• 0

    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!

    I went back and found the ancient Minecraft Alpha thread by Pullahoko and it has some pretty cool ideas.


    His post:


    Hey all. I just bought Minecraft Alpha a few days ago and I love it!
    Here's something I've been thinking about for awhile; playing as a
    spider in multiplayer survival.

    Why a spider?
    - Spiders are nature's builders, and in a game about building I think it
    would be fun to be one! As a human, the night is your enemy and
    underground dungeons are sometimes frightening experiences. As a
    Spider, the underground is your turf, and the night is your friend! Build and expand your dungeon lair, and venture out into the night to hunt for food!

    GAMEPLAY
    - Instead of spawning into the world above-ground, you spawn a little
    ways BELOW ground near a mob-spawner which will fill your lair with
    other spiders. This spawner can be moved at your will as you expand
    your dungeon, but you only get one! The only digging tool you'll need
    is your claws, but be aware that resource blocks can't be broken! This
    not only forces you to work around them, but also entices adventurers to
    enter your lair!

    Instead of an Armor Health indicator that we have now, in Spider Mode it
    will be replaced with a Hunger Meter. As you use your abilities (more
    on that later), it will decrease, meaning you will have to venture above
    ground in search of food. Mobs that come out at night won't attack
    you, but HUMANS will!

    What can a spider do?
    - Since you are active at night, spiders can see in the dark. This makes moving around underground tunnels a breeze!
    - Killing mobs turns them into items (Coccooned (MOB)) which you can use to recover your Hunger Meter. Use them on the spot, or bring them back to your lair for later!
    - Create webs! At the cost of Hunger, making a web on the ground
    creates a sticky surface that traps mobs. Placing one on a wall allows
    you to climb up it! In addition, Web BLOCKS can be created at will,
    though they will also cause you to become hungry.
    - Lay eggs! At the cost of a chunk of your energy, you can lay an Egg
    Block which in time hatches into a Spider. Place them around your
    dungeon to fill it with allies, or hide them in an enemy location to
    cause trouble!

    What about crafting?
    Spiders can craft too, though they work a little differently than usual!
    Harvesting the Web Blocks you create will give you a special
    spider-only building material, SILK. Using this silk, you can craft things such as:
    -Web-Doors
    -Reinforced web blocks that make your dungeon stronger
    -Trap floors used to cover and conceal holes
    -Spidery version of the Storage Chest
    -Trip wires which can be used to activate traps
    Make your dungeon lair give adventurers nightmares!

    Co-Op Dungeon-Diving?
    Working with a friend who is playing as a human character, go on spelunking adventures using your abilities to aid them!
    -Scout out dark areas and locate resource blocks
    -Collect their fallen items should they die
    -Fight hostile mobs alongside them
    -Give them leftover silk, allowing them to craft stronger items
    -Toggle your allies to Passive stance, and invite them to see the inside of your dungeon
    -Live in their house, gathering wood and MOB items during the night. Stay inside during the day for safety.
    -Decorate their home with special items only YOU can craft



    When in a multiplayer server (or maybe even single-player) I suggest you receive the option to be a human or spider-queen.


    My own ideas (TL:DR Encourage the spider to act like a spider and give them more weaknesses and human players more strengths):


    A lot of these aren't viable, but there are quite a few interesting
    ideas in here. Like spawning underground would make a lot more sense.
    You are a creature of darkness.


    Co-op dungeon diving with one spider-queen and one human would be awesome.
    But there have to be weaknesses, strengths, and new features for humans
    otherwise there's no point in being one. You're just a worse
    spider-queen.


    A few ideas on the above:

    • Spider queens have 8 legs, so they need 4 leggings and/or 4 boots combined to be able to wear them.
    • Spider queens have worse vision than humans in light and better vision than humans in darkness.
    • Spiders are worse at building/mining normally. They rely mostly on webs and existing environment to build and mining is unneeded.
    • Remove the spider queen's ability to eat normal food or make it poison them.
    • Villagers atttack spider queens on sight.
    • Humans overhaul, your co-op human has a large range of features that you don't. Trading, hiring, etc.
    • Bane of Aphropods works against you and more heavily armed humans have it on their weapon.
    • Your hitbox is bigger, you are 2x2x2 and need bigger doors, you are also easier to hit.
    • Bird creatures that can fly and attack you, as birds are a spider's natural enemy. Birds can be tamed by humans and ridden, also giving them special attacks using the bird against you and giving them the advatange. You are unable to ride birds but with a web-slinger you can hook on and with a large amount of web you can catch it.
    • Spider dungeons that have human-loot but a spider environment. Your partner gets the loot and you get the webs.
    • Remove the spider-queen's ability to use redstone, that is a human's job.
    • Disregard most of this for single-player.
    • Make it so you can't store cocoons in inventories, only suspended in web.
    • You are unable to tame wolves, cats, rabbits, etc. You also have no control over farm animals, they flee when they see you.
    • Whenever you say something in chat a couple s's are added after every s. Example: "She sells seashells by the seashore." becomes "Ssshe sssellsss ssseassshellsss by the ssseassshore!"
    • FANGS!
    • You get less food points from the cocooned undead because they have little to no blood.
    • Remove Herobrine. This one's important.
    • You absolutely MUST as a spider queen kill things and eat them. There's no such thing as a vegetarian spider, THE VILLAGERS NEED MORE REASON TO FEAR YOU!
    • FANGS!
    • Your food can be de-cocooned by humans using shears as a form of griefing.
    • Spider tools can be only crafted by spiders but used semi-decently by humans, and vice-versa. Perhaps there are a large number of things spider-queens can't craft. Also new items and toys for the humans.
    • The higher your brightness setting as a spider, the harder it gets to see.

    A more important idea: Have it so if something stays in your webbing for long enough they are cocooned and you get more out of these cocoons. I doubt any spider has caught their prey by slinging web at it.


    Also, FANGS! HOW DO DRINK THE LIFE OUT OF MY ENEMIES WITHOUT FANGS? HOW DO I POISON THEM IF I HAVE NOTHING TO INJECT IT? WHAT SETS ME APART FROM A HUMAN OTHER THAN MY FANCY LEGS? SWORDS ARE THE WEAPONS OF A HUMAN, I USE FANGS!

    Posted in: Minecraft Mods
  • 0

    posted a message on What different ways do you play Minecraft to spice things up a bit?

    I read a few on Reddit and it can vastly change the experience if you follow simple rules or change simple settings.


    A few examples:

    • Live purely underground as a dwarf and NEVER COME BACK UP.
    • Set the render distance to tiny, install a Silent Hill mod pack, put brightness to -100 with the options file, and set it to permanent night. You are VERY reliant on light and the game becomes a bit scarier.
    • Find multiple villages and connect them all using rails and have different farms at every village. Build up every village and use each village for a different purpose.
    • Live as a nomad and never settle in a place for more than one night. Just explore. When you die, go off in a different direction and start anew.
    • Keep a journal going and overdramatize everything. Act like a movie-character and do things that would look good in your book.
    • Tree Spirit challenge. You choose a tree, then start there. From then on, you can only move if you are touching wood.So you spread nature everywhere to be able to move.
    Posted in: Survival Mode
  • 0

    posted a message on My parody of "Billionaire" about my love and obsession for liches and necromancy.

    I want to be an undead Lich, so frickin’ bad

    Raise all of the things I never had

    Uh, I wanna be on the top of the wanted board

    Sitting on a 1000 GP reward

    Oh, every time I close my eyes

    I see myself making the undead rise.

    A different village every night

    I swear I’ll never have another hitch

    When I’m an undead Lich

    I could just make an army appear

    I would be the monster that caused all the fear

    Watch your children every night

    I’d probably kill everything and everybody

    No matter how shoddy

    Raid a few villages like ‘Minions, I want that’

    Make all my victims to go splat

    It’s been a couple months since I’ve last had friends

    But who needs that when you have undead fiends?

    I’d probably take a visit to where the ol’ King lives

    Then run his corpse through a few sieves

    And even if anybody survives

    They’ll always remember the monster that took so many lives

    Oh, every time I close my eyes

    I see myself making the undead rise.

    A different village every night

    I swear I’ll never have another hitch

    When I’m an undead Lich

    Oh oooh oh oooh when I’m an undead Lich

    Oh oooh oh oooh when I’m an undead Lich

    I could just chill (get it?)

    And never go downhill

    Then I’d kill some slaves

    Who’ll never see their graves

    Then I’ll keep their skeletons

    To make some more hellions

    But I just don’t have enough knowledge

    Can’t get a ‘mancer to acknowledge

    So that I can fulfill my only dream

    And make anybody scream

    Never eating, never resting

    You may just think I’m jesting…

    But hell no I ain’t

    You can do anything without restraint

    I want to be an undead Lich, so frickin’ bad

    Raise all of the things I never had

    Uh, I wanna be on the top of the wanted board

    Sitting on a 1000 GP reward

    Oh, every time I close my eyes

    I see myself making the undead rise.

    A different village every night

    I swear I’ll never have another hitch

    When I’m an undead Lich

    Oh oooh oh oooh when I’m an undead Lich

    Oh oooh oh oooh

    I wanna be an undead Lich so frickin’ bad!

    Posted in: Culture, Media & Arts
  • 0

    posted a message on Revival of the Extruder Mod.

    It may not be as high quality as a proper mod, but I could make a version of this that accomplishes the same thing using command blocks. Would you be interested?


    No thanks.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Difficulty beyond hard called "Nightmare Mode" where mobs can dig and place blocks.
    Quote from LegendaryEnder»

    The name is just a rip-off of the hardest night in FNaF 3. What about a different name? Maybe Extreme?


    Never played it. Features aren't patented.


    OMG DUDE BATTLEFIELD IS A RIPOFF OF CALL OF DUTY CAUSE GUNS AND SHOOTING. NEEDS TO BE CALLED BULLET-THROWING INSTEAD!

    Posted in: Suggestions
  • 0

    posted a message on Difficulty beyond hard called "Nightmare Mode" where mobs can dig and place blocks.

    Sorry for formatting, computer keeps making Firefox crash and when I copied and pasted it into Word it lost the formatting.


    The current difficulty system is the worst kind. Just increasing numbers. That's quite lazy.


    Technically not. There is a big difference between the increasing numbers via difficulty, and by how the name implies, it's hard.


    So it isn't lazy because the numbers increase is big?


    Adding new mechanics and AI improvements, now that's what we need


    Depends on how you define New Mechanics and AI Improvements.


    Adding something besides new commands.


    The Nightmare Mode (and parts of it in other modes) would completely revamp the way mobs work. No matter what difficulty, if you're surrounded by walls, ceiling, and floor it becomes Peaceful difficulty pretty much. You may say "but breaking doors" except that you can just replace it with a block or 6 iron's worth to eliminate that problem. And when it becomes day, any creatures around your house will stop becoming a problem


    I like how you're using these excuses, yet you don't know how really hard Hard mode is. If you block exits, and attempt to sleep, you may not be able to do so, since Monsters are all around. Day is supposed to be the safest period in Minecraft. Why are you making Day time an excuse for mobs not spawning? Do you want danger and fear around every corner, with no calmness or sense of safety to spare?


    Why would I want to sleep? I'll just go mining or smelting. Houses are for more than just sleeping. YES, I want danger and fear around every corner if I'm playing something called "Nightmare Mode". I never feel fear in Minecraft, it doesn't happen! I want it to happen. I want to feel like I'm in danger.


    Creepers are the hardest to deal with, but you can easily lead them away from your house and let them explode without damaging you or do the knockback to keep them from exploding


    Now you're contradicting yourself by saying they're hard mobs, but can easily be dealt with. All mobs have a weakness and require a set skill to defeat them, how else would you like to fight them instead of a constant watch on not letting them explode?.


    The creepers explosion damage increases with difficulty, but across all difficulties you can easily kill it without it exploding so the numbers increase makes jack of a difference.


    If mobs could dig then you'd practically never be safe, which would be awesome!


    No, it won't be 'awesome' it would be down right annoying, cause natural griefing everywhere, and become too tedious to fix the mess that the AI created.


    It's barely tedious. They only attack 7 minutes every 20, because the night is half as long as the day. You only have to place like a stack's worth of cobblestone or so. And half-destoryed bases with patches and holes look bad. If you don't like the mess, then don't play the mode!


    On the first night I dig down and come up with full diamond armor and never see a single mob. There's literally no challenge if you don't make dumb mistakes


    I find that rather impossible to happen. You would have faced a few following dangers throughout the way. Large pits, lava, hostile mobs, and a lack of resources to try and return home. You're saying you spent the entire first night in the ground, and was capable of finding a full diamond armour's worth of diamond without a single problem to face with?


    I don't find mobs because I don't go to caves. I don't find lava because I know what levels lava spawn at and that there are levels that diamonds spawn at without lava. It's impossible to get lost in a normal stripmine.


    Creepers, when they sense you but can't get to you, should just get the closest they can and explode


    So basically, they would just blow up if they sense a Player, and attempt to get a close as they can. How will the game recognize the Creeper can't get any closer and attempts to then blow up? Even if this was possible, it's again, more annoying and tedious to deal with. I want to stay safe in my home without worrying about mobs, how can I if this pathetic feature causes them to blow up my house, causing more work to fix the damage whilst trying to keep.


    If you want to stay safe then play on frickin' peaceful then! It's called "Nightmare Mode" for a reason. If the creeper is trying to get to you and there's a wall in the way then it'll blow up on it. Zombies should dig in your direction as other mobs follow Natural griefing? No thanks. If I lived in a mountainous area, a horde of Zombies might as well tear down half a mountain in the first night, trying to get to me. Doesn't sound like a good idea does it? You're acting like they'll be in creative mode or something. They'll be using fists and digging as fast as you dig with them. It takes 7.5 seconds to dig through a block of stone with your fists.


    Zombies or another new engineer mob could build pillars with ladders or stairs if you're in an elevated position


    How about some juicy information about this new mob?


    There are more obtacles that just walls. Sometimes thinking vertically is better. Bridges over moats or giant ones leading to the top of your base to drop from above.


    It's great fun to armor up your base with a moat and dispensers and bunker or whatever, but it never comes to use


    That's because I have these mobs breaking apart my house, destroying the terrain and exploding to try and get to me. No wonder anyone would have time to build that!!


    Again, 14 minutes day and 7 minutes night. Also, you can just stop mobs from spawning in a close enough area to see you with torches and it'll never be a problem again.


    Mobs never get into your base as long as you build during the day. They stop becoming a problem before the first night even starts


    And that's supposed to be a bad thing..?


    Yes, the first night is the most tense and awesome one, but it is the only awesome and tense one.


    Currently if you are swarmed by zombies it doesn't really mean anything because you have knockback and a much longer reach


    Don't turn down a large group of hostile mobs as an easy battle. I've faced battling large groups of mobs, and was unable to take them down since they were all ganging up on me. And since there is mobs in front of me as well, it's also a problem to watch your back and your front while dealing with hordes.


    If they flanked you, horizontally and vertically, it would make dealing with them much more interesting Things like speeding them up and increasing their damage isn't fun or interesting at all, just annoying early and based mostly on numbers
    advantage.


    And you don't think what you listed is annoying as well?


    No, it's more interesting and strategic. It's something that makes you go "Wow, they actually tunneled underneath" instead of " he deals a lot of damage" or " I need better armor". It's less pure numbers and more pure smarts.

    Responses in bold. First of all, this isn't even a suggestion, it's a rant. You hardly suggested anything other than "There should be a new gamemode" and then you listed what was wrong with the hard difficulty.


    Yes, because I was SUGGESTING A NEW GAMEMODE. What, do suggestions now have to be X pages of code or more for it to be worth anything?


    Everything you listed is a problem. Having mobs break blocks isn't awesome, it's annoying and tedious work to try and repair them. Having Creepers explode when attempting to get close to you isn't fun, it's annoying and tedious to repair it. Having a new mob place blocks and ladders and attempt to get to you isn't challenging, it's annoying since you would also have to destroy those blocks to prevent them from returning.


    You've clearly never played 7 Days to Die or The Invasion Mod or the NoShelter Mod. First off, I know that Mojang should be able to do what I've requested because one fricken guy did it in his free time. Second off, I think you are in the minority with thinking that it's "annoying" or "tedious". Let's see a few of the responses to the NoShelter mod: "OMG I LOVE YOU", "Oh man, this is perfect for my Hardcore modpack! Thank you so much for doing this.", "Mod is very fun, but would be nice if creepers didnt blow everything up." (The creepers do EXACTLY what you called impossible), "Awesome mod!", "Huge thanks!", etc. Also, why the hell are Mojang even working on Minecraft? Everything they could do "is done by mods" so they should just give up and stop working on Minecraft. Yes, I know what you're going to say "these people are pathetic" or "my opnions are superior" but you're in the minority.

    There is a difference between a challenge and an annoyance. A challenge is attempting to earn something valuable through hard work and effort. These aren't challenges, these are nuisances. Minecraft Hard mode and even it's own game mode is Hard. If you die once in Hard Mode, you loose your world where you built your mansion and automatic mob farm. Hard Mode as a difficulty is Hard, and can be considered as a bigger challenge. Since it's pretty much the exact same structure for any difficulty, yet the Mobs are stronger and require more effort to take down. I'd rather take this over AI improved and new mechanics instead.


    You're trying to achieve an unbeatable base or at least a design that takes a while to get into or is easy to move. Yes an unbeatable base IS possible with enough cactus, lava, cobwebs, pistons, sand, etc. Dying and losing everything doesn't seem like a challenge, it seems like a nuisance. Losing all your work and starting over, you're calling that a challenge and not a nuisance?

    No support.


    :angry:

    Posted in: Suggestions
  • 0

    posted a message on [1.7.10] Necromancy - sew your own unholy Minions together

    What do you think about using the necromantic power on yourself? Either replacing individual body parts, or getting rid of the whole thing and becoming a full-blown lich.

    Posted in: Minecraft Mods
  • 0

    posted a message on Difficulty beyond hard called "Nightmare Mode" where mobs can dig and place blocks.
    Quote from crazyaga»

    The beautiful thing about minecraft is that you can create your own challenges.

    enjoy:


    Though like I said, adding potion effects are more annoying than interesting. The special abilities were cool, but ridiculously overpowered. And, the most important part wasn't there: AI changes. There were no player structures in the video. If he hid in one the challenge would've probably gone down a lot.

    Posted in: Suggestions
  • 0

    posted a message on Difficulty beyond hard called "Nightmare Mode" where mobs can dig and place blocks.
    Quote from lim70»

    Have you ever tried anything beyond peaceful or easy? Try playing on hard and I can guarantee you that you WILL die. You get into tricky situations with mobs, although the threat might not be constant.


    If that's not enough, you can use "real" mods and one command block mods. Surviving on hard with natural regeneration set to false is also very hard.


    NO SUPPORT


    It is hard, but not in an interesting way. You die more quickly when they hit you, nothing interesting AT ALL happens.

    Also, saying "there's already a mod" should be banned in the suggestion section. Why should Mojang bother if "there's already a mod" for everything they implement?

    Posted in: Suggestions
  • 0

    posted a message on Revival of the Extruder Mod.

    The Extruder mod here was abandoned in 1.1 and it was a truly awesome mod. is a great video demonstration by Etalyx on how it works. Basically, you have this basic machine that's made with a dispenser and sticky-piston. It has three areas of the interface, the mined, sequence, and fuel. The fuel is what keeps the machine running, it uses most furnace fuels. The machine digs in a line and puts the blocks it gets into the "mined" space. The sequence space consists of 9 slots where you put different placeable blocks. As the extruder goes, it'll put the blocks within the sequence space in that sequence. It can only place the sequence 64 times, but that's 596 blocks so I can't see why you'd need any more. So the options with this are limitless. Basically you place a wall or outline of these, then they can create any repeatable small template for as long as their fuel lasts. This is great for bridges, mineshafts, walls, minecart tracks, and all kinds of things. They only stop when they run out of fuel, you hit them, or they run into obsidian. You can also point them any direction you want.


    Overall, this mod is very simple, very balanced, and very awesome and I really want it.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Grim Pack

    ~SNIP~
    Nevermind, found what I was looking for.

    Posted in: Minecraft Mods
  • 0

    posted a message on Difficulty beyond hard called "Nightmare Mode" where mobs can dig and place blocks.

    The current difficulty system is the worst kind. Just increasing numbers. That's quite lazy. Adding new mechanics and AI improvements, now that's what we need. The Nightmare Mode (and parts of it in other modes) would completely revamp the way mobs work. No matter what difficulty, if you're surrounded by walls, ceiling, and floor it becomes Peaceful difficulty pretty much. You may say "but breaking doors" except that you can just replace it with a block or 6 iron's worth to eliminate that problem. And when it becomes day, any creatures around your house will stop becoming a problem. Creepers are the hardest to deal with, but you can easily lead them away from your house and let them explode without damaging you or do the knockback to keep them from exploding. If mobs could dig then you'd practically never be safe, which would be awesome! On the first night I dig down and come up with full diamond armor and never see a single mob. There's literally no challenge if you don't make dumb mistakes.

    Creepers, when they sense you but can't get to you, should just get the closest they can and explode. Zombies should dig in your direction as other mobs follow. Zombies or another new engineer mob could build pillars with ladders or stairs if you're in an elevated position. It's great fun to armor up your base with a moat and dispensers and bunker or whatever, but it never comes to use. Mobs never get into your base as long as you build during the day. They stop becoming a problem before the first night even starts. Currently if you are swarmed by zombies it doesn't really mean anything because you have knockback and a much longer reach. If they flanked you, horizontally and vertically, it would make dealing with them much more interesting.


    Things like speeding them up and increasing their damage isn't fun or interesting at all, just annoying early and based mostly on numbers advantage.

    Posted in: Suggestions
  • 0

    posted a message on One set of pistons not working in cocoa bean farm

    So I made a cocoa bean farm design using two sets of pistons that pushes a wall of jungle wood back and forth at the push of a button. I had a room with this design on each side but one set of pistons one one side will not push in one certain direction (the direction I want it to push) no matter what I do. All the other pistons work and there's another set of pistons elsewhere in the room that push in the same direction and work.


    Here are images:

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Need for Madness unique browser-based racing game.

    Really good free flash racing game online. It is very voxelly and has a unique art style. There is destruction physics. You have a power bar that controls how fast you go and decays over time. You can keep it up by doing stunts. This is one of the only racing games that I know of where you can win the race by destroying the cars. You can download it at http://www.needformadness.com/. Need for Madness 1 and 2 (the singleplayer campaigns) are free and will drain days of your time. The multiplayer is paid unfortunately, but you don't need it.

    It's also one of the few racing games with suspense. In one of the levels there's this big truck that goes backwards on the track instead of forwards. It follows you when it meets up with you and tries to waste all the cars. So you're heading for a checkpoint then see an arrow for the nearest car point to the side of you, then start spinning as the big truck closes in.

    TL:DR Best browser-based flash game out there.

    Posted in: General Gaming
  • 0

    posted a message on Necromancy Mod - With end game goal of becoming a Lich.
    Quote from japirate777»

    I can make some cool mobs and maybe I could make like a dracolitch (undead dragon of epicness)


    WolfBurnsMC (look up in the thread) is supposedly working on it right now so you can get together with him.

    Posted in: Requests / Ideas For Mods
  • To post a comment, please .