145
    Item. Name: item.Extended Gold SuperBow. ID: 5146
    Item. Name: item.Extended Diamond SuperBow. ID: 5147
    Item. Name: item.Inferno SuperBow. ID: 5148
    Item. Name: item.Extended Detonating SuperBow. ID: 5149
    Item. Name: item.Extended Atomic SuperBow. ID: 5150
    Item. Name: item.Extended Nuclear SuperBow. ID: 5151
    Item. Name: item.Extended Superb Bow. ID: 5152
    Item. Name: item.Extended Poison SuperBow. ID: 5153
    Item. Name: item.Extended Toxic SuperBow. ID: 5154
    Item. Name: item.Extended Lightning SuperBow. ID: 5155
    Item. Name: item.Extended Freezing SuperBow. ID: 5156
    Item. Name: item.Extended Scorching SuperBow. ID: 5157
    Item. Name: item.Extended Soul SuperBow. ID: 5158

    Item. Name: item.Hard Axe. ID: 5256
    Item. Name: item.Hard Hoe. ID: 5257
    Item. Name: item.Hard Pickaxe. ID: 5258
    Item. Name: item.Hard Shovel. ID: 5259
    Item. Name: item.Hard Sword. ID: 5260
    Item. Name: item.Obsidian Axe. ID: 5261
    Item. Name: item.Obsidian Hoe. ID: 5262
    Item. Name: item.Obsidian Pickaxe. ID: 5263
    Item. Name: item.Obsidian Shovel. ID: 5264
    Item. Name: item.Obsidian Sword. ID: 5265
    Item. Name: item.Blazed Axe. ID: 5266
    Item. Name: item.Blazed Hoe. ID: 5267
    Item. Name: item.Blazed Pickaxe. ID: 5268
    Item. Name: item.Blazed Shovel. ID: 5269
    Item. Name: item.Blazed Sword. ID: 5270
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from AlpineAvenger

    well alright then so you say what is the use of shields and turrets in context of my mobile launcher post? well lets say i join a smp server with this mod i spend a couple of hours get some ore and a house ect. but i can not afford radar lasers and force fields, what do i do?

    as a coal miner i would hope you would have thought of this already.

    i mean if i can not afford turrets or forcefields or radar, then it would be nice to have another way to protect my missiles insted of leaving them defenseless.

    if i hide my weapons i do not have to have all the resorces to build things as turrets force fields and ect, however because you will not know where i have stashed my missiles you will not know where to hit me and i would have the same protective effect as the resorce heavy turrets shields and ect, also if i am hidden in the ground i am emp proof unlike turrets shields and ect.

    however camo nets are a good idea but if i am in survive mode then it will not work. and while you are seting up the missiles and camo sheeting you are open to attack.

    and the most important thing about this is resorces it would cost less to run mine track in your current mineshaft so you can launch weapons, then to build camo netting and radar and ect, and if i am begining and do not have the resorces to build all of these things having at least one option would sound good to me

    so basicly mobile weapons are emp proof not resorce heavy and are good for big and small nations becuase if you do not know where my missiles are then a small arsenal of weapons could have the impact of a big one.

    but as a coal miner with hopfuly some intelligence you would have thought of all of this already right metalearz?


    LOL what does the 'coal miner' written on my profile got to do with this?
    anyway, its fine already, icbm will develop a mobile launcher for people who are lazy to think and lack of imagination to hide things so let's leave it be.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from AlpineAvenger

    if anyone questionx why we need rail mobile missiles and cruise weapons, allow me to explain. in smp if i have alot of missiles and you do not have as many or you have equal my number of missiles then what would stop me from destroying all of them. if i just launch one emp to wipe out your defenses then i fire all of my missiles i have a good chance of destroying your weapons. or if you only have a couple missiles same thing would happen, but what i talk about in my mobile weapon idea is the ability for my missile to survive. i mean if i could build a deep mine shaft/shafts with rails and i had rail mobile missiles i could hide them and make them harder to destroy and i could mix up where i hide them so it would be just about impssible to destory all of my weapons,( aka the m.a.d theory. ) and this would make the mod this much more intresting not just a race to get more missiles, insted the ability to hide even a small number of missiles could have the same effect as alot of missiles. but basicly my point is rail mobile weapons more surviveablity and longer gameplay and new ways of thinking about your enemy and his weaponry and how to deal with them, and used with cammo sheets there is alot of ways to build secret and sneaky launch areas. thanks for your time alpine.

    so basically, based on your story, you already know where your opponent lives and where he puts his stuff? even his camo stuffs? based on what i see its easy enough to hide launchers on normal ways without moving them unless the enemies are close to you, only the missiles and radars are detectable on long range using radars itself. ignoring that fact. as i can see the icbm has a plan to provide the 'Magnetic Capacitor' (shields) and Laser turrets. so if mobile launchers are implemented. whats the use of those shields and turrets?
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from Calclavia

    Hmm maybe just a launcher you can push around?

    hmmm... what is the use of that?
    maybe a batbox cart would be usable rather than that?
    Posted in: Minecraft Mods
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