• 0

    posted a message on Building a Mod With Visual Studio 2015 Minecraft Mod Project

    I'm getting Error "javac.exe" exited with code 2, someone mentioned something about a reference limit, but that had to do with adding google play services.

    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.7.10] Custom Entity Death Chest - Spawns but then disappears

    I am trying to setup a chest that spawns right after my custom entity dies. I have managed to get the chest to spawn but when I right click on it, it just disappears (no crash, just is removed from the world).


    Here is the code that I have for the event (plenty is borrowed and right now I know it will just create some enchanted diamond axes, once I get it to work will change it to more random loot and to only spawn for my entity, also have some debugging code).


    I think it might have to do with the chest not being written to the server, but I am not sure where to approach that from.


    Edit:

    This is the log output


    Nov 26, 2016 5:30:40 PM com.menes.humans.entity.LoggingFile WriteToLog
    INFO: Entity ID was 110
    Nov 26, 2016 5:30:40 PM com.menes.humans.entity.LoggingFile WriteToLog
    INFO: Chest was created



    	@SubscribeEvent
    	public void onEntityDeathEvent(LivingDeathEvent event) {
    		
    		int deadEntityID = event.entityLiving.getEntityId();
    		
    		LoggingFile.WriteToLog("Entity ID was " + deadEntityID);
    		
    		Entity deadEntity = Minecraft.getMinecraft().theWorld.getEntityByID(deadEntityID);
    				
    		if (deadEntity == null)
    		{
    			LoggingFile.WriteToLog("Entity null");
    		}
    		else
    		{		
    			int posX = MathHelper.floor_double(deadEntity.posX);
    			int posY = MathHelper.floor_double(deadEntity.posY);
    			int posZ = MathHelper.floor_double(deadEntity.posZ);
    			
    			World world = deadEntity.worldObj;
    			
    			world.setBlock(posX, posY, posZ, Blocks.chest);
    			TileEntityChest chest = (TileEntityChest) world.getTileEntity(posX, posY, posZ);
    			if (chest == null) {
    				LoggingFile.WriteToLog("TileEntityChest is null!?!");
    			} else {
                                LoggingFile.WriteToLog("Chest was created");
    	                    for (int idx = 0; idx < 4; idx++) {
    	                       ItemStack stack = new ItemStack(Items.diamond_axe);
    	                       stack.addEnchantment(Enchantment.efficiency, idx+1);
    	                       stack.addEnchantment(Enchantment.unbreaking, 10);
    	                       chest.setInventorySlotContents(idx, stack);
    	                   }
    		    }
    		}
    
    	}





    Posted in: Modification Development
  • 0

    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    Quote from MarkOfTheBeast

    It's one thing to say "It's hard to update this because of X, that's why it's not updated yet.", it's entirely another to NOT SAY A SINGLE THING ABOUT IT FOR A MONTH. With no update, and no word on what's going on regarding an update, the inevitable conclusion one will reach is that the creator has lost interest and that it will no longer be updated, hence my statement "consider this thing dead".

    I'm not calling the creators lazy or demanding an update, just saying that I'm now assuming that they've lost interest and that no one should expect an update to this mod until they post saying otherwise.
    I think it's funny how some people just assume you know what they meant by your comments.

    Anyway PlasmaCraft had a previous hiatus where it didn't get updated for awhile (and I thought it was gone too) but it came back again eventually. Maybe this guy will come back again? Who knows, but I think if anything needs to be added to Minecraft it's the MOD API so that way modders don't have to invest a huge amount of time to keep up with the updates and changes (or least help somewhat).
    Posted in: Minecraft Mods
  • 1

    posted a message on 1.6.2 HORSE UPDATE Features/Snapshots 7/8/13 Release Date
    To me this just seems like a lost opportunity. Why not just take the Mo' Creatures mod, enhance it some, maybe pay the good Dr for his work and then use that instead of creating something from the ground up? I know some people are excited about this, but for those who have had horses for over a year it's just meh.
    Posted in: Future Updates
  • 0

    posted a message on Turning it to peaceful when your about to die.
    Some people might call that cheating but whatever. It really depends on how much time and what level of challenge you want. If you feel you are cheating yourself then it's cheating. It's your game play it how you want.
    BTW I do that too. I just don't have the time to clean up after creepers or because of something stupid happening.
    Posted in: Survival Mode
  • 0

    posted a message on Mo Creatures keeps crashing MC
    I think MoCreatures requires GUI Api.
    If you have it you should list it under the items loaded.
    Posted in: Legacy Support
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I know this is kind of an anachronism for the the 11th century, but I was thinking it would be nice if the player could somehow include the rail system into the villagers uses. Such as a station that the player must link between villagers which increases trade? Or allows to trade with far away villagers without having to physically travel there.
    Posted in: Minecraft Mods
  • 0

    posted a message on HELP! Minecraft keeps crashing! READ THIS!
    I think you need Java 7 to use Industrialcraft. Check the .minecraft folder for the modloader.txt. That should tell you where the crash has occurred.
    Posted in: Legacy Support
  • 0

    posted a message on Interview with Jeb - Mod API & More
    Quote from Walkwalk

    because Millenaire sucks... well its not terrible but it has a completely different feel than minecraft...

    Jeb explained that one of the purposes of the villagers was to trade with them. One of the purposes of millienaire is that you trade with them. Another purpose of villagers is to protect them. That's very similar to millenaire as well. So how are the villagers like MC but Millenaire is not? Other than one is made by Jeb and the other is not. Are you sure you aren't thinking of another mod?
    Posted in: Minecraft News
  • 0

    posted a message on Interview with Jeb - Mod API & More
    How hard is it to just include Millenaire villages into the main game? I realize they want to make it their own, but Millenaire is light years ahead of the current villagers. It would save so much time, to include that and just improve the AI for that.
    Posted in: Minecraft News
  • 0

    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from heltumuligt

    "Hey guys,
    I regret to say that due to personal life issues and otherwise, the mod has been put on hiatus for the time being. I’d love to finish the mod eventually, however.
    -Kirb"

    that was a three week old tumblr post.


    The keyword is "would". He never says he "will". I still think he should release the source code and let someone else take a crack at it. No it's not giving up his hard work. His name will still be the first one at the top of the list for making it. However, if he really wants to have it completed, and not just be the "one" to complete it he would share the source code.
    Posted in: WIP Mods
  • 0

    posted a message on Notch Working on TF2 'Demake"
    Quote from Rizzu

    If notch was only a little bit more professional he wouldn't waste time and work on a product that made him rich and famous.It's not on a paper, but cmon, long time ago he was promising so much stuff. Now, after making millions on promises he leaves MC to bathe in his money.....I lost all my respect to him, I don't want him to add more useless ******** to this game but he should focus on fixing bugs left by jeb and jen atleast. Also, he could add things that community wants or make more decoration blocks like reverse stairways. Do ANYTHING with this game. Without minecraft he would be just like us. Anonymous interwebz users.



    Now watch me getting forum v& for telling truth about our god and saviour.


    This. Modders have made MC what it is, but Notch has gotten all the profits. What a shame.
    Posted in: Minecraft News
  • 0

    posted a message on Feature Leak for Upcoming Snapshot
    Quote from Lilbdiablo12

    Actually I'm fine with him copying from mods, means I don't have to go and download them and "install" them. I'd rather it just be in the game by default.


    That's well and good but how long did he spend reinventing the wheel? It's nice not having to mod it in, but why not spend the time on making something better and Jeb using what came from the mod and credit the creator? And who knows, maybe he did steal the idea and pretended like he spent all that time creating it?
    Posted in: Minecraft News
  • 0

    posted a message on gay animals?
    Haha that's easy
    The male cows have horns and the female ones don't.
    The male pigs are brown, the females pink (the same with sheep)

    joke post btw
    Posted in: Survival Mode
  • 0

    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Kazekai

    Notch's ending sucks though, you can't even skip the boring credits. It's like the worst addition to Minecraft so far.

    I'd much rather have this mod on SMP. I feel like it really captures what Minecraft is like.

    And I'd like to live in the forest temple. :3


    Agreed Notch's ending sucks. It's like once the revenue flow stopped coming in like a tidal wave he gave up trying to make it more interesting. Or he just didn't really have the talent to.
    Posted in: WIP Mods
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