hello, and thank you for taking up the torch. I have asked this question to the original mod developer around the time the mod first came up and he had trouble knowing how to make it so you can walk on a ship. the way modern minecraft is going do you consider adding a way of improving a ship through RF? people can still use the mod normally but rf could add some upgrades to a ship. now going to the original point. is it feasible to make it so you can walk on a ship? with passengers? and add working cannons?
when this gets updated to 1.11 will the idols factor in at all? maybe extend its use but compromises its insta save ability to instead give a constant stream of regen.
hello this an mod. have you thought of adding mod cross over with tinkers construct, thaumcraft. buildcraft? like a mage villager that sell thaumcraft related things. also could add ways of add villagers that maintain buildcraft machines? villagers that work the tinkerers forge?
could you add a way to make armor using tinkers construct? like armor made using this system will have its own stats. or would you be okay with an addon that adds that feature? what about a way of making vanilla shields?
Hey azanor, I have questions about 1.11 and regarding addon permissions:
People in the orespawn forum have taken up the torch of updating orespawn in 1.10 and even though Im not speaking for them, they directed me to you, because you are the only one with an actual say. Would you be okay if there was an addon that bridges thaumcraft and orespawn in a balanced fashion? Because if you aren’t aware, orespawn is a very expansive mod that adds really over powered melee weapons to defeat really strong bosses. My initial idea ( note im not a mod creator by any mean of the definition, these are just ideas that can be polished later) is a way of breaking down the components necessary to craft the melee weapons, and imbuing thaumcraft wands with a dust, or magic powder, or some other system that takes more resources. I respect your wishes regarding balance, and I would like to know your thought over this.
Okay so for 1.11, will any of the new revealed features have an effect on thaumcraft for 1.11?
Could someone contact the original developer and acquire permissions to develop the mod in 1.10? and could someone ask azanor if an addon thats mob aspects for orespawn is allowed? and wands that can deal damage equivalent to orespawn weapons?
hey, I am an avid homestuck fan, and as you know, homestuck has ended. but if you ever get into terrain building, can I suggest adding custom blocks and make the player spawn in some form of structure. and I know this sounds ambitious, but I Think this would work better online, or you could code some really aware NPC's. If you ever need voice acting. I can scour around the internet to see any willing participants. you should really work on making the alchemiter really module. maybe allowing us to add modpacks would take the toll of your back. also prototyping should be vary module too.
java.lang.NullPointerException: Updating screen events
at com.mikasorbit.gui.GuiSelectQualityLevel.func_73866_w_(GuiSelectQualityLevel.java:39)
at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:503)
at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:934)
at com.mikasorbit.gui.GuiDownload.func_146284_a(GuiDownload.java:80)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:472)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1670)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.mikasorbit.gui.GuiSelectQualityLevel.func_73866_w_(GuiSelectQualityLevel.java:39)
at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:503)
at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:934)
at com.mikasorbit.gui.GuiDownload.func_146284_a(GuiDownload.java:80)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:472)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
-- Affected screen --
Details:
Screen name: com.mikasorbit.gui.GuiSelectQualityLevel
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1670)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13397 Compatibility Profile Context 15.200.1055.0' Renderer: 'AMD Radeon HD 7640G'
Launched Version: 1.8-forge1.8-11.14.4.1577
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7640G GL version 4.5.13397 Compatibility Profile Context 15.200.1055.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (UK)
Profiler Position: N/A (disabled) does anyone know what is wrong with this
0
there are pics on the curse page
0
hello, and thank you for taking up the torch. I have asked this question to the original mod developer around the time the mod first came up and he had trouble knowing how to make it so you can walk on a ship. the way modern minecraft is going do you consider adding a way of improving a ship through RF? people can still use the mod normally but rf could add some upgrades to a ship. now going to the original point. is it feasible to make it so you can walk on a ship? with passengers? and add working cannons?
0
when this gets updated to 1.11 will the idols factor in at all? maybe extend its use but compromises its insta save ability to instead give a constant stream of regen.
0
have you considered on creating a team of coders and other type of developers?
0
Hey are you planning on adding energy conversion from redstone flux to your mods energy?
Or a chance for a person to have imagine breaker as they first spawn in?
Also have you thought of adding magic from index?
1
hello this an mod. have you thought of adding mod cross over with tinkers construct, thaumcraft. buildcraft? like a mage villager that sell thaumcraft related things. also could add ways of add villagers that maintain buildcraft machines? villagers that work the tinkerers forge?
0
does this mod have support for other mods? could you add an api so that you can make a class/skill branch? it could help the buildcraft experience.
0
could you add a way to make armor using tinkers construct? like armor made using this system will have its own stats. or would you be okay with an addon that adds that feature? what about a way of making vanilla shields?
0
Hey azanor, I have questions about 1.11 and regarding addon permissions:
People in the orespawn forum have taken up the torch of updating orespawn in 1.10 and even though Im not speaking for them, they directed me to you, because you are the only one with an actual say. Would you be okay if there was an addon that bridges thaumcraft and orespawn in a balanced fashion? Because if you aren’t aware, orespawn is a very expansive mod that adds really over powered melee weapons to defeat really strong bosses. My initial idea ( note im not a mod creator by any mean of the definition, these are just ideas that can be polished later) is a way of breaking down the components necessary to craft the melee weapons, and imbuing thaumcraft wands with a dust, or magic powder, or some other system that takes more resources. I respect your wishes regarding balance, and I would like to know your thought over this.
Okay so for 1.11, will any of the new revealed features have an effect on thaumcraft for 1.11?
0
Could someone contact the original developer and acquire permissions to develop the mod in 1.10? and could someone ask azanor if an addon thats mob aspects for orespawn is allowed? and wands that can deal damage equivalent to orespawn weapons?
0
not working properly with my xbox one wired controller
0
also could you have a back pack that has a built in energy cell for redstone flux?
0
screenshots?
0
hey, I am an avid homestuck fan, and as you know, homestuck has ended. but if you ever get into terrain building, can I suggest adding custom blocks and make the player spawn in some form of structure. and I know this sounds ambitious, but I Think this would work better online, or you could code some really aware NPC's. If you ever need voice acting. I can scour around the internet to see any willing participants. you should really work on making the alchemiter really module. maybe allowing us to add modpacks would take the toll of your back. also prototyping should be vary module too.
0
---- Minecraft Crash Report ----
WARNING: coremods are present:
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
CCCDeobfPlugin (unknown)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
Contact their authors BEFORE contacting forge
// Don't do that.
Time: 4/17/16 9:05 PM
Description: Updating screen events
java.lang.NullPointerException: Updating screen events
at com.mikasorbit.gui.GuiSelectQualityLevel.func_73866_w_(GuiSelectQualityLevel.java:39)
at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:503)
at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:934)
at com.mikasorbit.gui.GuiDownload.func_146284_a(GuiDownload.java:80)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:472)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1670)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.mikasorbit.gui.GuiSelectQualityLevel.func_73866_w_(GuiSelectQualityLevel.java:39)
at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:503)
at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:934)
at com.mikasorbit.gui.GuiDownload.func_146284_a(GuiDownload.java:80)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:472)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
-- Affected screen --
Details:
Screen name: com.mikasorbit.gui.GuiSelectQualityLevel
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1670)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_77, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 222662016 bytes (212 MB) / 676331520 bytes (645 MB) up to 9544663040 bytes (9102 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx10G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 7 mods loaded, 7 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1577.jar)
UCHIJA Forge{11.14.4.1577} [Minecraft Forge] (forge-1.8-11.14.4.1577.jar)
UCHIJA CodeChickenCore{1.0.5.36} [CodeChicken Core] (minecraft.jar)
UCHIJA NotEnoughItems{1.0.5.104} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.104-universal.jar)
UCHIJA mikasorbit{1.0} [§c§lDragon Shouts Mod] (Dragon Shouts Mod v1.1.jar)
UCHIJA saoui{1.5a} [Sword Art Online UI] (saoui-1.8-1.5a.jar)
Loaded coremods (and transformers):
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
codechicken.core.asm.InterfaceDependancyTransformer
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
CCCDeobfPlugin (unknown)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13397 Compatibility Profile Context 15.200.1055.0' Renderer: 'AMD Radeon HD 7640G'
Launched Version: 1.8-forge1.8-11.14.4.1577
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7640G GL version 4.5.13397 Compatibility Profile Context 15.200.1055.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (UK)
Profiler Position: N/A (disabled) does anyone know what is wrong with this