would you consider making a forge version of this mod? me and my friends play on a survival surver with some other mods that all use forge and were all interested in using this mod but cant because mp and forge are not compatible.....
We are working on it, but we aren't sure if we can make it in time before 1.3
There will be extreme hills biome in 1.3. Water in area of the biome is drinkable water. Possibly clean light blue color.
That will sure be implemented in 1.3 together with several new stuff to suit the new features in the next version. Not sure if we can do the color though
You should make some changes -Water is more important than food so the thirst bar is consumed faster -Thirst depends on the biome (Desert is need of more water and in swamps you dont need much) -In day time you need more water than night Not sure if thees are possible just a suggestions
Actually the first two have already been implemented, if my memory is not faulty after all this away-time.
For the day-time one, well... I personally don't think it matters much and would be hardly noticeable, but I'll take note of the idea.
SWEET! Can't wait. The plunge into forge is always the way to go, it makes stuff a lot better.
We've been arguing, scratching our heads over this long-demanded forge compatibility. Modding-wise, making another forge-compatible version will be tedious, not to mention maintaining two versions later on. But there are still 2+ weeks before 1.3 release and the race of updating begins, so we'll see what we can do...
Are there any plans to make it so that both the thirst and hunger bar need to be full before health will regenerate? I would really love this feature to be made available.
That actually is very easy to implement, so I guess I'll put it in the to-do list
and add an option to turn this off, just in case some doesn't like it
Not sure how magic launcher works, but it does say in ur error log that it was Caused by: java.lang.ClassNotFoundException: BaseModMp
which is the class of ModLoaderMP
so...
maybe you could try reinstalling ur mods, since the magic launcher thread says the order of installation is important: some of ur later mods might have overwritten the modloadermp...
Also, I found a vein of 12 Rain Collectors underground. WTF?
dafuq that maybe some kind of texture or id conflict?
I dun think we've put any generation code in it (tarun did the rain collector and he said no so...dun ask me lol)
Just a thought im pretty sure humans are more than 60% water
Biologically speaking, the water content in humans can vary greatly, but a normal adult should have about 60% (65% would be a better estimate I think, but we just don't bother to make a new banner for that )
A thought occurred to me while drinking my delicious Diamond Drink. Redstone drink. Made with redstone. When drunk fills thirst bar, and when you step on redstone it powers up
Also, TEABAGS :D. Crafted with the flower in the middle, string on top, and in the gap paper/wool. Put in juicer for tea. Could also make diamond tea bags and redstone ones(for my other idea).
well i have asked medievor regarding this but he seems not to have payed any attention to it, since he hasn't given me any reply though i'll try work on it
ok im back now
looks like my memory is failing, but I'm not sure I get what you mean:
first fix ur spelling and due to a bug in the game, the game thinks that rain and snow are the same thing try use the rain maker in normal biome then snow one to know
update going through its "omega" stage
just a few more bug fixes b4 releasing
and I've added a field in the config to tweak the dehydration rate (pending tarun's "approval"), so no more complaining about getting thirsty too fast or too slow
Please don't let the player spawn with a full canteen- it makes finding a water source trivial, and will make the already too-short minecraft progression even shorter.
hmmm...I've been indecisive on that...I'll talk to tarun about that
How about looking up and holding shift in the rain slowly refills your thirst How about being able to eat snow somehow How about changing distilled water to boiled or clean water (distilled water is bad for you) If you wanna get creepy...
BE ABLE TO DRINK THE BLOOD OF ANIMALS
I can help with any textures you may still need
OMGGG why didn't I think of snow!!! I'm definitely gonna add it !!
and it IS called boiled water in the game, I just forgot to change that in the post
(argh I shouldn't have been in that hurry when I released the update)
and btw, waiting for forge update before we can release our update (another disadv of using forge, u may argue)
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We are working on it, but we aren't sure if we can make it in time before 1.3
That will sure be implemented in 1.3 together with several new stuff to suit the new features in the next version. Not sure if we can do the color though
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Actually the first two have already been implemented, if my memory is not faulty after all this away-time.
For the day-time one, well... I personally don't think it matters much and would be hardly noticeable, but I'll take note of the idea.
We've been arguing, scratching our heads over this long-demanded forge compatibility. Modding-wise, making another forge-compatible version will be tedious, not to mention maintaining two versions later on. But there are still 2+ weeks before 1.3 release and the race of updating begins, so we'll see what we can do...
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That actually is very easy to implement, so I guess I'll put it in the to-do list
and add an option to turn this off, just in case some doesn't like it
Not sure how magic launcher works, but it does say in ur error log that it was
Caused by: java.lang.ClassNotFoundException: BaseModMp
which is the class of ModLoaderMP
so...
maybe you could try reinstalling ur mods, since the magic launcher thread says the order of installation is important: some of ur later mods might have overwritten the modloadermp...
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tell us if u run into any bugs, or if the server has become more laggy since we did a lot of data sending there
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dafuq that maybe some kind of texture or id conflict?
I dun think we've put any generation code in it (tarun did the rain collector and he said no so...dun ask me lol)
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Biologically speaking, the water content in humans can vary greatly, but a normal adult should have about 60% (65% would be a better estimate I think, but we just don't bother to make a new banner for that )
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Its not really impossible...but then why not use a pressure plate
Teabags sounds good to me
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(Before I say "I would not agree")
Can someone please explain how you would like nausea to work, like poisoning, throwing up (wtf =.=), getting dizzy?
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(People are getting crazier with drinks, glad that I've finished my lunch )
Erm...I guess we'll leave that to our API
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post updated
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ok im back now
looks like my memory is failing, but I'm not sure I get what you mean:
so you mean customizing item IDs ?
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And you just reminded me about snow-eating
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just a few more bug fixes b4 releasing
and I've added a field in the config to tweak the dehydration rate (pending tarun's "approval"), so no more complaining about getting thirsty too fast or too slow
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hmmm...I've been indecisive on that...I'll talk to tarun about that
OMGGG why didn't I think of snow!!! I'm definitely gonna add it !!
and it IS called boiled water in the game, I just forgot to change that in the post
(argh I shouldn't have been in that hurry when I released the update)
and btw, waiting for forge update before we can release our update (another disadv of using forge, u may argue)