what about making the old energy condenser and the emc blocks that gave energy to them it would be pretty awesome to have that, this is a cool mod but it's too hardcore we need some way to fuel this thing without wasting our emeralds or diamonds, thats just my opinion
Cobblestone Generator (+ Extra Utilities if your playing with a low precision).
I seen that, I was asking if someone had created a config for the 1.6 mods that was balanced. If no one has I will eventually go through and determine my own values for 1.6 mods but was hoping someone else had.
The way it looks you can create a config file for different setups without knowing ids, has any one created one for the current 1.6 mods? For example values for like Dartcraft force gems and Twilight forest items etc.
When using an empty bottle for collecting rain water it does but then it also disappears if I try to click it. The stack of bottles also goes back to the original count.
Gonna double check my ids to make sure it isnt a conflict between client and server.
Was hoping to use the Iron Spikes with LiquidXP mod but I ran into an issue. The spikes don't destroy items which is good but it looks like they do destroy exp orbs. Is that intended or maybe a bug?
At the moment the only difference between the last version and the one now is the way shards are created (placing down the pattern and clicking the center). Mana spheres are coming but are not implemented yet.
A little help here pls. I have a zombie soul shard. I tried to right-click with it on a zombie spawner in order to absorb it but nothing is happening. Did i miss something? What am i doing wrong?
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Ditto, any one using the latest version working correctly?
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I seen that, I was asking if someone had created a config for the 1.6 mods that was balanced. If no one has I will eventually go through and determine my own values for 1.6 mods but was hoping someone else had.
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Gonna double check my ids to make sure it isnt a conflict between client and server.
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Was hoping to use the Iron Spikes with LiquidXP mod but I ran into an issue. The spikes don't destroy items which is good but it looks like they do destroy exp orbs. Is that intended or maybe a bug?
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Just updated Forestry and few others. From the log it seems like REI, when I remove it I'm able to load up correctly.
VoxelMap is working.
Only thing I can think of is maybe a issue with the latest forge?
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Soul cages work but dont display the mob within.
Couple weapon textures are missing.
Shards wont absorb a spawner, when trying it shows a Array out of bounds in the console.
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Soulshard is the only mod loaded besides core mods.
When trying to absorb a spawner a array error comes up.
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ditto, same issue.
Not sure if its a change or bug.