no ones just going to give you the code, we can tell you what you need to do, but you need to have an understanding of how minecraft renders blocks and how it handles block placement. For setting on the same face multiple times you could look into something like the half slabs.
I might work on that, I probably will, just some testing I got to do to see what happens if someone doesnt have the mod installed on their client but the server does have it installed
I've introduced a new Labrador Retriever creature into Minecraft 1.2.5 by doing the following:
Use Techne and simply alter the Wolf model.
Create a custom texture for my Model.
Created Model*, Render*, Entity* classes for my new creature.
Made my EntityLabrador extend EntityWolf.
Did all the mod_ stuff for ModLoader, etc...
It works great. I was able to create an entirely new mob based on the wolf. It's tabeable, etc... But there's one problem I noticed: adding new pieces to the model causes problems during animation.
From what I've read, the way around this is to make model pieces. Like the dragon and the pokemon models that have been made, you can create say a leg by creating a leg piece and a foot piece in techne then export it and it should just work.... but not in 1.2.5 at least.
I'm sure there's a conflagration here between the code generated by techne and the actual methods that need to be called. I cannot, however, figure out the correct way to hand-code pieces.
Here's my question: does the latest version of Techne work better with Minecraft 1.2.5 or 1.3.0 (or snapshot)?
If I set aside what techne can do for me, what's the correct way to add a child modelrender object to another modelrender object?
the problem is techne never finished coding the pieces code
I'm pretty sure the way you add pieces without techne is (part).addChild(childPart);
I forgot the class names sorry
If it is possible, could you do a video on my Throwable Bricks Mod? I know there already has been some videos made, but can you also say other things as well?
Like some of the features I'm working on. The bricks currently don't break windows yet but I have been doing all I can to get this to work.
As well as that, I plan on adding this:
-Bricks do more damage to skeletons (because bones are fragile and would break easily if a brick is thrown at them)
-Bricks do more damage the further you throw them.
-Some other stuff as well
If you could do this, it would be much appreciated.
Thanks
if you would like some help getting the bricks to break windows I think i could help you, message me if you want help
People, stop please. Yes, we did it earlier (proof-able by mediafire upload data), but you don't have to scream on him that he stole it, only because he had same idea.
i didnt steal the mod and are you seriously going to tell me that you think they're the first people to ever think of upside down torches?
read the comments I (meeees4) posted on their video
Could you try to incorporate the handheld torches mod? It would be cool if the mod had more features. Maybe some other torch/redstone mods. It looks good though. Keep up the good work.
I'm thinking about more features, I kind of like this mod where it is because it's small and just adds a small feature, which also reduces the risk of losing compatibility with some other mods
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Yup, ive tested that
No, Im not adding new stuff to the game with this mod
I might work on that, I probably will, just some testing I got to do to see what happens if someone doesnt have the mod installed on their client but the server does have it installed
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I can't help you with the block bounds without being able to see where you went wrong
same for the particles
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the problem is techne never finished coding the pieces code
I'm pretty sure the way you add pieces without techne is (part).addChild(childPart);
I forgot the class names sorry
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odd
It should be fixed now
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if you would like some help getting the bricks to break windows I think i could help you, message me if you want help
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you can
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are you serious >.<
read the entire OP and read the post above this
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thankyou
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i didnt steal the mod and are you seriously going to tell me that you think they're the first people to ever think of upside down torches?
read the comments I (meeees4) posted on their video
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I'm thinking about more features, I kind of like this mod where it is because it's small and just adds a small feature, which also reduces the risk of losing compatibility with some other mods