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May 24, 2017melancjoy posted a message on WarpDrive: custom ships, laser cannons and modular force fields!Posted in: Minecraft Mods
Apr 11, 2017Posted in: Minecraft Mods
I hope you don't take this the wrong way, but why do you one up developers of other mods that create weapons meant to counter draconic armor. there is barely any alternatives to go head to head with you in terms of late game armors. pvp is hell in certain servers. im not salty. i would just like to understand your design philosophy.
Nov 18, 2016melancjoy posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!Posted in: Minecraft Mods
have you considered collaborating with the valkyrien warefare mod developer? im sure you two will get alot done towards creating smoother airship mods that allow you walk on ship? or maybe you guys could develop a movement api.
Nov 14, 2016melancjoy posted a message on 1.8+ The Mo' Withers Mod: From 1 to sooo many Withers!Posted in: WIP Mods
Oct 14, 2016melancjoy posted a message on Village Box - Build your own village | updated 8/15/2016Posted in: Minecraft Mods
hello this an mod. have you thought of adding mod cross over with tinkers construct, thaumcraft. buildcraft? like a mage villager that sell thaumcraft related things. also could add ways of add villagers that maintain buildcraft machines? villagers that work the tinkerers forge?
Dec 19, 2014Posted in: Minecraft Mods
Hey this is my new mod it is like a Christmas Gift for ya guys check out this mod it is really cool.
First download Minecraft forge for 1.7.10 the latest version and download the installer. Double ckick the installer and ckick install for client. Next type in the start meniu %appdata% and then click .minecraft make a new folder called mods and then put the zip file in there. Now run minecraft and play!
Optifine 1.7.10: http://adf.ly/404181/optifine.net/adloadx?f=OptiFine_1.7.10_HD_U_B4.jar
Forge 1.7.10: http://adf.ly/673885/http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.7.10-10.13.2.1272/forge-1.7.10-10.13.2.1272-installer.jar
Improoved 1.7.10: http://adf.ly/vOEap
NOTE: For the best results install optifine for 1.7.10!
NOTE2: This mod is WIP
this link gave my computer ebola.
Dec 19, 2014Posted in: Minecraft Mods
Creeperland is a Minecraft Mod for Forge 1,7.10 which adds a variety of new items and a new Creeperland dimension.
Download this mod (Mediafire):
Creeperite Ore - An ore found deep underground which can be smelted into Creeperite Ingots at a furnace.
Creeperite Ingot - Smelted from Creeperite Ore and can be turned into Creeperite armor Creeperite Blocks at a crafting Table.
Creeperite Armor - Crafted from Creeperite Ingots at a crafting table.
Creeperite Blocks - Crafted from Creeperite Ingots and used to travel to Creeperland with the Creeperland Gateway Key.
Creeperland Gateway Key - Crafted from Flint and a Creeperite Ingot and used to activate the portal to Creeperland.
Creeperland - A dimension containing Creeperland Dirt, Creeperland Stone, Creeperland Water, Creepers and Creeper Lords.
Creeperland Dirt - Found in the Creeperland dimension and is equivalent to dirt in the Overworld.
Creeperland Stone - Smelted from Creeperland Cobblestone at a furnace and also found in Creeperland and drops Creeperland Cobblestone when mined.
Creeperland Cobblestone - Dropped when Creeperland Stone is mined and can be turned in Creeperland Stone at a furnace.
Creeper lords - Mobs that are harder to kill than the average Creepers but drop Gunpowder, To The Never... and Creeper Charger.
To The Never... - A 100% chance drop from a Creeper Lord and teleports the player using the item to The Never when right clicked.
Creeper Charger - A rare drop from Creeper Lords and whenever a block is right clicked whilst you are holding this item will make lightning will strike the block.
you disappoint me son.
Dec 1, 2014melancjoy posted a message on Ridiculous World - For those who like their biomes ridiculouscan you add a skeleton boss for the oussuary.Posted in: WIP Mods
Jun 20, 2014melancjoy posted a message on [1.7.x][Forge]Clash of Craft ~ Very WIP ~Recruiting! Looking for Coders!add a gui for army camps and add a birds eye view of the map and enemy camp sights so that you can deploy your troops.Posted in: WIP Mods
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Oct 28, 2016darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!Posted in: Minecraft Mods
Sorry for going silent, I've had little to no time for side projects lately which has sort of halted development. The mod isn't dead there's actually only one bug left to fix before release, I've just had very little time to fix it. Archimedes is still open source and licensed under Apache 2.0, if you know Java and have some spare time to contribute, please contact me whether that be via Skype, email, or IRC.
Oct 20, 2016wolfseverest93 posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]Posted in: WIP Mods
Conversion to and from RF are already in the mod. Please refer to the blocks, as I'm sure you will figure it out.
Oct 18, 2016BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
When it comes to why I chose the eye of ender, I have no idea. But, I responded to what EnderDude said for some clarification. I also had another mob idea which I forgot to mention.
The Primorundi is. . . well, no one knows. Every time you get close enough to see one, you're blinded. Not only that, but it puts out torches and blankets all lights around it. However, the Primorundi doesn't kill you. When bitten, you become it. You cannot pick up items, you cannot break blocks, and you have have nothing to do except to find yourself. However, the old 'you' is nothing but a skeleton with your items. . . and your soul. To find where you are, you can 'smell,' or have a trail of faint particles from where you are to where 'real you' is. However, be prepared for your old self to put up a fight, as it had been cursed as the Primorundi longer than an eternity. It knows all the tricks. It can guess your every move. However, if you do kill it and get your stuff back, the Primorundi has lost and will die forever. It will no more haunt your world.
But, you can fight it. There are a few ways to stop it from ever getting the chance to haunt you.
1. Stay perfectly still. It cannot tell where you are if you don't move. It will leave eventually. You will know because the noises go away for longer than five seconds. It will try to trick you by pretending to stop, but will eventually go.
2. Place a pumpkin and it will pick it up and turn into a jack-o-lantern However, this will only last five to ten days, and then it will go back to haunting you.
2. Surround yourself (or your base) with netherack and light it. It won't be able to get you because it can't put out the flame. As long as you are in the light of netherack burning, you are fine.
3. When it's in the jack-o-lantern form, surround it with obsidian. It cannot break out, and will be stuck forever.
The Primorundi will try to use all of these tricks against you if you become it, minus the obsidian. So, you try and not let it look in your direction. If you see a pumpkin, turn away, or else, you will be slowly 'dragged' towards it and then 'wake up' at some random location. If you are caught in the sun, you die.
Note, the Primorundi can only haunt you at night, or if you are underground at any time of day. Also, the Primorundi cannot go into the nether, the end, or any water biomes (ocean, river). Also, it makes the noises of all animals.
Sorry if my English is as broken as Evil Knievel's bones, I am getting used to this new keyboard.
There are some problems here. The complete and trivial blinding of any players near the mob is frustrating. Making players compromise their builds to keep the mob away is not so ideal either, and with all these ways to keep it away, it may as well not even be in the game. On the other hand, forcing players to stop what they're doing and follow a trail to get back to their bodies is also more frustrating than fun, especially since there's no reward.
I really like that little mechanic of finding your way back to your body. It's like a minigame within the larger game of Minecraft. Instead, I propose that the player can encounter a monk of some sorts that gives the player the OPTION of completing this body separation quest with some sort of reward at the end. It feels like a spiritual self-discovery journey.
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