Minecraft has crashed!
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\mearthhito\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-23_12.17.42-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 25766bcc --------
Generated 8/23/12 12:17 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 325190056 bytes (310 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
- LWJGL: 2.4.2
- OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 11 total; [atg['mearth'/211, l='MpServer', x=232.50, y=72.62, z=265.50], oa['Zombie'/79, l='MpServer', x=231.91, y=37.00, z=276.56], nx['Skeleton'/58, l='MpServer', x=218.44, y=61.00, z=329.70], mz['Wolf'/50, l='MpServer', x=225.72, y=63.00, z=240.66], no['Creeper'/238, l='MpServer', x=265.50, y=22.00, z=231.50], mz['Wolf'/166, l='MpServer', x=301.03, y=63.00, z=242.84], nx['Skeleton'/196, l='MpServer', x=304.90, y=40.00, z=326.69], mz['Wolf'/135, l='MpServer', x=254.59, y=64.00, z=313.66], mz['Wolf'/132, l='MpServer', x=253.96, y=63.00, z=241.86], mz['Wolf'/48, l='MpServer', x=220.75, y=63.00, z=248.95], nz['Spider'/126, l='MpServer', x=267.22, y=51.00, z=205.00]]
- World MpServer Players: 1 total; [atg['mearth'/211, l='MpServer', x=232.50, y=72.62, z=265.50]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 380
- Forced Entities: 11 total; [no['Creeper'/238, l='MpServer', x=265.50, y=22.00, z=231.50], mz['Wolf'/50, l='MpServer', x=225.72, y=63.00, z=240.66], mz['Wolf'/48, l='MpServer', x=220.75, y=63.00, z=248.95], atg['mearth'/211, l='MpServer', x=232.50, y=72.62, z=265.50], nz['Spider'/126, l='MpServer', x=267.22, y=51.00, z=205.00], nx['Skeleton'/196, l='MpServer', x=304.90, y=40.00, z=326.69], nx['Skeleton'/58, l='MpServer', x=218.44, y=61.00, z=329.70], oa['Zombie'/79, l='MpServer', x=231.91, y=37.00, z=276.56], mz['Wolf'/132, l='MpServer', x=253.96, y=63.00, z=241.86], mz['Wolf'/166, l='MpServer', x=301.03, y=63.00, z=242.84], mz['Wolf'/135, l='MpServer', x=254.59, y=64.00, z=313.66]]
- Retry Entities: 0 total; 
java.lang.IllegalArgumentException: could not open: C:\Users\mearthhito\AppData\Roaming\.minecraft\videos\2012-08-23_12.17.31.avi
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d6c5bc10 ----------
it claims that this is for 1.3.1.... why does your thing say its been updated to 1.3.2?
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Nov 14, 2011mearthhito posted a message on Do we have to pay for Minecraft 1.0 if we bought the Beta?Posted in: 1.0 Update DiscussionQuote from Skelator424
First, before running to the forums you should probably just check the official source:
"Purchases during the development of the game are discounted and include the full game upon release."
That answers the question.
Now, people who bought an Alpha key get all future updates free as well.
People who bought Beta do not, they just get the discounted price and everything up to (and including) Final Release. Future updates might cost money, so far Notch has not said anything about it either way.
The Alpha and Beta purchases do not say anything about future DLC being free at all, so they do have the option of charging for that type of content. So far, I have not seen anything official.
so in other words, no one gets downloaded content free as far as anyone can tell, there's nothing different between an alpha and beta player, other then how much you payed, which to me sounds completely fair
Nov 14, 2011mearthhito posted a message on Do we have to pay for Minecraft 1.0 if we bought the Beta?Posted in: 1.0 Update DiscussionQuote from Ttzara
When you buy the BETA version it says that you will get the FULL game FOR FREE. Now... they are talking about some "extra content" that only Alpha buyers are going to get 100% for free and beta might have to pay a small price.
you do realize how much that would **** beta players off because they payed MORE for it
Oct 28, 2011Posted in: 1.0 Update DiscussionQuote from ariboersma
there is another thread about this but you are missing the issue... that means any structure or area you make on a slime chunk isn't safe... no sleeping.. and you have aggressive mobs spawning in your kitchen and on your lawn!
ok...um... if a slime can spawn in yoru kitchen, so can a creeper... I'd be more afraid of the creeper, they aren't going to be able to spawn in blocks that they aren't normally able to spawn on which means your house is SAFE unless its open to EVERY OTHER KIND OF MOB and guess what? out of ALL the mobs? the freaking slime is the one I'm LEAST scared of CUZ THEY'RE FREAKING WEAK AS HELL so lets use a bit of logic here, one shotting creeper or slime... I'd want slime, skeleton or slime.. still slime, zombie or slime... oh look, I'd want slime again... enderman or slime, I'd want slime, because at least then I don't have to do 360's to fight a single enemy
Oct 7, 2011mearthhito posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generatorsa question, and a request, bottom right picture of your examples, what kind of city is that? and could you add a city that generates in the nether?Posted in: Minecraft Mods
Sep 14, 2011Posted in: 1.8 Update DiscussionQuote from sickboy22
because if we don't like one mob's ability, not even the mob itself, we have to restrain ourselves of ALL mobs? right
I didn't say that, based on his post he's just doing it to be creative, it was mainly at the last part, full scale realistic city, isn't going to have: giant spiders, skeletons that shoot arrows at you, zombies that want a hug, or you know, creepers
Sep 14, 2011Posted in: 1.8 Update DiscussionQuote from Rd
I'll re-state it again. If Endermen were never given the ability to move blocks when they were first created, you wouldn't have given a damn. You don't actually have an argument against it, other than "I dont want minecraft to change." Go play the original classic minecraft if you really never wanted minecraft to change. You aren't the only person who plays minecraft, and Notch isn't infallible. I bet if Notch miraculously read this thread and applied the suggestions to Endermen, you would play Minecraft for 10 minutes and not even notice.
I'll give you your argument that if it hadn't of been done, we wouldn't complain, if it hadn't been done. we wouldn't have known it was possible, and again, wouldn't complain but guess what? it was done, we know its possible, and we LIKE it, not that we don't want anything to change, its just that we LIKE what was done, it makes the game challenging, enderman rips apart your saftynets, as I stated in a previous argument, if you build anything with 4 walls in a roof, there's no challenge to the game anymore. now, here is a theory, have enderman scale with difficulty, easy mode, removes nonplayer blocks, normal mode and hard? enderman removes any block, easy to do, and removes all problems, would that give you your fix and still allow us the difficulty of enderman?
Sep 14, 2011Posted in: 1.8 Update DiscussionQuote from Reinharted
When I build a tree house in a forest, I must flood the forest or light every square inch of it.
When I build a pyramid in the desert, it must be slathered in water or torches.
When I build a modern city, I must flood the streets and every floor of every building, or slather them all in torches.
When I build something imitating real life buildings, I must alter it to avoid tedious repairs.
And when I look out on to the landscape, if it is not flooded or slathered in torches, it will be as if generated through a noise filter. The scenery ruined, all for the sake of a non-threatening creature.
my answer, peaceful
Sep 14, 2011Posted in: 1.8 Update DiscussionQuote from TheLastOrphan
I do agree that endermen are exciting when you are a mobile moving type player, but for those of us who make ULTIMATE FORTRESSeses(?) then we don't like hours of work and experimenting being destroyed in minutes.
just for the sake of the argument, if your building an ultimate fortress, that means no matter what... it will stand.. if enderman can take it out...well....its not really that ultimate is it?
Sep 14, 2011Posted in: 1.8 Update DiscussionQuote from DoctorZuber
use mcedit to build because you're too lazy to do it yourself? Yeck.
However that's not really the point. The point is that thanks to enderman, it is currently impossible to have a working mob farm. enderman can spawn on and destroy any collection floors you have. To the best of my knowledge, there is no way to prevent this currently. That is bad.
enderman=3 blocks tall, every other mob=1-2 make the rooms too small for enderman...
Sep 14, 2011Posted in: 1.8 Update DiscussionQuote from RedRainn
I spent hours these past few weeks building a giant death factory for mobs - the hostile sort - and I finally managed to make a very efficient one. Now, I updated, and within two minutes of activating my death factory, everything went wrong. There was water where there shouldn't be. I suspected enderman. And I was correct. Upon inspection, tons of blocks had been removed; my channels were completely sabotaged and my whole construction rendered useless. It was a real pain to fix it up because it's all in the dark and made of channels you can't jump out of and etc.
Now it's fixed, but if I turn off the peaceful mode, they will once again destroy my creation.
I think enderman's ability to move around blocks should be cancelled. If they move blocks around in the wild, it makes no difference and you'd hardly notice; and when they remove blocks from your constructions, it's not particularly fun, and rebuilding is a major pain in the potato, especially if you have a device made to spawn mobs and kill them afterwards.
I read somewhere that endermen would only move natural blocks and not those placed by the player, but all the blocks I used in my trap were placed by me. Is this a bug that will be solved in the near future or will enderman always be able to displace player-placed blocks?
If enderman continues to have this ability, and if there's nothing you can do to stop him, then I must forget about my massive death factory, and much more, since I used this to get gunpowder to get TNT to flatten the land around my home and many other things.
If you too wish enderman couldn't remove your blocks, say so in this thread.
PS: If you disagree and like that enderman can remove your blocks, I'm sure you have valid reasons in other contexts, but if you have created a complex construction which needs to remain just as it is to function, you will understand how handicapping enderman can be: it's either peaceful mode forever, or forget about your inventions altogether (since my factory can't work on peaceful).
to put quite simply here is my counter argument, enderman was made this way to MAKE things harder for the player, thats kinda what mobs are for. In my opinion, Enderman being able to pick up and move blocks is good. you can't build a house and then suddenly it goes from "survival" to "lets start farming materials" enderman the way he is can REMOVE PROTECTION, if you REALLY dislike enderman that much, build a water moat around the thing... if you didn't notice... enderman DIES in water.. if you make a moat, he can't get near it to rip it apart
Sep 13, 2011I'm making a server based on DMFA'S lost lake.Posted in: Minecraft Survival Servers (archive)
lost lake and dmfa are copyright of Amber M. Williams.
anyone wanting to help me make this please PM me, mainly need crafters to help build the inn.
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