• 1

    posted a message on Witchery 0.24.1

    There's this guy called Chilm who has a tutorial series on everything on Witchery with about 17 hours of content. Link here.


    People say he's a bit slow but you can speed up the video the same way you'd change the quality, clicking the gear in the lower-right corner.

    Posted in: WIP Mods
  • 1

    posted a message on Necromancy Mod - With end game goal of becoming a Lich.
    Quote from Wychmire»

    Where did you get the pictures?


    I said in the post that I was primarily basing the Lich off of the one from Battle for Wesnoth but I didn't make it very clear

    Quote from Wychmire»

    I wish knew I how to code :( BUT this is a very nice ideas seeing the necromancy mod currently out there is more like a flesh golem mod

    .

    With this being the necromancy mod


    It's Frankenstein, sane and simple. There's also another "Necromancy mod" that is the same as Mekanism except the energy is called "souls".

    Quote from AdmiralAqua»

    This sounds very cool. Diamond from me :Diamond:

    This does sound rather hard to code though, but no worries about that. As for any of this, I only really know how to code basic items, armor and food so I don't think I'll be much help. But you have my support. :D


    Yeah, I can't really think of any basic items, armor, or food in the mod. There are items that Liches can use but other than that it's mostly mechanics.

    Posted in: Requests / Ideas For Mods
  • 5

    posted a message on Necromancy Mod - With end game goal of becoming a Lich.

    Lich: A powerful necromantic sorcerer who has achieved immortality through undeath.


    I've always wanted to be a proper Lich, and I think that would work great in Minecraft. You may say, "But there's already a Necromancy mod". Yes there is, but it doesn't really speak "Lich" to me and it isn't the necromancy that I imagined. Becoming a Lich is a just as big of a necessity in the mod as the necromancy itself. Most necromancers start studying this dark magic in order to become a Lich in the first place. According to http://en.wikipedia.org/wiki/Lich and http://en.wikipedia.org/wiki/Lich_(Dungeons_%26_Dragons)#Ecology there is more to being a Lich than controlling a few random minions. I'm primarily going off of the Lich from the game "Battle for Wesnoth".


    It literally exactly outlines how it would work in a mod:

    "In some sources the method of becoming a lich is referred to as the Ritual of Becoming or Ceremony of Endless Night. The process is often described as requiring the creation and consumption of a deadly potion, the Elixir of Defilation, which is to be drunk on a full moon; although the exact details of the potion are described differently in various sources, the creation of the potion almost universally entails acts of utter evil, such as using as an ingredient the blood of an infant slain by the potential sorcerer's own hand, or other, similarly vile components. The potion invariably kills the drinker but if the process is successful it rises again some days later as a Lich."

    This sounds like stuff straight out of a Minecraft mod.

    Also, both pages go into detail about "phylacteries". When you become a Lich you store your soul in an item of sorts, most likely a gem or box. Then you must keep this item guarded at all costs. If it is destroyed then you lose all of your Lich powers. Becoming a Lich is damn expensive and complicated, so losing all of it when your phylactery is destroyed is a massive setback. This is a necessary balancing feature for all the up-sides of being a Lich.


    Advantages/Powers:

    • They can put others to sleep at will.
    • Summon fodder undead on a low cooldown.
    • Heavy natural armor, because undead have no flesh or blood to cut into. They feel no physical pain.
    • They are immune to disease, poison, and hunger.
    • The articles go on about how the biggest thing about Liches are their vast intellect. They are the most skilled of anyone in the art of sorcery. This means spells of arcane and chilling (literally) power. Also there should be a skeletal hand weapon that goes through armor and saps a bit of life.
    • Instant damage heals you.

    Weaknesses/Downsides:

    • Villagers automatically have the worst reputation against you and priests are able to use holy/light/arcane magic against you.
    • Liches are still vulnerable to fire, and very weak against arcane magic.
    • Possibly reduced sight range or less color, because they don’t have eyes. How do they see? Whatever magical means they use, it can’t be as good as regular vision.
    • When your phylactery is destroyed and you lose your powers, you are sent to a nether place of kinds that you must escape to respawn.
    • The more powerful spirits that you summon are of greater intelligence, and they do not want to be enslaved. If you do not keep proper control of them then they can rebel and attack you.
    • When not wearing a helmet you burn in sunlight.
    • Various things to dissuade people from befriending a Lich. Liches don't have friends.

    New Mechanics:

    • Holy/Arcane/Light magic: Goes through armor, but the damage is quite low. The damage is multiplied against undead, including Liches.
    • Chill Effect: When a Lich is nearby your character twitches a bit in chilling fear. Also gives away the possibility of ambushes.
    • Necromancy: You can summon various creatures that all used to be humans but died.

    New Blocks/Items:

    • Holy Water: Can be splashed to deal holy damage in an area similar to a potion. Can’t heal, but damages everyone and is super effective against undead.
    • Holy Sword: When you bathe a sword in holy water it gains a second durability bar and gains holy damage on attacks. The second durability bar represents how long the water is lasting on the sword.
    • Phylactery: A Lich’s soul trapped in an item, must be protected by them at all costs. I’m thinking a nether star for the gem involved.

    The Undead:

    Each undead has a few different levels of strength. The levels could mean harder rituals, a leveling system, or not exist.

    Skeletons (warriors of the past that wield swords and bows).

    These are quite simple. The bow skeletons have a weak melee attack and a bow. They are in order of strength. Instead of levels they could just wear armor and get enchants on their weapons.


    Ghouls (green swamp monsters that poison you on attack):

    They can get bigger and they eat their victims to gain more health.


    Ghosts (transparent skeletons that are in a hood and robes and fly. They attack through ranged, chilling screams or a magical touch. The touch heals them a slight amount but they have a low amount of health).

    There's the weak ghost then he can split down two paths. The one with the scythe is essentially an empowered version of the original. The ones with the blades blend in with the darkness and ignore hitbox collision. They deal significantly more damage from behind. Though the blades aren't magical so they lose their draining ability and they can't use chilling screams.


    An undead general (undead fight better when around him because moral and he can think for himself a lot better)

    This is the guy who you can leave in charge of undead. You can't really have a group of other undead in an organized group guarding or patrolling. You need one of these guys to keep them together.


    The Lich (You, and I discuss the mechanics everywhere)

    This is what you're aiming to become, right here.


    More in-depth on the Lich mechanics, and more ideas:

    • If the Lich losing their powers when they die is too harsh, then the phylactery could have a durability of three or something so the Lich can die a few times before losing their powers. Maybe you can use any gem, but it has different durability depending on the gem. So a sapphire is 1 death and a nether star is 4 or 5.
    • Liches robes are required for the ritual. No other magic can properly channel the dark energies. You must keep these on, wearing Protection IV on top of your natural defenses would be OP.
    • Various symbols and patterns that you use for the rituals and summonings. If you get them wrong then you are more likely to lose control of your minions.
    • More powerful undead requiring a skeleton skull each to summon and 8 or so lower undead can be summoned for each zombie head.
    • On hardcore the phylactery functions differently. When you are killed you respawn and your phylactery is destroyed. A second life in hardcore and that's all the phylactery gives you.
    • Minions hostile to other players on sight to, again, dissuade friendships with Liches.
    • Some special reward for defeating a Lich, because he's essentially a boss.
    • A specific boss that the Lich has to defeat to gain his powers. Or he has to learn them steadily from a new and rare villager.
    • There can only be one Lich at a time. To become a Lich you have to kill the current one. Repairing the old Lich's phylactery is quicker than creating a new one to give you a head start on being the new Lich.

    And then a song devoted to Liches:


    I want to be an ancient Lich, so frickin’ bad

    Raise all of the things I never had

    Uh, I wanna be on the top of the wanted board

    Sitting on a 1000 GP reward


    Oh, every time I close my eyes

    I see myself making the undead rise.

    A different village every night

    I swear I’ll will every fight

    When I’m an ancient Lich


    Watch your children every night

    I could just make an army appear

    I would be the monster that caused all the fear

    I’d probably kill everything and everybody

    No matter how shoddy

    Raid a few villages like ‘Minions, I want that’

    Make all my victims go splat

    It’s been a couple months since I’ve last had friends

    But who needs that when you have undead fiends?

    I’d probably take a visit to where the ol’ King lives

    Then run his corpse through a few sharp sieves


    And even if anybody survives

    They’ll always remember the monster that took so many lives

    Oh, every time I close my eyes

    I see myself making the undead rise.

    A different village every night

    I swear I’ll win every fight

    When I’m an ancient Lich

    Oh oooh oh oooh when I’m an ancient Lich

    Oh oooh oh oooh when I’m an ancient Lich


    I could just chill (get it?)

    And never go downhill

    Then I’d kill some slaves

    Who’ll never see their graves

    Then I’ll keep their skeletons

    To make some more hellions

    But I just don’t have enough knowledge

    Can’t get a ‘mancer to acknowledge

    So that I can fulfill my only dream

    And make anybody scream

    Never eating, never resting

    You may just think I’m jesting…

    But hell no I ain’t

    You can do anything without restraint


    I want to be an ancient Lich, so frickin’ bad

    Raise all of the things I never had

    Uh, I wanna be on the top of the wanted board

    Sitting on a 1000 GP reward


    Oh, every time I close my eyes

    I see myself making the undead rise.

    A different village every night

    I swear I’ll win every fight


    When I’m an ancient Lich

    Oh oooh oh oooh when I’m an ancient Lich

    Oh oooh oh oooh


    I wanna be an ancient Lich, so frickin’ bad!

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Witchery 0.24.1
    Quote from coolwolf9999»

    Hello,


    So I love the mod a lot, I even have it on my server. But, I have to say, a lot of stuff is missing. Like, I think vampires should not take fall damage, I am a vampire on my server, and mobs and players can kill me so easily it's not fun. A player can kill me with their hand, I thought vampires were supposed to be immortal, but it doesn't look like it. You said they can only be killed my sun, fire, or a stake, but mobs can kill player vampires so easily, it's not fun. You should make it, so mobs can take no hearts, but they will still attack you. Like I said, it says on the page that vampire players and vampires are immortal, but it really doesn't seem like it if mobs and players can kill them with no weapon.


    Like a spider can kill a vampire, but they are not supposed to, for them being immortal and what not.


    How would this fit in the lore?

    Quote from Gr12zly»

    I love this mod so much, especially the Vampirism, the only thing I would like would be some decorative blocks to go along with it. I want to make this bad ass Vamp Lair its even in a mausoleum with a moving Coffin as the entrance, but there isn't really many evil or menacing blocks I can add to make it dark and creepy


    Blood-stained wool, duh.


    And Witchery isn't about decoration.

    Posted in: WIP Mods
  • 3

    posted a message on Witchery 0.24.1

    My suggestion or two for Liches:


    Original Reddit Link


    Lich: A powerful necromantic sorcerer who has achieved immortality through undeath.


    I've always wanted to be a proper Lich, and I think that would fit right in with the Witchery mod. You may say that the Infernal Infusion turns you into a Lich, but that does not really speak "Lich" to me. According to http://en.wikipedia.org/wiki/Lich and http://en.wikipedia.org/wiki/Lich_(Dungeons_%26_Dragons)#Ecology there is more to being a Lich than controlling a few zombies.


    It literally exactly outlines how it would work it Witchery:

    "In some sources the method of becoming a lich is referred to as the Ritual of Becoming or Ceremony of Endless Night. The process is often described as requiring the creation and consumption of a deadly potion, the Elixir of Defilation, which is to be drunk on a full moon; although the exact details of the potion are described differently in various sources, the creation of the potion almost universally entails acts of utter evil, such as using as an ingredient the blood of an infant slain by the potential sorcerer's own hand, or other, similarly vile components. The potion invariably kills the drinker but if the process is successful it rises again some days later as a Lich."

    This sounds like Witchery stuff right here. Almost exactly what the in-game book or wiki would say.

    Also, both pages go into detail about "phylacteries". When you become a Lich you store your soul in an item of sorts, most likely a gem or box. Then you must keep this item guarded at all costs. If it is destroyed then you lose all of your Lich powers. Becoming a Lich is damn expensive and complicated, so losing all of it when your phylactery is destroyed is a massive setback. This is a necessary balancing feature for all the up-sides of being a Lich.


    Advantages/Powers:

    • They can put others to sleep at will.
    • Summon fodder undead on a low cooldown with little cost.
    • Heavy natural armor, because undead have no flesh or blood to cut into. They feel no physical pain.
    • They are immune to disease, poison, and hunger.
    • The articles go on about how the biggest thing about Liches are their vast intellect. They are the most skilled of anyone in the art of sorcery. This means spells of arcane and chilling (literally) power. Also their basic attacks are similar/utilize Death’s Hand and heal for a portion of the damage dealt.
    • Instant damage heals you.

    Weaknesses/Downsides:

    • Villager guards attack on sight and priests are able to use holy/light/arcane magic against you.
    • Liches are still vulnerable to fire, and very weak against arcane magic.
    • Possibly reduced sight range or less color, because they don’t have eyes. How do they see? Whatever magical means they use, it can’t be as good as regular vision.
    • When your phylactery is destroyed and you lose your powers, you are sent to a torment world.
    • The more powerful spirits that you summon are of greater intelligence, and they do not want to be enslaved. If you do not keep proper control of them then they can rebel and attack you.
    • When not wearing a helmet you burn in sunlight.

    New Mechanics:

    • Holy/Arcane/Light magic: Goes through armor, but the damage is quite low. The damage is multiplied against undead, including Liches.
    • Chill Effect: When a Lich is nearby your character twitches a bit in chilling fear.
    • Necromantic Infusion: What a Lich uses to power his spells. Refreshed using a ritual using the Lich’s phylactery.

    New Blocks/Items:

    • Holy Water: Can be splashed to deal holy damage in an area similar to a potion. Can’t heal, but damages everyone and is super effective against undead.
    • Holy Sword: When you bathe a sword in holy water it gains a second durability bar and gains holy damage on attacks. The second durability bar represents how long the water is lasting on the sword.
    • Chilled Chalk: Made from regular chalk, a skeleton skull, and ice. Used in Lich-related rituals.
    • New or upgraded wand/staff that is the Mystic Branch for Liches.
    • Lich Robes that are made from Death’s clothing and Necromancer Robes combined with other things. Increases powers, and helmet doesn’t take durability damage from burning.
    • Phylactery: A Lich’s soul trapped in an item, must be protected by them at all costs. I’m thinking a nether star for the gem involved.

    More in-depth on the Lich mechanics, and more ideas:

    • If the Lich losing their powers when they die is too harsh, then the phylactery could have a durability of three or something so the Lich can die a few times before losing their powers. Maybe you can use any gem, but it has different durability depending on the gem. So a sapphire is 1 death and a nether star is 4 or 5.
    • Perhaps the Lich’s Robes should be required for the Lich ritual and/or staying a Lich.
    • If undead are summons using Mystic Branch spells then doing one wrong could summon a free undead that attacks you.
    • More powerful undead requiring a skeleton skull each to summon one or so, 8 lower undead can be summoned for each zombie head.
    • On hardcore the phylactery functions differently. When you are killed you respawn and your phylactery is destroyed.
    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1

    Yeah, weaknesses can be added and removed for balance. The phylactery is a necessity though, that's a big part of Lich lore.

    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1
    Quote from Salamander_Man»
    Are there any plans to include some items/spells/etc based on other various cultural witchcraft practices? Most of the mod seems loosely based on Wicca and modern fantasy depictions of witchcraft. I think it might be cool to see, for example, some witchcraft based on Native American legend, or maybe some Roman and Greek inspired stuff. That's just my 2 cents, love the mod.

    What would be cool is if villagers were re-textured to look like pilgrims, and if they see you they try and catch you then burn you at the stake.
    Posted in: WIP Mods
  • 1

    posted a message on [Poll!] Baby Zombies Burn In Sunlight - Make'm burn! : Updated Thread!
    Baby zombies are so annoying, they are very hard to hit, deal damage really fast, attack you without any warning, and are out and about 24/7. F**k babies, let them burn.
    Posted in: Suggestions
  • 2

    posted a message on Eloraam is working on Redpower 3!
    Support her here: http://www.patreon.com/Eloraam

    For update progress go here: https://twitter.com/TheRealEloraam
    Posted in: Mods Discussion
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