• 0

    posted a message on [1.6.4] TYBAK [Resonant Rise] [Whitelist] [PVE-Survival-Hard] [21+]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-
    About the server
    Tybak is a small, friendly server where people are free to build and create in a somewhat challenging Minecraft setting.
    • Dedicated Server with AMD Opteron 4340, 32 GB RAM 128 GB SSD.
    • Server/Mod Difficulty is set to hard
    • Mystcraft age creation restricted to OPs.
    • We have and use our own Forums, Teamspeak and IRC (EsperNet #Tybak)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-
    Rules
    • Most important rule - No griefing or stealing
    • Second most important rule - Have fun!
    • Age 21+ only, no special considerations, no exceptions
    • Strip mining (quarries, turtles and such) restricted to mining age
    • Keep quarry size and numbers of chucks loaded using chunk loaders reasonable.
    • Keep overworld and spawn town tidy and clean
    • You are encouraged to build in spawn town, but keep it modest in size.
    • Outside of town, do not build right next to someone else unless they say it is ok.
    • No begging for stuff, and definitely no begging for OPs to spawn you items lost to creepers/bugs/whatever. Everything is considered part of the experience.
    • Large builds (Quarry, Forestry farms, ore processing/sorting, and such) need shut offs built in and clearly posted signs for the shutoff or you run the risk of build being broken to shut it down in the case of something going wrong.
    • Please feel free to live stream / record for YouTube, but if others are currently doing a PG stream/recording keep chat clean.
    • We reserve the right as a community to add rules in the future not everyone will agree with.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-
    Application
    • In Game Name:
    • Age:
    • Do you understand and agree with the rules stated above:
    • If you have been banned before please share your side of the story:
    • Why do you want to join Tybak?
    • What are you looking for in a server?
    • Describe a past build, creation or LP you are proud of. Pictures and video a big plus!
    Posted in: PC Servers
  • 0

    posted a message on [1.6.4] [Forge] Ender Hunter [1.0.2.1]
    Dunno if this is useful, found this is our forge log


    2013-10-19 09:09:32 [FINER] [ForgeModLoader] Located mcmod.info file in file EnderHunter-universal-1.6.4-1.0.1.1.zip
    2013-10-19 09:09:32 [SEVERE] [ForgeModLoader] The mcmod.info file in EnderHunter-universal-1.6.4-1.0.1.1.zip cannot be parsed as valid JSON. It will be ignored
    argo.saj.InvalidSyntaxException: At line 7, column 5: Expected either , or } but got [m].
    at argo.saj.SajParser.objectString(SajParser.java:120)
    at argo.saj.SajParser.aJsonValue(SajParser.java:194)
    at argo.saj.SajParser.arrayString(SajParser.java:79)
    at argo.saj.SajParser.parse(SajParser.java:58)
    at argo.jdom.JdomParser.parse(JdomParser.java:36)
    at cpw.mods.fml.common.MetadataCollection.from(MetadataCollection.java:44)
    at cpw.mods.fml.common.discovery.JarDiscoverer.discover(JarDiscoverer.java:53)
    at cpw.mods.fml.common.discovery.ContainerType.findMods(ContainerType.java:42)
    at cpw.mods.fml.common.discovery.ModCandidate.explore(ModCandidate.java:67)
    at cpw.mods.fml.common.discovery.ModDiscoverer.identifyMods(ModDiscoverer.java:127)
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:353)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    2013-10-19 09:09:32 [FINE] [ForgeModLoader] Identified an FMLMod type mod pharabus.mods.enderhunter.EnderHunter
    2013-10-19 09:09:32 [FINEST] [enderhunter] Parsed dependency info : [FML@[6.2,), Forge@[9.10,)] [Forge@[9.10,), FML@[6.2,)] []
    2013-10-19 09:09:32 [FINE] [enderhunter] Attempting to load the file version.properties from EnderHunter-universal-1.6.4-1.0.1.1.zip to locate a version number for enderhunter
    2013-10-19 09:09:32 [FINE] [enderhunter] Found version null for mod enderhunter in version.properties, using
    2013-10-19 09:09:32 [WARNING] [enderhunter] Mod enderhunter is missing the required element 'version' and no fallback can be found. Substituting '1.0'.

    Posted in: Minecraft Mods
  • 0

    posted a message on The Barrels Mod
    Quote from Need4Poop402

    No becuase I can't set up logistic pipes where I can work with it. The project is such a disaster.


    For some reason supplier logistics pipes won't fill up a barrel, but everything else seems to work. Is this related?

    I'm new to logistics pipes and barrels mod, so perhaps it is just normal.

    MC 1.6.4
    Forge #916
    LP 0.7.4.63 & .57
    Barrels Mod 3.2 and 3.3 beta
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [Forge] Ender Hunter [1.0.2.1]
    tested vs 1.6.4 and added check for people who like to empty hand vs endermen


    ^_^
    Posted in: Minecraft Mods
  • 0

    posted a message on Bevo's Modded Minecraft
    Nice pack.
    Posted in: Let's Plays
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I'm curious about compatibility. Without thinking i was using the C and D series previews with FTP direwolf20 pack, which is Forge 1.4.7-6.6.0.515, but it seemed to work fine although the descriptions state works with 518 but not 506-516. Is this one of those your mileage may vary situations?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4]DNS TechPack ~My God, Dont play this pack~ [SSP/SMP] v6.0.2 10/29/13
    Quote from DNS_Inc

    Not as easy as the client, but yes. lets say you want to add forestry and thaumcraft. when you download them follow the instruction on how to add them to the client first, then make a copy of both zips and put them in the mods folder of the server. configs are already in there for you.


    I think this pack is incredibly awesome, considering it is all working for me, with all of those mods together. Incredible.

    Thanks



    EDIT: Re-read OP, confusion resolved.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft 1.1 is Released!
    Do the changes in this update retroactively apply to existing seed\terrain\biomes\chunks\etc.? Does a new world need generation to take advantage of anything?
    Posted in: Minecraft News
  • 0

    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    This texture pack sets a new bar, far higher than anything I've seen.
    Posted in: Resource Packs
  • 0

    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): foopex
    Where are you from?: USA
    Your age?: 37
    Have you read and agreed to the rules in the post below? Yes
    Did you vote for us? Yes
    Extra notes?: Less talk more dig
    Posted in: PC Servers
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from mdt7734 »
    Quote from cferrill1 »


    hey, so It looks like dax updated the shader to work with the 11.2 driver from what I have heard. everyone has been reporting that the latest version of the shader works fine with the 11.2 driver and catalyst a.i. enabled



    The only thing that fails to work for me is AA. Catalyst on (the disable option was removed 11.2). I've tried profile configs to attempt to force it off, but no effect. Also, whether I force AA in the driver or not, it just doesn't seem to work at all. Bumpmapping, DOF, all that other jazz, works great. Any ideas?

    ATI Radeon 6870 11.2 drivers (now experimenting with 11.4 preview drivers)


    Anyone with a Radeon 6870 able to get AA to work? Also, SSAO produces lots of lines on distant blocks that rotate as you approach them. Right now, all I'm running is Bump mapping, a fixed distance DOF, and a slight Bloom.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from cferrill1 »


    hey, so It looks like dax updated the shader to work with the 11.2 driver from what I have heard. everyone has been reporting that the latest version of the shader works fine with the 11.2 driver and catalyst a.i. enabled



    The only thing that fails to work for me is AA. Catalyst on (the disable option was removed 11.2). I've tried profile configs to attempt to force it off, but no effect. Also, whether I force AA in the driver or not, it just doesn't seem to work at all. Bumpmapping, DOF, all that other jazz, works great. Any ideas?

    ATI Radeon 6870 11.2 drivers (now experimenting with 11.4 preview drivers)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Hello, I am having one heck of a time merging a 1 function base.fsh with another 3 function base.fsh. I have had very limited success, as I can only get one portion of the code to work. If someone would like to assist, please PM me. Each bit has proper author credits.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Portable 2.7.2 (+ Java Portable) · Minecraft on your USB · Now supports Macs!
    Quote from jkcleary »
    Could someone make a step-by-step guide :[.


    In relation to the new java path variable, unless you have a special need to conserve space, then you do not need to do anything beyond what you've already been doing thus far to use this application. It sets it self standard by default. I put basic steps below on how to run it this way, as originally intended.

    Download minecraft portable,
    Put it on a memory stick
    Run it and exit
    Download the Java Portable
    Extract the java portable link provided to the mcp_data folder.
    From here after, run minecraft portable from your memory stick for minecraft on the go!


    Tada.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Portable 2.7.2 (+ Java Portable) · Minecraft on your USB · Now supports Macs!
    Work's perfect! As an example to others, here are the folders in my Dropbox..

    \java
    \MCP_128
    \MCP_Misa
    \MCP_Misa_Shaders
    \MCP_Vanilla


    My mcp_config.ini look like this in each minecraftp setup

    [MCPSettings] 
    EnableLog = true 
    DumpDebugInfo = false 
    JavaFolder = ..\java\bin 


    I set EnableLog = true to make sure it is picking up my java path. Log generated is mcp_log.txt

    Started logging at 22:32:08.31, Fri 03/04/2011 
     
    Minecraft Portable v2.5.3 
    by NotTarts 
     
      
    Starting process. 
     
     Launching Minecraft... 
     - Java Portable binaries detected.
     - Launching... 
     - Done. 
     
    Process finished. 
    Posted in: Minecraft Tools
  • To post a comment, please .