• 0

    posted a message on [32x] [1.5.1] [WIP] Modern Texture Pack
    Update!
    Added a lot more blocks and even added silverfish!

    Quote from Smattymattys

    I really like it. Do you mind if I use it for an adventure map later?

    Thanks, and go for it!

    Quote from diamond655

    When will it come out?

    Not quite sure, sorry, depends on how much time we have
    Posted in: WIP Resource Pack
  • 0

    posted a message on a little out of it...
    if you use forge, there's a tutorial on the wiki showing how to use the new system
    Posted in: Modification Development
  • 0

    posted a message on multiple blocks dropping the same items
    post your code
    Posted in: Modification Development
  • 2

    posted a message on Update Custom Models IN GAME - Minecraft Forge & Eclipse
    I don't know if this has been done before, but I've spent a lot of time searching for a solution and I was unable to find one, so here is mine!

    Whether you use techne or not, custom models take a while to make, and once you're working in game with them, you need to restart minecraft to see any changes. This was time consuming and a really annoying problem, but it no longer is!

    I found a way to update models IN GAME using Minecraft Forge and Eclipse's debug mode, and here is a video showing how to set it up!

    Posted in: Mapping and Modding Tutorials
  • 6

    posted a message on [WIP][1.5.2] Don't Starve Mod
    I need textures!
    - morsel
    - cooked morsel

    - trap (in inventory)
    - spear
    - anything and everything else don't starve related

    If you can make a texture just pm me the png of it (they must be 16x16) and I'll give you credit as a contributor!


    I decided that I wanted to make a don't starve mod for minecraft. Basically it will be adding a lot of the features that don't starve has into minecraft, although I do realize minecraft is already similar to don't starve in many ways.

    Done so far:
    Rabbit runs from player, goes to hole at night, leaves hole in morning, hole texture and rabbit model/texture!

    Video showing progress on rabbits! (watch with annotations)

    older videos

    First video of rabbit progress:

    Added features:
    rabbits and rabbit holes, still needs work though

    Planned features:
    Most/All the don't starve mobs
    traps (for rabbits and maybe more complicated ones for bigger animals)
    log suit
    spear
    blowgun
    berry bushes
    a lot of other stuff that I'm too lazy to list

    Models needed:
    everything not under gotten

    Models gotten:
    rabbit

    Textures needed:
    everything not under gotten

    Textures gotten:
    rabbit hole

    I can code fairly well and I'd like to do all the coding myself, but I will most definately need help with the models. If anyone wants to make a model for any of the animals/monsters in don't starve, go ahead and make it, and then pm me it with a link to download the code for it and the texture (it'd be easiest to just put this all in a zipped folder). Also if you can make textures for any of the don't starve items, send me those!
    I will give everyone credit for whatever models they make!

    I might end up passing this mod off to someone else if I don't have enough time, but I'm going to do my best to keep up with it. It will use minecraft forge and be smp compatible.

    If there is anything you really want to see implemented, just leave a comment!
    I'll put up download links as soon as I have a decent amount of content to show!

    I do realize there is another group planning to make a don't starve mod, but they don't seem to have any available content either, so we'll see how this goes.

    Contributors:

    meeees
    turvo

    [represent]
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2] Ninjas Mod! [V1.8.2] [SMP] Shurikens, Ninja Mobs, and More!
    small update with a lot of minor changes and bug fixes!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Ninjas Mod! [V1.8.2] [SMP] Shurikens, Ninja Mobs, and More!
    added in blinding powder! also posted details about my next planned feature
    Posted in: Minecraft Mods
  • 0

    posted a message on 3x3 Pickaxe[unsolved][1.5.2][forge]
    try using some of the code used for placing blocks that take rotation
    Posted in: Modification Development
  • 0

    posted a message on How to get WorldServer reference from world or EntityPlayer
    try adding a world.isRemote check, I'm pretty sure that returns true if it's the client instance of the world and false if it's the server instance of the world
    Posted in: Modification Development
  • 0

    posted a message on [SOLVED]Rotating a Custom Model
    what classes have you changed since it was facing up?

    Edit: I would try removing this line

    Shape1.mirror = true;
    from the model class
    Posted in: Modification Development
  • 0

    posted a message on [SOLVED]Rotating a Custom Model
    have you considered just swapping the bottom and top in the actual texture? I realize that's probably not how you're technically supposed to do it, but unless there's some other reason why you need the textures where they are, I think you could just switch them.
    Posted in: Modification Development
  • 0

    posted a message on New Sword Code Errors
    Quote from stegnokilla345

    What does javadoc mean? Sorry I'm not a good modder

    http://www.minecraftforum.net/topic/75440-v152-risugamis-mods-updated/
    scroll down to modloader, click the javadoc link
    it's a documentation of all the classes and methods used in ModLoader
    Posted in: Modification Development
  • 0

    posted a message on Help making armor in forge 7.8.0

    Oh, woops, sorry :) In which case, definitely don't put textures in the minecraft.jar, put them in a folder called 'textures' in your mod package, and then a folder within that called armour (or armor if you're American). Then put a method called
    public String getArmorTextureFile(ItemStack stack)
    with the @Override annotation before it, then this code inside it:
    if(stack.itemID == yourhelmet.itemid || stack.itemID == yourchestplate.itemID || stack.itemID == yourboots.itemID)
    {
    return "/mods/YOURMOD/textures/armour/YOURARMOURFILE_1.png";
    }
    
    if(stack.itemID == yourleggings.itemID)
    {
    return "/mods/yourmod/textures/armour/yourarmourfile_2.png";
    }
    
    else return null;
    }


    This should work, but remember to actually read it and replace all the necessary things.

    that's not how I did it, I used
    RenderingRegistry.addNewArmourRendererPrefix("name_of_armor_here");
    then just put the textures under that name into a folder called armor (made to mimick the jar), and passed in the int the above method returned to the armor when I created it
    Posted in: Modification Development
  • 0

    posted a message on New Sword Code Errors
    just read the errors, the method names have changed
    public String Version should now be public String getVersion()
    .setItemName("name") should now be .setUnlocalizedName("name)
    and the addOverride method has been replaced, I'm not sure by what though because I use forge, check the ModLoader javadoc
    Posted in: Modification Development
  • 0

    posted a message on NEED HELP (im using minecraft forge)
    your item id is too high
    Posted in: Modification Development
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