It's a more beautiful version of vanilla. Vanilla done by someone who has an eye for actual game art.
Improvement tip: the grass is a little too busy, it could do with less accents on the top.
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Aug 1, 2013maudima posted a message on Rezupack - V4.0 now available - [32x to 512x] [WIP]Posted in: WIP Resource Pack
Jun 13, 2012Can't wait to try out a seamless version that manages to keep the look. I really like this as far as 'default-like' packs go. I'd recommend the 64 or 128 version. The 32 version is barely enough to get the effect across. Looking forward to updates!Posted in: Resource Packs
Also came from Reddit
May 22, 2012maudima posted a message on Eldpack v3.8b (may 22 ) ----- ( v1.2.5 compatible )Posted in: Resource PacksQuote from Jman37X
There is an alts file, which you can use to customize some textures. Using Paint.net, GIMP, or some other similar program, just drag the textures from the alt file to where you want them in the terrain.png file.
And also, thanks for reminding me about that, cause now that it's brought up, I should probably change that to reflect the defaults in the pack haha
EDIT: Oh, and you mind posting those textures? I want to add them to the alts file, as they look like something maybe some people would want to use
Thank you, that did the trick.
I didn't know what format to post the planks in so I hope this is good: http://imgur.com/a/s08n8
Both the terrain with the planks in it and just the planks separated from the rest.
Great to see you back Eld! (yay for blizzard drm, j/k) This pack is one of the more beautiful packs out there and definitely my favorite 16x pack. I do have one request, could you maybe detail what textures you're changing with each release. It's been a little muddy with al the fan edits.
Nov 3, 2011I 'gave' the guildmaster 64 wood, but it's still in my inventory. The text still says that the guild is fixed. Where would I find it? Or what's going on? He doesn't take my resource but still fixes it? Or says so, at least.Posted in: WIP Mods
edit: my farm did change, does that have anything to do with it?
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Jun 12, 2012Hello stalwart Minecraft Texture Packer,Posted in: Resource Packs
So I was playing minecraft the other day, and my wife* (not a minecraft player) looks over and says, "why doesn't it look good"?
"What do you mean?" I asked, already getting a little defensive.
"I mean, it's not smooth, it looks old."
"It's supposed to be that way, it's part of the charm. But it's possible to make it look better." I clicked a couple of times and spooled up LBPhotorealism.
She squinted, "I guess. I don't really like it."
And that's when it hit me. Why do photorealism packs fail? There is no denying they look pretty, but they're just not fun to play with. After chewing on it a bit, I've come up with some theories.
*This personage may have been a compilation of my wife, friends, and sister.
1. With no anti aliasing, they have a ton of artifacts.
This is hideous
2. The higher definition lends itself to more noticable repeating pattern sections
This also is not attractive, and draws attention to how unreal the packs are
3. The overall effect reeks of the uncanny valley.
Meanwhile, the default pixel pack works so well pecisely because it has none of these drawbacks-- there are few to no artifacts, the repeating sections are not particularly noticable, and the overall effect works perfectly with the game as a whole. It does not, however, impress my wife.
Then it hit me. Why not combine the two elements? Keep the crispness of the realism packs with the warm familiarity of the standard pixel pack?
The result is my 'Pixelistic' texture pack.
0.1.0 - July 9, 2012
- Added gui screens
- Readjusted Minecraft SpLash Screen
- Added wolf texture and Golem Test Textures to 256px pack
- Made an attempt to fix 32x and 64x torch (and other item) artifacts
0.0.4 - June 17, 2012
- Added original Emerald ore, cocoa Beans, Enderchest, and Tripwire graphics
- Completed Desert Shrub
- Completed Fern
- Completed Saplings
- Completed Dragon Egg
- Completed Enchantment Table (Except the book)
- Completed Cauldron
- Completed Bookshelf
- Completed Rails (they do not match up in one particular orientation)
- Completed Netherwart
- Completed Lily Pads
- Completed Lever
- Tweaked Cracking Animation
- Added Powered Glowstone Textures
- Added Cocoa Bean Textures
- Completed Sugarcane
- Completed Potion Stand
- Completed Emerald Block
- Completed Tripwire
- Completed Clay
- Adjusted Glowstone to be less white
0.0.3 - June 13, 2012
- Adjusted wooden door coloring
- Completed Ladder Texture
- Completed Mushrooms
- Softened Cracked Stone bricks and Moss Bricks
- Reworked Endstone (it now glows purple)
- Completed wheat
- Worked on redstone dust
- Refined glass edges
- Adjusted brick
0.0.2 - June 12, 2012
-Softened edges of Grass top
-Made sand seamless
-Made snow seamless
-Lightened stone, cobble, and ores
* Download 32
* Download 64
* Download 128
* Download 256
Here's what I need from you
Download the pack, walk around, do normal 'minecrafty' type things, let me know what works, and what doesn't work.
Here's what I don't need:
-Complaints about the 'grid' effect of the grass, stone, and other blocks. This is done on purpose, and I am aware it's not everyone's cup of tea. I will likely release a 'seamless' version once the pack is completed.
-Complaints about how this is a simple 'bumpmapping' texture pack. A deceptively large amount of work has gone into this.
-Complaints about missing textures. This pack is in alpha, and textures will be completed over time.
Bookmark this page and return for updates. Thanks!
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