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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I'm having an issue with the texture of sugar cane.

    You don't see the spacing until I step close to it as shown in this video:

    Is there a setting I have overlooked? I adjusted mipmap levels, aswell as looked through "details" and it was all the same.

    Posted in: Minecraft Mods
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    posted a message on From The Ashes Chapter 1: In the Footsteps of Thaer -|- Serious Roleplay -|- Custom Coded -|- Experienced Staff -|- Active -|-

    Out of Character Information

    IGN: Enyahs92

    Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): melodichand

    Have you read and agreed to both the rules and the lore of the server?: Yes

    What is the definition of “Powergaming”?: Powergaming is a broad term refering to an unfairness that comes from in character. More so people refer to powergaming being forcing an action on someone else. But also it can mean your character is bypassing barriers that they should not be able to overcome so easily, i.e: Getting through a locked door simply by turning the knob and saying "magic".

    What is the definition of “Metagaming”?: Metagaming is a term used for reffering to unfairness gained through out of character(OOC). Such things can be: Suddenly knowing where a secret artifact is hidden by speaking to someone in a skype chat or on teamspeak, or, Location someone by using a map that shows player locations.

    What is the definition of “Roleplay”?: Roleplaying is when you are in character. Your character is another person entirely and should be played as such.

    Who can use flymod, X-ray and other such clientsided mods?: Noone

    When are you allowed to cause the death of another character?: When consent has been given by the player.

    When are you allowed to speak out of character?: When you have question, and only in OOC chat or brackets: (())

    Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I have 5 years of minecraft roleplay experience. Starting with LoTC

    Character Information

    Name: Lysorya Le'bris

    Age: 19

    Race: Human

    Physical description: Lysorya is a short woman who enjoys to travel. She usually wears a long burlap cloak and ties her hair into a long tail.

    Screen capture of your skin (I recommend uploading to imgur and posting link here):

    Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):

    Lysorya grew up in a wealthy home. Her father was a Crownland merchant, and her mother a previous associate of his from Rinion. Lysorya herself was adventurous little girl, her mother would always loose at "Hide and find" with her, but Lysorya would eventually give up hiding to go eat dinner with her family. Her childhood was normal as far as children go, although she went to a school that her father paid for. She learned to read and learned the history of the land, Who owned what land when where and why. All of this would have been boring to her friends but she soaked it up like a sponge even into her adulthood.

    When Lysorya was finally old enough, her father started to give her work to do and she grew to know many of the various people her father worked with, becoming known as his assistant. After time she even earned workers of her own and opened another store in her mother's home city. When the bad news came of her father falling ill though the store was closed and she returned back to the Crownlands to be with him.

    It was already too late when she arrived. No manner of healing would save him and died before she could ever see him. From that day she could never bare to work in another shop again. Her father's main store was sold away and Lysorya set her mother up into a new smaller home. After that, she packed up and left the Crownlands. She could not bare the thought of remaining there anymore. She set her sights on Allan and the horizon. Perhaps a new place would return her enthusiasm for adventure.

    What is your character’s main goal? (Motivation): She wants to explore every inch of the world. But she could settle for finding lost treasures to sell.

    Strengths (Both physical and personality): Lysorya is a people person first and foremost, though she knows how to wield a sword, she would rather use her charms to get someone else to fight for her.

    Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): She tends to over think things, a lot. And whle she may be able to talk her way out of most situations, she will never be good at fighting her way out.

    What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Calm and collected. She would rather think things through before just charging in like a mad woman.

    Bonus Language (Caro is free): Runic & Savage

    Character Traits (up to 7 points worth):

    Scholar; 2 points

    Savings 2; 2 points

    Simple weapons; 1 point

    Climber 1; 1 point

    Acrobatic; 1 point

    Human: Roll

    Posted in: PC Servers
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from AndrMatr»
    So I am running Ubuntu 14.04 and I haven't a clue how to install mods. And I really want this.

    It works the exact same way. Except the minecraft folder is in a different location. Look in your home folder and press ctrl+h you will see the .minecraft folder in there.
    Posted in: Mods Discussion
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    posted a message on [Skin request] Sun elf sorceress

    Hey there, skin makers! I want this character in a skin, if you would.

    some points:

    • Red(Actual red, not orange) hair
    • Gold eyes
    • Try to make her look as litte anime-looking as possible, but without taking away from her femininity
    • LIGHT shading. The less the contrast in shading, the better. Use this skin as a reference to what I mean: http://www.planetminecraft.com/skin/male-elf-wizard/
    • On things that are not clear on the picture(Such as her back) go crazy, as long as it looks good.
    • The skin has to, sadly, be symmetrical(64x32, 1.7.10 compatible)
    • Ignore the feathers, except the ones in the hair if you can make it look good.
    Posted in: Skins
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Noppes»

    Probably not gonna happen as bukkit is dead?

    Spigot is alive though.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Metalwario»
    So I messed around a bit with the skinURL function. HD skins are working just fine for me with the skinURL feature:

    But then, I did something else! I tried making an added body part HD as well:

    Something I did not know, is that some of the extra parts ALSO seem to work with HD skins (in this case, the "fin" part can even be made HD).
    Tested this with a 128x64 skin, though I'm sure other sizes should work. Might be slow on this, but I thought this was fascinating, haha.

    I actually messed around with this stuff when version 2 of the mod came out. I didn;t try parts out. But the only part I found that didn;t seem to work properly is that if you choose a solid hair style it still only really work if a full 2x2 area is filled along the edge. Else it looks weird. I am pretty sure I put a picture at some point on here about that.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Noppes»

    Happen to have a link to your skin? Would be easier to test for me.

    I sent it.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Zera_Fox»

    An example would be ideal, and perhaps more of why you feel it is wrong.


    This is what it looks like with breast 3, the size I normally use for this character.

    As you can see in the picture, you CAN see cleavage. But behind there is her dress, which makes this texture look weird. That cleavage actually shouldn't be there.

    here you can see the skin without any breast option on, what is circled is where the cleavage was showing.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    (If this is not already a known bug)

    The texture on breast 3 is wrong, specifically in the middle. I will upload example pictures if needed.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    This happens any time someone with MPM comes within range of me to be rendered. (Not a crash, just a spammy error on the client console)

    EntityClientPlayerMP['DARK_ICE17'/7878381, l='MpServer', x=1099.50, y=79.62, z=2183.08]readerIndex(24) + length(2560) exceeds writerIndex(53): UnpooledHeapByteBuf(ridx: 24, widx: 53, cap: 53/53)
    java.lang.IndexOutOfBoundsException: readerIndex(24) + length(2560) exceeds writerIndex(53): UnpooledHeapByteBuf(ridx: 24, widx: 53, cap: 53/53)
     at io.netty.buffer.AbstractByteBuf.checkReadableBytes(AbstractByteBuf.java:1160)
     at io.netty.buffer.AbstractByteBuf.readBytes(AbstractByteBuf.java:668)
     at io.netty.buffer.AbstractByteBuf.readBytes(AbstractByteBuf.java:676)
     at noppes.mpm.Server.readNBT(Server.java:111)
     at noppes.mpm.client.PacketHandlerClient.handlePacket(PacketHandlerClient.java:72)
     at noppes.mpm.client.PacketHandlerClient.onPacketData(PacketHandlerClient.java:33)
     at cpw.mods.fml.common.eventhandler.ASMEventHandler_5_PacketHandlerClient_onPacketData_ClientCustomPacketEvent.invoke(.dynamic)
     at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
     at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
     at cpw.mods.fml.common.network.FMLEventChannel.fireRead(FMLEventChannel.java:103)
     at cpw.mods.fml.common.network.NetworkEventFiringHandler.channelRead0(NetworkEventFiringHandler.java:30)
     at cpw.mods.fml.common.network.NetworkEventFiringHandler.channelRead0(NetworkEventFiringHandler.java:18)
     at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98)
     at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337)
     at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323)
     at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785)
     at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169)
     at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77)
     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
     at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
     at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
     at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
     at net.minecraft.client.main.Main.main(SourceFile:148)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
     at java.lang.reflect.Method.invoke(Method.java:606)
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    This error seems to be stopping me from seeing the other player's model. I updated optifine and forge to their latest recommended versions and reinstalled more player models witht he link on the main post. None of those steps have fixed the issue.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Zera_Fox

    The version for 1.7.10/1.7.9 should be running skins off the new UUID system, just like Mojang intended. If you're using an older version I am not surprised that this is happening with the change of display names to nicknames overhead. But that is not a mod issue, that is a skin issue that a mod cannot alter (back then).

    However, for some reason, when the nameplate is edited on the server it causes models to not load. This was part of my post on pg. 92

    Quote from veganinja

    Oh well did not know the new code would not allow using that also it was less of the old stuff and more of how you would get the options with a more expanded and complex options in the player skin file but oh well

    also it looks like I can't download the mod for some reason can you look at this crash log to see what I might have horribly messed up

    [03:36:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [03:36:47] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [03:36:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
    [03:36:47] [main/INFO] [FML]: Forge Mod Loader version for Minecraft 1.7.10 loading
    [03:36:47] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.7.0_67, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre7
    [03:36:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [03:36:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [03:36:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [03:36:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [03:36:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [03:36:51] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
    [03:36:51] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [03:36:51] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [03:36:51] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [03:36:53] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
    [03:36:53] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
    [03:36:53] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [03:36:55] [main/INFO]: Setting user: veganinja
    [03:36:58] [Client thread/INFO]: LWJGL Version: 2.9.1
    [03:37:01] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
    [03:37:01] [Client thread/INFO] [FML]: MinecraftForge v10.13.0.1204 Initialized
    [03:37:01] [Client thread/INFO] [FML]: Replaced 182 ore recipies
    [03:37:01] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
    [03:37:02] [Client thread/INFO] [FML]: Searching C:\Users\Matthew\AppData\Roaming\.minecraft\mods for mods
    [03:37:11] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load
    [03:37:12] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:MorePlayerModels
    [03:37:12] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
    [03:37:12] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
    [03:37:13] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
    [03:37:13] [Client thread/INFO] [FML]: Applying holder lookups
    [03:37:13] [Client thread/INFO] [FML]: Holder lookups applied
    # A fatal error has been detected by the Java Runtime Environment:
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x2b7e3e72, pid=6948, tid=1228
    # JRE version: Java(TM) SE Runtime Environment (7.0_67-b01) (build 1.7.0_67-b01)
    # Java VM: Java HotSpot(TM) Client VM (24.65-b04 mixed mode windows-x86 )
    # Problematic frame:
    # C [ig4icd32.dll+0x43e72]
    # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    # An error report file with more information is saved as:
    # C:\Users\Matthew\AppData\Roaming\.minecraft\hs_err_pid6948.log
    # If you would like to submit a bug report, please visit:
    # http://bugreport.sun.com/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.

    That is, infact, a java error. Make sure you have the latest java and it is compatible with your device (Windows version) Try playing something else that runs on java such as Runescape and see what happens.

    Other than that, this isn't the crash log that will give any worth while information. As you can see form this line:
    # An error report file with more information is saved as:
    # C:\Users\Matthew\AppData\Roaming\.minecraft\hs_err_pid6948.log
    That is where the actual error log is.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    I am sure someone has covered this by now, but just incase: There are a few issues with MPM when packets are adjusted on the server side.

    For example, if a player's nameplate is spoofed to say something else, all new changes to that player's model is denied and not rendered. I think this has something to with the data files in the minecraft directory being saved as the player's name instead of UUID(Which would be annoying, yes.)

    But, is it possible to only recieve the UUID from the server, which has no need or want to be spoofed, then send a request to mojang servers in some way for the UUID to return their current name? If not, then it would nice to find some other way around this, even just saving the data files with UUID instead of player name.

    Also, since you fixed the sitting and laying down POV not working in previous versions(Thank you for that) it seems to be coded so that the point of view changes no matter when the sitting animation is done. So if you sit on a horse for example the horse's head gets in the way worse than in vanilla. Anytime you sit down, even when not doing /sit it does POV adjustment.

    I you need help coding, by the way, I don't mind helping.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from leon6er

    i cant transform

    Are you a robot in disguise? Sorry, you are going to have to redirect this question to the Cybertron. Please take a ticket now, sir; as normal wait time for responses from Cybertron's help desk is 8.74 years.
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Noppes

    Changelog 1.7.10
    • Added bull horns (with thanks to Zera_Fox)
    • Added rodent tail (with thanks to Zera_Fox)
    • Added fin tail (with thanks to Zera_Fox)
    • Added skin url. You can basically upload an image and use it in the mod to quickly change skins.
    • Added goblin male sounds
    • Added human male sounds (these I will probably replace in the future)
    • Couple of bug fixes
    • F6 button changed to F12
    Not much to add really. My 1.7.10 version is not compatible with 1.7.2, as Im using some features which were changed sadly.

    In 1.7.10 twtich integration was introduced to minecraft and sadly it uses the F6 button, so I changed mine to F12. Remember you can always change the button in the Control options

    If you are running a bukkit server, be sure to update the plugin as its not entirely compatible with the 1.7.2 version of this mod. bukkit link

    Have fun,

    Did you also fix the POV bug where it didn't work on sitting or laying down, ect.?
    Posted in: Mods Discussion
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