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Oct 2, 2012meeees posted a message on how to make a block that is able to be placed on one face multiple times on any pixel on one sideno ones just going to give you the code, we can tell you what you need to do, but you need to have an understanding of how minecraft renders blocks and how it handles block placement. For setting on the same face multiple times you could look into something like the half slabs.Posted in: Modification Development
Sep 30, 2012meeees posted a message on [1.5.2] Ninjas Mod! [V1.8.2] [SMP] Shurikens, Ninja Mobs, and More!Updated to 1.3.2! but broke smp :/Posted in: Minecraft Mods
Aug 4, 2012Posted in: Minecraft ModsQuote from teken
does the red stone work correctly, when the torch is upside downs? can you have vertical redstone chains, that works downwards?
Yup, ive tested that
Quote from GenBloodhorn
how about adding a redstone block which is like a redstone dust but a bloc; and can be pushed by pistons
No, Im not adding new stuff to the game with this mod
Quote from BeastGamer
You should add a server sided version.
I might work on that, I probably will, just some testing I got to do to see what happens if someone doesnt have the mod installed on their client but the server does have it installed
Jul 31, 2012Posted in: Modification DevelopmentQuote from MechaDupek
I've introduced a new Labrador Retriever creature into Minecraft 1.2.5 by doing the following:
- Use Techne and simply alter the Wolf model.
- Create a custom texture for my Model.
- Created Model*, Render*, Entity* classes for my new creature.
- Made my EntityLabrador extend EntityWolf.
- Did all the mod_ stuff for ModLoader, etc...
From what I've read, the way around this is to make model pieces. Like the dragon and the pokemon models that have been made, you can create say a leg by creating a leg piece and a foot piece in techne then export it and it should just work.... but not in 1.2.5 at least.
I'm sure there's a conflagration here between the code generated by techne and the actual methods that need to be called. I cannot, however, figure out the correct way to hand-code pieces.
Here's my question: does the latest version of Techne work better with Minecraft 1.2.5 or 1.3.0 (or snapshot)?
If I set aside what techne can do for me, what's the correct way to add a child modelrender object to another modelrender object?
the problem is techne never finished coding the pieces code
I'm pretty sure the way you add pieces without techne is (part).addChild(childPart);
I forgot the class names sorry
Jul 30, 2012meeees posted a message on Need a Showcase For Your Mod BC will make it for you FreePosted in: Modification DevelopmentQuote from StrangeOne101
If it is possible, could you do a video on my Throwable Bricks Mod? I know there already has been some videos made, but can you also say other things as well?
Like some of the features I'm working on. The bricks currently don't break windows yet but I have been doing all I can to get this to work.
As well as that, I plan on adding this:
-Bricks do more damage to skeletons (because bones are fragile and would break easily if a brick is thrown at them)
-Bricks do more damage the further you throw them.
-Some other stuff as well
If you could do this, it would be much appreciated.
if you would like some help getting the bricks to break windows I think i could help you, message me if you want help
Jul 29, 2012Posted in: Minecraft ModsQuote from chylex
People, stop please. Yes, we did it earlier (proof-able by mediafire upload data), but you don't have to scream on him that he stole it, only because he had same idea.
Quote from Skaro
I am sure it is just coincidence he made the same mod, perhaps he was given the idea by the same player suggesting to both places.
Jul 28, 2012Posted in: Minecraft ModsQuote from yognaut_al3xiz
YOU STOLE SETOSORCERER's MOD/IDEA!!!
i didnt steal the mod and are you seriously going to tell me that you think they're the first people to ever think of upside down torches?
read the comments I (meeees4) posted on their video
Jul 28, 2012Posted in: Minecraft ModsQuote from zombiePR
Could you try to incorporate the handheld torches mod? It would be cool if the mod had more features. Maybe some other torch/redstone mods. It looks good though. Keep up the good work.
I'm thinking about more features, I kind of like this mod where it is because it's small and just adds a small feature, which also reduces the risk of losing compatibility with some other mods
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