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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    we need a dwarven furnace!
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    you should have a dwarven furnace that works like the hobbit oven but with ores
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3

    READ THE DOWNLOAD INSTURCTIONS OR JUST READ ABOUT THE OTHER 50 PEOPLE THAT ASKED THE SAME QUESTION

    Quote from LPUAdit

    Hey, great mod! But i believe I'm having the same problem as said before about it crashing as soon as I try to enter through the portal. I followed the instructions on the page fully, in fact I did it 3 times, and I also used magic launcher but I kept getting the same error, if you could help, that would be awesome! :) This is the crash report:


    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 250225440 bytes (238 MB) / 457768960 bytes (436 MB) up to 477233152 bytes (455 MB)
    JVM Flags: 2 total; -Xms512m -Xmx512m
    AABB Pool Size: 3306 (185136 bytes; 0 MB) allocated, 1878 (105168 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 46
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LOTRMod [The Lord of the Rings Mod] ([1.4.7] The Lord of the Rings Mod Public Beta 2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 2100 (117600 bytes; 0 MB) allocated, 2100 (117600 bytes; 0 MB) used
    Player Count: 1 / 8; [iq['LPUAdit'/261, l='New World', x=-164.53, y=67.62, z=-28.96]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    java.lang.IllegalAccessError: tried to access field in.N from class lotr.common.LOTRTickHandlerServer
    at lotr.common.LOTRTickHandlerServer.tickEnd(LOTRTickHandlerServer.java:51)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:282)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:689)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:123)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
    --- END ERROR REPORT c69fba3 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Vampire mod.
    what about having it like beepers mod where you can use a vial on villagers so you dont have to kill everyone
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    for some reason when i copy paste the forge files into minecraft.jar it wont work
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    i know it is supposed to be the misty mountains but that white filter strains my eyes after a whilecan there be a chance of dragons attacking places with a lot of chests? for example if you have 50 chests downstairs it would have a chance of attracting dragons to try and inhabit your house
    I can see alot of people hating this but it would make it fun to be on your toes
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    ACTUALLY just redownloading the mods fixed this

    i got it working but when i was loading in my new world i got this I DO have forge 518
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Updating screen events

    A full error report has been saved to C:\Users\Shaw Family\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-12_21.33.17-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 2435830e --------
    Full report at:
    C:\Users\Shaw Family\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-12_21.33.17-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 2/12/13 9:33 PM

    -- Head --
    Stacktrace:
    at atj.a(GuiCreateWorld.java:269)
    at aul.a(SourceFile:72)
    at atj.a(GuiCreateWorld.java:441)
    at aul.d(SourceFile:127)
    at aul.m(SourceFile:111)

    -- Affected screen --
    Details:
    Screen name: bey
    Stacktrace:
    at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_06, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 414102712 bytes (394 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LOTRMod [The Lord of the Rings Mod] ([1.4.7] The Lord of the Rings Mod Public Beta 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: GeForce GTS 240/PCI/SSE2 GL version 3.0.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    java.lang.NoSuchMethodError: yn.onGUICreateWorldPress()V
    at atj.a(GuiCreateWorld.java:269)
    at aul.a(SourceFile:72)
    at atj.a(GuiCreateWorld.java:441)
    at aul.d(SourceFile:127)
    at aul.m(SourceFile:111)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 62d6c3b7 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    how about there is a erebor biome and each one has a very low chance of a dragon attacking dale and if you are there it fights you for the treasure of the lonley mountain? and maybe have dwarf villages that are dug into mountains?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    try reading again you REALLY missed it
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    I am awful at downloading stuff so could you tell me how to download forge 518? I have it in my mod folder but im not shure how to get it to work
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    how about you have a chance of finding dwarven mines or goblin tunnels
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    i love the huge amounts of potential here
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    would it be possible to bring materials /creatures back to the overworld?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    so would it be possible to have people stabbed by the morgul blade become your slaves and do simple stuff like guard for you?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    what would the morgul blade do?
    Posted in: Minecraft Mods
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