I'm not quite sure what you're trying to do, it looks like an xp counter for only killing zombies, is that right?
well the only advice I have is to make sure the gui is referencing the variable right, it'd be easier if I could see the gui code, if you don't wanna post it just pm it to me, because it's kind of hard to find problems when you can't see everything that could be a factor
the other thing would be that you're trying it on mobs other than zombies even tho the zombie check is in there
create new entities, its rather simple, find the update for the arrow and see how its velocity is calculated, then remove the gravity and do stuff in the onCollision method, or something like that, whatever it's called in the arrow file
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Nevermind I'm going to wait for 1.4 before I update this, sorry :/
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that's wrong, just look at Item.java, half the items in there extend Item itself
show us your actual code because you could be missing something simple and trying to cover up what your code makes it harder for us to help you
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well the only advice I have is to make sure the gui is referencing the variable right, it'd be easier if I could see the gui code, if you don't wanna post it just pm it to me, because it's kind of hard to find problems when you can't see everything that could be a factor
the other thing would be that you're trying it on mobs other than zombies even tho the zombie check is in there
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Thanks!
The bug is that they don't disappear, they're supposed to but the textures wont switch right
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thanks! I'm thinking about making the poof bigger or something
Also I've added a poll, it'd be great if people could vote on it!
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Server: https://dl.dropbox.c....7.2 Server.zip
Remember the client needs ModLoader and ModLoaderMP and the server needs ModLoaderMP
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