Another version has been released, fixing just about all know issues.
Please, it doesn't seem to matter how many times I say this: I DO NOT REGULARLY CHECK THIS THREAD, IF YOU HAVE A BUG/ISSUE YOU MUST REPORT IT ON GITHUB OR IRC OR I WILL PROBABLY NOT KNOW ABOUT IT.
I know this annoying, but I have so little time to spend on EIO, I don't want to waste it trying to monitor more than one place for EIO issues.
i think most people here are brought by this line on the website
Bugs & Feature Requests If you are having an issue, or want to discuss any features, please use the Minecraftforum thread found here. If you have a specific bug to report or a feature to request, please use the issue tracker or the wiki found at the Github page here.
can you put a little gap between mod updates? because new versions doesn't seem helpful at all, still buggy, the broken stuffs are still broken and clicking adfly links everytime to download and test each version (hoping the bugs would be fixed) is a pain. though it is a "blessing" on your side.
is it intentional that i can get 4000mb worth of ethanol from reservoir and 8000mb worth of jet fuel using a single bucket? and also when i use a stacked bucket (like 2 pcs on one slot in my hand) and right click on a reservoir with jet fuel it wont unstack the bucket and drain jet fuel accordingly and it drains 32mb worth and half of those will be wasted. it also applies if i use the bucket on a jet turbine. And also im using buildcraft 1.6.4-4.2.2 and it seems that the air compressor is not sending any power to buildcraft machines, though it sends on railcraft machines like the rolling machine.
well alright then so you say what is the use of shields and turrets in context of my mobile launcher post? well lets say i join a smp server with this mod i spend a couple of hours get some ore and a house ect. but i can not afford radar lasers and force fields, what do i do?
as a coal miner i would hope you would have thought of this already.
i mean if i can not afford turrets or forcefields or radar, then it would be nice to have another way to protect my missiles insted of leaving them defenseless.
if i hide my weapons i do not have to have all the resorces to build things as turrets force fields and ect, however because you will not know where i have stashed my missiles you will not know where to hit me and i would have the same protective effect as the resorce heavy turrets shields and ect, also if i am hidden in the ground i am emp proof unlike turrets shields and ect.
however camo nets are a good idea but if i am in survive mode then it will not work. and while you are seting up the missiles and camo sheeting you are open to attack.
and the most important thing about this is resorces it would cost less to run mine track in your current mineshaft so you can launch weapons, then to build camo netting and radar and ect, and if i am begining and do not have the resorces to build all of these things having at least one option would sound good to me
so basicly mobile weapons are emp proof not resorce heavy and are good for big and small nations becuase if you do not know where my missiles are then a small arsenal of weapons could have the impact of a big one.
but as a coal miner with hopfuly some intelligence you would have thought of all of this already right metalearz?
alpine.
LOL what does the 'coal miner' written on my profile got to do with this?
anyway, its fine already, icbm will develop a mobile launcher for people who are lazy to think and lack of imagination to hide things so let's leave it be.
if anyone questionx why we need rail mobile missiles and cruise weapons, allow me to explain. in smp if i have alot of missiles and you do not have as many or you have equal my number of missiles then what would stop me from destroying all of them. if i just launch one emp to wipe out your defenses then i fire all of my missiles i have a good chance of destroying your weapons. or if you only have a couple missiles same thing would happen, but what i talk about in my mobile weapon idea is the ability for my missile to survive. i mean if i could build a deep mine shaft/shafts with rails and i had rail mobile missiles i could hide them and make them harder to destroy and i could mix up where i hide them so it would be just about impssible to destory all of my weapons,( aka the m.a.d theory. ) and this would make the mod this much more intresting not just a race to get more missiles, insted the ability to hide even a small number of missiles could have the same effect as alot of missiles. but basicly my point is rail mobile weapons more surviveablity and longer gameplay and new ways of thinking about your enemy and his weaponry and how to deal with them, and used with cammo sheets there is alot of ways to build secret and sneaky launch areas. thanks for your time alpine.
so basically, based on your story, you already know where your opponent lives and where he puts his stuff? even his camo stuffs? based on what i see its easy enough to hide launchers on normal ways without moving them unless the enemies are close to you, only the missiles and radars are detectable on long range using radars itself. ignoring that fact. as i can see the icbm has a plan to provide the 'Magnetic Capacitor' (shields) and Laser turrets. so if mobile launchers are implemented. whats the use of those shields and turrets?
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i think most people here are brought by this line on the website
Bugs & Feature Requests
If you are having an issue, or want to discuss any features, please use the Minecraftforum thread found here. If you have a specific bug to report or a feature to request, please use the issue tracker or the wiki found at the Github page here.
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yeah, thats what happen.
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well i meant 32,000mb when you try holding 2 empty buckets and right click on a full reservoir.
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BTW, does this mod include it's own power generation?
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Item. Name: item.Reinforced String. ID: 4700
Item. Name: item.Hardened Stick. ID: 4701
Item. Name: item.Nether Stick. ID: 4702
Item. Name: item.Obsidian Rod. ID: 4703
Item. Name: item.Diamond Ingot. ID: 4704
Item. Name: item.Nuclear Power. ID: 4705
Item. Name: item.Electricity. ID: 4706
Item. Name: item.Icicle. ID: 4707
Item. Name: item.Iron Arrow. ID: 4811
Item. Name: item.Gold Arrow. ID: 4812
Item. Name: item.Diamond Arrow. ID: 4813
Item. Name: item.Inferno Arrow. ID: 4814
Item. Name: item.Detonating Arrow. ID: 4815
Item. Name: item.Atomic Arrow. ID: 4816
Item. Name: item.Nuclear Arrow. ID: 4817
Item. Name: item.Superb Arrow. ID: 4818
Item. Name: item.Poison Arrow. ID: 4819
Item. Name: item.Toxic Arrow. ID: 4820
Item. Name: item.Lightning Arrow. ID: 4821
Item. Name: item.Freezing Arrow. ID: 4822
Item. Name: item.Scorching Arrow. ID: 4823
Item. Name: item.Soul Arrow. ID: 4824
Item. Name: item.Iron SuperBow. ID: 4922
Item. Name: item.Gold SuperBow. ID: 4923
Item. Name: item.Diamond SuperBow. ID: 4924
Item. Name: item.Inferno SuperBow. ID: 4925
Item. Name: item.Detonating SuperBow. ID: 4926
Item. Name: item.Atomic SuperBow. ID: 4927
Item. Name: item.Nuclear SuperBow. ID: 4928
Item. Name: item.Superb Bow. ID: 4929
Item. Name: item.Poison SuperBow. ID: 4930
Item. Name: item.Toxic SuperBow. ID: 4931
Item. Name: item.Lightning SuperBow. ID: 4932
Item. Name: item.Freezing SuperBow. ID: 4933
Item. Name: item.Scorching SuperBow. ID: 4934
Item. Name: item.Soul SuperBow. ID: 4935
Item. Name: item.Extended Iron Arrow. ID: 5033
Item. Name: item.Extended Gold Arrow. ID: 5034
Item. Name: item.Extended Diamond Arrow. ID: 5035
Item. Name: item.Extended Inferno Arrow. ID: 5036
Item. Name: item.Extended Detonating Arrow. ID: 5037
Item. Name: item.Extended Atomic Arrow. ID: 5038
Item. Name: item.Extended Nuclear Arrow. ID: 5039
Item. Name: item.Extended Superb Arrow. ID: 5040
Item. Name: item.Extended Poison Arrow. ID: 5041
Item. Name: item.Extended Toxic Arrow. ID: 5042
Item. Name: item.Extended Lightning Arrow. ID: 5043
Item. Name: item.Extended Freezing Arrow. ID: 5044
Item. Name: item.Extended Scorching Arrow. ID: 5045
Item. Name: item.Extended Soul Arrow. ID: 5046
Item. Name: item.Extended SuperBow. ID: 5144
Item. Name: item.Extended Iron SuperBow. ID: 5145
Item. Name: item.Extended Gold SuperBow. ID: 5146
Item. Name: item.Extended Diamond SuperBow. ID: 5147
Item. Name: item.Inferno SuperBow. ID: 5148
Item. Name: item.Extended Detonating SuperBow. ID: 5149
Item. Name: item.Extended Atomic SuperBow. ID: 5150
Item. Name: item.Extended Nuclear SuperBow. ID: 5151
Item. Name: item.Extended Superb Bow. ID: 5152
Item. Name: item.Extended Poison SuperBow. ID: 5153
Item. Name: item.Extended Toxic SuperBow. ID: 5154
Item. Name: item.Extended Lightning SuperBow. ID: 5155
Item. Name: item.Extended Freezing SuperBow. ID: 5156
Item. Name: item.Extended Scorching SuperBow. ID: 5157
Item. Name: item.Extended Soul SuperBow. ID: 5158
Item. Name: item.Hard Axe. ID: 5256
Item. Name: item.Hard Hoe. ID: 5257
Item. Name: item.Hard Pickaxe. ID: 5258
Item. Name: item.Hard Shovel. ID: 5259
Item. Name: item.Hard Sword. ID: 5260
Item. Name: item.Obsidian Axe. ID: 5261
Item. Name: item.Obsidian Hoe. ID: 5262
Item. Name: item.Obsidian Pickaxe. ID: 5263
Item. Name: item.Obsidian Shovel. ID: 5264
Item. Name: item.Obsidian Sword. ID: 5265
Item. Name: item.Blazed Axe. ID: 5266
Item. Name: item.Blazed Hoe. ID: 5267
Item. Name: item.Blazed Pickaxe. ID: 5268
Item. Name: item.Blazed Shovel. ID: 5269
Item. Name: item.Blazed Sword. ID: 5270
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LOL what does the 'coal miner' written on my profile got to do with this?
anyway, its fine already, icbm will develop a mobile launcher for people who are lazy to think and lack of imagination to hide things so let's leave it be.
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so basically, based on your story, you already know where your opponent lives and where he puts his stuff? even his camo stuffs? based on what i see its easy enough to hide launchers on normal ways without moving them unless the enemies are close to you, only the missiles and radars are detectable on long range using radars itself. ignoring that fact. as i can see the icbm has a plan to provide the 'Magnetic Capacitor' (shields) and Laser turrets. so if mobile launchers are implemented. whats the use of those shields and turrets?
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hmmm... what is the use of that?
maybe a batbox cart would be usable rather than that?