I don't know if this has been done before, but I've spent a lot of time searching for a solution and I was unable to find one, so here is mine!
Whether you use techne or not, custom models take a while to make, and once you're working in game with them, you need to restart minecraft to see any changes. This was time consuming and a really annoying problem, but it no longer is!
I found a way to update models IN GAME using Minecraft Forge and Eclipse's debug mode, and here is a video showing how to set it up!
I need textures! - morsel - cooked morsel - trap (in inventory) - spear - anything and everything else don't starve related
If you can make a texture just pm me the png of it (they must be 16x16) and I'll give you credit as a contributor!
I decided that I wanted to make a don't starve mod for minecraft. Basically it will be adding a lot of the features that don't starve has into minecraft, although I do realize minecraft is already similar to don't starve in many ways.
Done so far:
Rabbit runs from player, goes to hole at night, leaves hole in morning, hole texture and rabbit model/texture!
Video showing progress on rabbits! (watch with annotations)
older videos
First video of rabbit progress:
Added features:
rabbits and rabbit holes, still needs work though
Planned features:
Most/All the don't starve mobs
traps (for rabbits and maybe more complicated ones for bigger animals)
log suit
spear
blowgun
berry bushes
a lot of other stuff that I'm too lazy to list
Models needed:
everything not under gotten
Models gotten:
rabbit
Textures needed:
everything not under gotten
Textures gotten:
rabbit hole
I can code fairly well and I'd like to do all the coding myself, but I will most definately need help with the models. If anyone wants to make a model for any of the animals/monsters in don't starve, go ahead and make it, and then pm me it with a link to download the code for it and the texture (it'd be easiest to just put this all in a zipped folder). Also if you can make textures for any of the don't starve items, send me those!
I will give everyone credit for whatever models they make!
I might end up passing this mod off to someone else if I don't have enough time, but I'm going to do my best to keep up with it. It will use minecraft forge and be smp compatible.
If there is anything you really want to see implemented, just leave a comment!
I'll put up download links as soon as I have a decent amount of content to show!
I do realize there is another group planning to make a don't starve mod, but they don't seem to have any available content either, so we'll see how this goes.
try adding a world.isRemote check, I'm pretty sure that returns true if it's the client instance of the world and false if it's the server instance of the world
have you considered just swapping the bottom and top in the actual texture? I realize that's probably not how you're technically supposed to do it, but unless there's some other reason why you need the textures where they are, I think you could just switch them.
Oh, woops, sorry In which case, definitely don't put textures in the minecraft.jar, put them in a folder called 'textures' in your mod package, and then a folder within that called armour (or armor if you're American). Then put a method called
public String getArmorTextureFile(ItemStack stack)
with the @Override annotation before it, then this code inside it:
This should work, but remember to actually read it and replace all the necessary things.
that's not how I did it, I used
RenderingRegistry.addNewArmourRendererPrefix("name_of_armor_here");
then just put the textures under that name into a folder called armor (made to mimick the jar), and passed in the int the above method returned to the armor when I created it
just read the errors, the method names have changed
public String Version should now be public String getVersion()
.setItemName("name") should now be .setUnlocalizedName("name)
and the addOverride method has been replaced, I'm not sure by what though because I use forge, check the ModLoader javadoc
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Added a lot more blocks and even added silverfish!
Thanks, and go for it!
Not quite sure, sorry, depends on how much time we have
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Whether you use techne or not, custom models take a while to make, and once you're working in game with them, you need to restart minecraft to see any changes. This was time consuming and a really annoying problem, but it no longer is!
I found a way to update models IN GAME using Minecraft Forge and Eclipse's debug mode, and here is a video showing how to set it up!
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- morsel- cooked morsel
- trap (in inventory)
- spear- anything and everything else don't starve related
If you can make a texture just pm me the png of it (they must be 16x16) and I'll give you credit as a contributor!
I decided that I wanted to make a don't starve mod for minecraft. Basically it will be adding a lot of the features that don't starve has into minecraft, although I do realize minecraft is already similar to don't starve in many ways.
Done so far:
Rabbit runs from player, goes to hole at night, leaves hole in morning, hole texture and rabbit model/texture!
Video showing progress on rabbits! (watch with annotations)
older videos
First video of rabbit progress:
Added features:
rabbits and rabbit holes, still needs work though
Planned features:
Most/All the don't starve mobs
traps (for rabbits and maybe more complicated ones for bigger animals)
log suit
spear
blowgun
berry bushes
a lot of other stuff that I'm too lazy to list
Models needed:
everything not under gotten
Models gotten:
rabbit
Textures needed:
everything not under gotten
Textures gotten:
rabbit hole
I can code fairly well and I'd like to do all the coding myself, but I will most definately need help with the models. If anyone wants to make a model for any of the animals/monsters in don't starve, go ahead and make it, and then pm me it with a link to download the code for it and the texture (it'd be easiest to just put this all in a zipped folder). Also if you can make textures for any of the don't starve items, send me those!
I will give everyone credit for whatever models they make!
I might end up passing this mod off to someone else if I don't have enough time, but I'm going to do my best to keep up with it. It will use minecraft forge and be smp compatible.
If there is anything you really want to see implemented, just leave a comment!
I'll put up download links as soon as I have a decent amount of content to show!
I do realize there is another group planning to make a don't starve mod, but they don't seem to have any available content either, so we'll see how this goes.
Contributors:
meeees
turvo
[represent]
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Edit: I would try removing this line
Shape1.mirror = true;
from the model class
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http://www.minecraftforum.net/topic/75440-v152-risugamis-mods-updated/
scroll down to modloader, click the javadoc link
it's a documentation of all the classes and methods used in ModLoader
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that's not how I did it, I used
RenderingRegistry.addNewArmourRendererPrefix("name_of_armor_here");
then just put the textures under that name into a folder called armor (made to mimick the jar), and passed in the int the above method returned to the armor when I created it
0
public String Version should now be public String getVersion()
.setItemName("name") should now be .setUnlocalizedName("name)
and the addOverride method has been replaced, I'm not sure by what though because I use forge, check the ModLoader javadoc
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