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    posted a message on [CLOSED] Quiddity Modding
    Could adjust the recipe to use the vanilla EC as the base for the Ender Storage version. Increases the difficulty to make and allows for a "upgrade" feel.
    Posted in: Minecraft Mods
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    posted a message on [B1.8,MC1.2.5] CraftingTableIII - Bug Fixs, More mod support
    • It likes to eat my Pstone when transmuting.
    • If you mouse scroll too quick it can cause a crash.

    Really the only two things so far I've seen otherwise its great.
    Posted in: Minecraft Mods
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    posted a message on [B1.8,MC1.2.5] CraftingTableIII - Bug Fixs, More mod support
    I was hoping someone would see CT2 and update it, thanks Zeldo! :D
    Posted in: Minecraft Mods
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    posted a message on [CLOSED] Quiddity Modding
    You know what would be a awesome feature... endercarts :)
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Has any one else thought it would be neat if Enderstorage created a endercart? Something that could be used behind a bore and remotely emptied/resupply. Attache the chunkloader cart and it could go on for a while.
    Posted in: Minecraft Mods
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    posted a message on [CLOSED] Quiddity Modding
    so.....any more thoughts on that endercart? :D
    Posted in: Minecraft Mods
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    posted a message on [CLOSED] Quiddity Modding
    google teleport pipes
    Posted in: Minecraft Mods
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    posted a message on [CLOSED] Quiddity Modding
    Quote from Ecu

    EnderPouches were added specifically as a convenience item. I noticed a lot of people tended to just break and replace EnderChests. So it seemed like a good way to let people get the convenience with a lil extra cost. Glad ya like em. :3

    As for a Minecart with an EnderChest.. what would really be the point? EnderChests essentially teleport contents already.. Seems kinda odd to put something like that inside a Minecart.


    Railcraft has the tunnelbore and the anchor cart, together it means they could go on till resources run out. If a enderchest was created it could be used to restock and remove mined blocks. I know its kinda lazy but it would be nice to have the bore tied to a sorting system or have a enderpouch with resources being stocked.
    Posted in: Minecraft Mods
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    posted a message on [1.12] AtomicStryker's Battle Towers
    Whats the best way to keep the tower and deal with the golem or is that not possible?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Maybe opening a monolith should just taint the area it was opened in? You pop the cork and the darkness/evil trapped inside spews out and taints the immediate surroundings, kinda a extreme risk vs reward situation. Could leave the mess you made or place down some totems or throw a vis bottle at it.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from mpete

    the seed "pete" at ~x=100 z=50 seems... bugish, 4+ monoliths,~15 silverwood, a ton of greatwood, and an npc village?
    are they supposed to cluster like that?


    Quote from Pentigan

    I don't know, but that's where I'm totally putting my base!

    wow, nice map

    wonder if it will remain the same after 1.2.5 update
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Darkfreack

    The way i see it is high vis in the aura resulting in mobs just means more things for me to kill and have fun with. I would gladly take any mob over a creeper any day.


    Jungle cats live in trees
    Giant fire ants hide under sand (Could reuse the silverfish behavior for sand)
    Growing vines have poisonous flowers (jungles already had cats, makes removing vines.... problematic)
    Frosty the snowman puts rocks in his snowballs
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Adding extra mobs or effects to high vis areas isn't really that bad. Terraforming my deserts into plains was kinda annoying. Would gladly fight giant fire spewing ants instead.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    High Vis Areas
    Grass - Vines grow upwards, covering houses and projects
    Deserts - Giant fire ants that spew fire
    Snow - Naturally spawning snowman
    Jungle - Big cats, poison flowers
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    When you use the crystal ball on the seals is the configuration pulling new essences out of your inventory to apply or is it a free change?
    EDIT: in the latest teaser
    Posted in: Minecraft Mods
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