• 35

    posted a message on [1.8.1][MineForge]Mega Minecraft[2.3] - NEW DIMENSION!
    [size="7"]
    Mega Minecraft
    [/size]
    [size="3"]

    [i]Also known as OmniCraft[/i]
    Please go easy on me. I am literally only 10 years old.

    [i][size="1"]Disclaimer: This video was made in version 2.2. If you are watching in a later version, there may be more content in it and the bugs in this video might be fixed.[/i][/size]
    AWESOME video by firewolf11567. Go subcribe to him at http://youtube.com/firewolf11567

    This mod is compatible with everything. It uses 0 terrain and item sprites [MineForge]It edits 0 base files and I am working on a config file for ID conflicts. The only thing that could happen is you running out of block IDs but that is something beyond my control. If you need that super badly nag notch/some good mc coder to increase it.

    Recruiting:

    Video maker
    HD mob texturer
    Techne modeler

    If you fill one of those, PM me telling me which one you are :smile.gif:

    [i]Oropolis[/i]


    [size="4"]It is recommended you disregard Oropolis. ShockAh API has broken it therefore there major bugs. They are:
    1. It is possible to see overworld chunks in Oropolis.
    2. Use a netherportal and come back while in Oropolis and your world is corrupted with Oropolis. [Oropolis is your overworld]
    3. Log out in Oropolis and come back and you'll have to delete your save.

    As you can see, these are CRITICAL bugs. So don't go to Oropolis for now. [/size]
    Oropolis is a new dimension. Coal and iron are EVERYWHERE, there are fields of it. Other ores can be found normally but more common and at all heights. To get to Oropolis, make a gold frame, like you would for a netherportal, but with gold. Then place a Omni Fire in it. [You get these by making a Diamond & Steel, just like flint & steel, but with a diamond instead of flint.]

    This dimension has 2x the normal mobs but ores everywhere. You might also find a Oropolis Dungeon. These are scattered through oropolis and contain a spawner and chests. The difference, is these chests contain items to help you survive. Like wood and seeds. The spawners are like normal, except it has a chance of being a living ore spawner, an extremely weak failed experiment of mutating alexandrite ore.



    [size="1"][i]Yes it has green fog.[/i][/size]

    [i]The Car[/i]
    The car is an awesome vehicle. It is ridable and scales walls. It has a break key and a boost key. These are configurable in the controls menu. Now your probably thinking: 'Dude thats OP!' No it's not. Do you think this thing makes you fall-damage proof? 'Dude I got a minecart, why is this better?' The car respects GRAVITY and is completely controllable. Boost and break, and steerable with your mouse. Controls are: V for boost gas, B for break, and eventually reverse.

    Crafting:

    First, the wheel.



    Then, the engine.



    Sunstone for solar power, Speedstone for engine power, firestone for heat, coal for horsepower, and iron for protection.

    Finally, the car.



    Then, while holding, right click to get an epic car that mysteriously appears in the air :biggrin.gif: It does not disappear on its own and if destroyed drops itself.



    [i]Alexandrite[/i]

    Alexandrite is a purple ore found near diamond. It can only be mined with diamond+ It is much faster then diamond and can mine sunstone and moonstone. It has 4000 uses. Blocks, tools, and armor can be made out of Alexandrite, but the tools use darksticks instead of sticks.

    [i]Darksticks[/i]



    Darksticks are made with obsidian and are used for Alexandrite tools. More uses for them will come soon. Warning: This image contains old content.

    [i]Bluesticks[/i]

    Bluesticks are made like darksticks but with lapis lazuli blocks. They are used for making the SpeedSlicer. More uses coming soon.

    [i]Ruby[/i]

    Ruby is a red ore found near Alexandrite. It can be mined with iron+ It is a bit slower then diamond, but has 2000 uses. Ruby can mine Alexandrite. Blocks, tools, and armor can be made out of ruby, no different then vanila tools.

    [i]SpeedSlicer & Speedstone[/i]

    Speedstone is a yellowish-darkgreenish ore found around Y: 50. 9 of the ores can make 1 speedstone block, and 6 of the ores and 1 blue stick can make 1 SpeedSlicer.



    The SpeedSlicer has 50 uses, but kills anything. ANYTHING.It does 250 FULL hearts!!!! [A diamond sword does 5 full hearts] I think this isn't overpowered from all the speedstone ore required to make one. For anyone who questions this, speedstone ore is rare and it requires 2 lapis blocks and 81 speedstone ore to make. Still think it is OP? The speedblock has a special use, too. It makes you go fast if you walk on it. I'm talking ****ing hyperspeed. 64 blocks can make you go 1000 airborne.

    [i]Sunstone[/i]

    Sunstone is a very unique block, and is fantastic for traps. Why you ask? Because anything walking on it spawns a fire on the sunstone. However, it will NOT do this if you sneak across it. Can monsters sneak? No. It also glows with the brightness of glowstone. However, all these features are from the sunstone BLOCK, you have to find sunstone ore down near bedrock and make a sunstone block like you would with other ores.

    [i]Moonstone[/i]

    Moonstone ore can be found near bedrock as well, and it has a fantastic ability. If you have a sunstone gem in your inventory and you right click the moonstone block, it will become nighttime! How cool is that!?! You can also make moonstone armor out of moonstone blocks. This armor is EXTREMELY powerful.

    [i]Firestone[/i]

    Firestone is an ore that can be found around Y 50. It drops itself and must be smelted into a firestone ingot, which [ITS CURRENT IMAGE IS UGLY, I GET IT.] can be used with can make firestone armor with the ingots, which protects as much as iron.

    [i]Demons[/i]

    Well well well. This isn't just an ore mod anymore, is it? It now includes a mob. The Demon. Demons are slower then zombies, yet more powerful. They only spawn in the nether, and are flameproof. They currently make zombie sounds, but I'm fixing that asap. They drop netherrods. This skin was downloaded off the internet, all credit to the maker, found here http://www.planetmin...on-skin-137587/

    [i]Amethyst[/i]
    Amethyst...Bro, your pickaxe sucks, you destroyed the amethyst damnit. Oh well, you got an aquamarine out of it. Now what you can do is make a blue potion with a glass and a aquamarine, shapeless.

    [i]Treemen[/i]
    Treemen are evil, silent but deadly [like creepers :SSSS:] They only spawn in forests. They drop melons.

    [i]Yeti[/i]
    Yetis are evil too. They drop leather, and spawn in tundras/taigas. I plan on making them stronger and faster in future updates.



    [i]Engazium[/i]

    Engazium is a special kind of block. Upon breaking, it spawns engazium fluids. These are a beta fluid and cannot currently do much.

    [i]Amethyst[/i]

    Amethyst is a healing crystal. It and glass [shapeless recipe] make a healing potion. Unfortunately, the minecraft character devours the glass. It heals 5 hunger icons.

    [i]ACHIEVEMENTS[/i]

    One of the major things in 1.5 is achievements. [funny how minecraft achievements came in 1.5 too, huh?] Currently it only adds a few...sorry...But anyway, who cares!?! ACHIEVEMENTS ARE ACHIEVEMENTS! They have their own achievement page too :smile.gif:

    [i]ZombiePigmanArcher[/i]

    Remember that time you were killing zombie pigmen with a bow, but one got you? They got your bow, too. They learned how to use it, and made more. However, the normal melee zombie pigmen were offended by zombiepigmenarchers giving up their ancient gold swords, and therefore will not assist if you attack zombiepigmenarchers, but the other zombiepigmenarchers will.

    [i]Guard[/i]


    Guards are neutral mobs, they also attack 3x as fast as skeletons, and they fight ALL hostile mobs. In the picture, 3 of them are killing a yeti and 1 treeman.

    [i]NetherTrees[/i]

    [i]I couldn't get a pic of a real one, they are rare.[/i]
    NetherLogs with netherleaves spawn in the nether. They are mainly just atmosphere, but you can smelt the netherlogs into netherwood and make a nice home. You can also use the planks [2x2] in the crafting grid [no workbench required] To make turret packages.

    [i]Turrets[/i]

    Turrets[the small things, not the yetis]are tiny little infinite-arrow-rapid-fire machines. Their arrow speed is 3x the guards, but they have some other features.

    1. They do not spawn. Place a turret package and break it and it spawns one.
    2. They do not move unless pushed.
    3. They do not despawn. Ever.
    4. They drop turret packages, and turret packages drop nothing. [This is so you cannot dupe turret packages]

    [i]Saphire[/i]
    Saphire is a blue ore. Nothing special about it. Its strength and speed is in between stone and iron. You can't make armor or a hoe out of it. Use sticks and saphires to make tools. This is probably the worst ore you've ever seen, but it'll have a use in the future don't worry :wink.gif: its texture is like that of ruby because technically saphires and ruby are both corundum.

    [i]Nuke[/i]
    This is a special block. It is the double of a tnt. Literally. Its blast radius is 2x and its fuse is 2x. This makes it excellent for cannons! It is made in a nuclear compressor.

    [i]NetherCoal[/i]
    Nethercoal is used for fuel in furnaces.

    [i]Nuclear compressor[/i]
    The nuclear compressor is an impressive piece of work. It uses gunpowder and radioactivity to ultra-fine explosives. Gunpowder and glowstone dust are fuels for it. As for the recipes, they are:

    Tnt -- Nuke[x1]
    Nuke -- Grenade[x4]

    It is crafted like this:

    XXX
    XAX
    XXX

    X = iron ingots
    A = glowstone

    Glowstone must be radioactive, because it glows, and its stone. Therefore with iron and glowstone, voila.

    [i]Skinny stone[/i]
    Skinny stone is a building block. It is a skinny block, what it will look with, I don't know. But here you go.



    It is crafted like this:

    []A[]
    []A[]
    []A[]

    [] = nothing
    A = smooth stone.

    [i]Bomb[/i]

    The bomb is a throwable explosive. It is made in a nuclear reactor by splitting nukes. In future versions, there will be a 80% chance of it exploding. But not now. They have a blast radius of a creeper.

    [i]Ice Ring[/i]
    The ice ring is an epic ring that spawns a 4x4x4 thing of ice. If you know, ice cannot make things suffocate. They also can't move. So you are literally freezing your enemies. Note: Do not right click where you are standing.

    [i]Air golem[/i]

    This is, in my opinion, currently the best creature in this mod. Lets see what it does.

    1. Is a passive mob, only spawns in mountain biomes at Y axis 100 or above.
    2. Is immune to fall damage.
    3. Is tamable with diamonds. Currently 11. This is probably seeming obscene but you'll see why soon.
    4. When it is tamed, you can right click it to open up a gui. The first thing you'll see is back to game, and Rename.
    5. Its obvious what rename is, type in a name, click rename, and he has a name. This will display in between his arms. Next, IF YOU HAVE A SADDLE IN YOUR INVENTORY, you'll see 'mount'. Yes, you can ride him. Move with the keys you use to have [default: w, s, d, a, its the same as your move keys no matter what they are]
    6. He will scale walls, and he is falldamage-proof. While riding it, so are you. Next you will see open inventory. Your air golem has a 9 slot inventory. He will drop it if he dies.
    7. Next you'll see behavior. This is semi-functional. That meaning: None works. Follow works. The rest don't. I'm working on this.

    [i]Corruption[/i]

    This is a block that can only be found in Oropolis. It [very quickly] turns grass, dirt, logs and leaves into corruption blocks. [Not so fast you can't outrun it don't worry] It does do 2 full hearts of damage to anything it touches and melt items, though...

    [i]Ruby Anvil[/i]

    Ruby anvils are made like this:

    XXX
    AXX
    AXX

    X = ruby item
    A = nothing

    They repair gold and iron tools to full strength, as long as you put an iron in too. Shapeless recipes. Armor coming soon.

    [i]Tiers[/i]

    Tiers are a WIP thing. They are colors upon putting your mouse on items [the name]

    Ruby = red
    Speedstone achievement = blue

    yes I know its a extremely small list, but its a difficult thing to do and is quite hard.


    [i]Misc[/i]
    1. Treemen are a possible mob for spawners to spawn.
    2. Firestone ingots and grenades can be found in dungeon chests as well.

    Well, that about sums my mod up for now. However the epicness increases as I get better and better at coding!

    [i][size="2"]Disclaimer: It is not recommended that you use things that are not recommended/not in this post. They could potentially damage your minecraft, or are buggy.

    Installation:

    1. Locate your minecraft.jar. Look at some other damn tutorial for how to do that.
    2. [Windows] Open your minecraft.jar with 7-zip or WinRAR. [MAC] Unarchive your minecraft.jar.
    3. Put the MegaMinecraft.zip in your mods folder located inside your .minecraft folder.
    4. Install ModLoader & Audiomod
    5. Install ModLoaderMP from Flan.
    6. Install MineForge by SpaceToad.
    7. Install ShockAh API by Shockah.
    8. DELETE THE META-INF FOLDER IN YOUR MINECRAFT.JAR!!!!!!!!!!!!!!!!!!!
    9. Go inside the 'Put in resources folder'
    10. Drag the folder 'mod' into your resources folder, found in your .minecraft fodler.
    11. Enjoy.

    Note: If you blackscreen, go into the modloader.txt in your .minecraft folder and post the contents in a comment so I can help you.

    Q: How can I support you?

    A: By leaving a comment! Posting a comment brings this to the front of the forums, so more people can find it! I am 100% open to suggestions for this mod, and I love coding it!

    Q: How can I best contact you?

    A: By comment, or, at #OmniCraft at http://esper.net.

    Q: Is my mod compatible?

    A: Very good chance!

    SPECIAL THANKS TO:

    DeathBanisher for designing some of the textures of the mod
    Olphraen for drawing the spritesheets and other miscellaneous things
    Orikiru for making moonstone armor textures.
    The skin makers for all the skins that use player model I found on the internet.

    COPYRIGHT:



    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - MattCactusRocks, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft http://www.minecraft.net/copyright.jsp
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.


    Now here. Enjoy the mod! Here is the download.
    CLIENT: Direct download

    Whats being worked on RIGHT NOW:

    All bugs[/size]

    Changelog:


    2.3:
    FIX: Many bugs...
    ADD: Ruby anvils
    ADD: Corruption block
    ADD: tiers
    ADD: New stuff with ShockAh API.
    FIX: Some textures changed.
    COMPATIBILITY: Now uses ShockAh API, too.

    2.2:
    FIX: Fixed the bugs with Oropolis.
    ADD: Oropolis dungeon.

    2.1:

    FIX: Removed Ghost because everyone hated it.
    ADD: Orpolis the dimension.
    ADD: Car texture.
    FIX: Many bugs.

    2.0.0:
    I'll edit this in later...

    1.9.2:
    FIX: Fixed moonstone boots.
    FIX: A typo in 1.9.1 changelog. [Irony]

    1.9.1:
    FIX: Fixed a typo in my code.

    1.9:
    ADD: Saphires
    ADD: Moonstone armor
    FIX: Alexandrite armor wasn't craftable...How did no one notice that!?!

    1.8:
    ADD: Turrets and turret packages
    FIX: Netherleaves now drop nothing so you can not use the glitch without cheating.
    FIX: The 'Warm and cozy' Achievement's description is fixed.

    1.7:
    ADD: Firestone armor
    ADD: Leeches
    ADD: Guards
    ADD: NetherTrees and a new achievement
    ADD: Now uses audiomod.

    1.6:
    ADD: New textures by DeathBanisher
    ADD: Watermelons and a new achievement
    ADD: Treemen
    ADD: Texture for ghosts
    ADD: Yetis

    1.5:
    ADD: Achievements.
    ADD: ZombiePigmenArchers
    ADD: healing potion
    ADD: Ghost

    1.4:
    ADD: Speedstone now makes you go fast if on it.
    ADD: Engazium ore and Omni Wand

    1.3.1:
    FIX: Fixed nether not working in SMP. This was both a client AND a server fix, so you'll have to re-download both.

    1.3:
    ADD: SMP support!

    1.2:
    FIX: Speedstone ore no longer break with 1 click
    ADD: Netherscythe can now break stone
    ADD: Hellbrick

    1.1:
    COMPATIBLITY: code cleanup on ore generation
    FIX: fixed a bug where firestone ore dropped tall grass [wtf?]
    ADD: added demon and netherscythe

    1.0: Intial release.

    [size="3"]
    SUPPORT THE MOD!

    Put this banner in your signature!



    [url=http://www.minecraftforum.net/topic/594048-173megaminecraft-mod-all-of-all-things-16/][img]http://img6.imageshack.us/img6/1734/omnicraft1.jpg[/img][/url]
    [/size]

    Want to join the coding team of Mega Minecraft? Well, check this out!

    If you can do GENERATION, you may join. Whats generation? Generation would be making a certain thing spawn, for example, a brick house. We are thinking about adding volcanoes to this mod, but none of us know how to code generation of multiple blocks [and make it good] If you want to join, apply with the following application:

    1. You know java, right?
    2. You can do generation, right?
    3. How experienced are you with java/minecraft code?
    4. This mod uses modloader. You are not allowed to edit base minecraft files. You agree?
    5. What timezone are you in?
    6. Will you abandon the mod anytime soon?

    RANDOM AD: Come join my server at 178.33.76.175 [MODS: Think about this. adf.ly is full of ads. I don't have an adf.ly link even up. Do I not deserve something for making this? If I used adf.ly there would be a potential dangerous ad.]http://www.minecraftforum.net/topic/468315-world-of-warpublicwelcome-to-allmcmmono-whitelistfactionspvpsteal173pve247bukkit/ thats the topic.

    I have a website for coding and stuff that will have beta releases on it. But I got warned for advertising before, so I'm gonna put the link in my signature.
    Posted in: Minecraft Mods
  • 1

    posted a message on Ebooks
    Dude just use adf.ly. If you seriously need the cash make a adf.ly link that links to an adf.ly link that links to a adfcraft link. 80% of surveys are viruses.
    Posted in: Tutorials
  • 1

    posted a message on [1.8.1][MineForge]Mega Minecraft[2.3] - NEW DIMENSION!
    Quote from Lasthero92

    big mod you got here. but it would BE VERY VERY AWESOME when you make an option what we want to add in the mod when we install it and what we want to throw away or just dont add. me personaly didnt want to add more armor or ingods and such things i want more unice things like a boggle that you can place near your fields and no mobs or animals will spawn nearby and kill your fild also that wheat can grow with a boggle nearby faster than normal;) just a quick idea :wink.gif:;):wink.gif:

    If you don't want the armor don't craft it. Since we use mineforge what you make is your option :0
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8.1][MineForge]Mega Minecraft[2.3] - NEW DIMENSION!
    Quote from Leestriter

    When will we see 1.8 compatibility?

    Soon!
    When philboy11 gets off his lazy ass and makes a custom blocks.png and items.png...
    Posted in: Minecraft Mods
  • 2

    posted a message on A minecraft website, just for coding!
    Minecraftforums is FANTASTIC. We all know that if we're here. I have 1,600+ posts for a reason. However, most of the minecraft population is not coders, so it can be a bit difficult for the ones who are!

    Now, I don't want to advertise, so I'll just cut to the chase. If you want to come to a coding website, where you don't actually have to be a coder, your more then welcome to come post the tutorials/read whats up so far, join us at http://minecraftcoders.forumotion.com

    This website is for coders, and for to-be coders. If we get lots of tutorials, a newbie could learn java just from them! [Well, minecraft java]

    See you there![I hope no one thinks this is advertising, but this doesn't have sections for coding tutorials, beta releases of mods, etc, does it?]

    This website is free and does not require a minecraftforum account to join.
    Posted in: Mods Discussion
  • 1

    posted a message on [1.8.1][MineForge]Mega Minecraft[2.3] - NEW DIMENSION!
    Quote from Chacuano

    Installed ScotTools API, but still get a crash report:
    03-sep-2011 0:31:24 ModLoader init
    FINA: ModLoader Beta 1.7.3 Initializing...
    03-sep-2011 0:31:24 ModLoader readFromModFolder
    MÁS FINA: Adding mods from /Users/Hector/Library/Application Support/minecraft/mods/OmniCraft
    03-sep-2011 0:31:24 ModLoader readFromModFolder
    MÁS FINA: Directory found.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/sunstoneore.png,30). 82 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/sunstoneblock.png,54). 81 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/speedore.png,76). 80 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/rubyore.png,77). 79 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/rubyblock.png,78). 78 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/firestoneore.png,85). 77 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/alexandriteore.png,100). 76 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/alexandriteblock.png,101). 75 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/speedBlock.png,111). 74 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/moonstoneore.png,125). 73 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/moonstoneblock.png,126). 72 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/hellbrick.png,127). 71 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/engaziumore.png,136). 70 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/amethystore.png,137). 69 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/melonfront.png,138). 68 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/melonside.png,139). 67 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/watermelon.png,141). 66 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/firestoneingot.png,38). 129 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteitem.png,46). 128 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritepickaxe.png,61). 127 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteshovel.png,62). 126 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteaxe.png,91). 125 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritehoe.png,101). 124 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritesword.png,102). 123 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritehelmet.png,105). 122 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritechestplate.png,106). 121 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteleggings.png,107). 120 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteboots.png,108). 119 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyitem.png,109). 118 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/darkstick.png,117). 117 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubypick.png,118). 116 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/bluestick.png,119). 115 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyshovel.png,120). 114 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyaxe.png,121). 113 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyhoe.png,122). 112 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubysword.png,123). 111 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyhelmet.png,124). 110 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubychestplate.png,125). 109 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyleggings.png,133). 108 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyboots.png,134). 107 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/speedslicer.png,137). 106 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/sunstoneitem.png,138). 105 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/moonstoneitem.png,139). 104 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/netherrod.png,140). 103 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/netherscythe.png,141). 102 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/engaziumomnitool.png,144). 101 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/bluepotion.png,145). 100 left.
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    MÁS FINA: addOverride(/gui/items.png,/MoreOre/amethyst.png,146). 99 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/watermelonslice.png,147). 98 left.
    03-sep-2011 0:31:24 ModLoader addMod
    FINA: Mod Loaded: "mod_MoreOre Enjoy MattCactusRocks' mod! 1.7.3" from mod_MoreOre.class
    03-sep-2011 0:31:24 ModLoader readFromModFolder
    MÁS FINA: Adding mods from /Users/Hector/Library/Application Support/minecraft/mods/OmniCraft.zip
    03-sep-2011 0:31:24 ModLoader readFromModFolder
    MÁS FINA: Zip found.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/sunstoneore.png,142). 65 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/sunstoneblock.png,143). 64 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/speedore.png,148). 63 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/rubyore.png,153). 62 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/rubyblock.png,154). 61 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/firestoneore.png,155). 60 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/alexandriteore.png,156). 59 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/alexandriteblock.png,157). 58 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/speedBlock.png,158). 57 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/moonstoneore.png,159). 56 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/moonstoneblock.png,166). 55 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/hellbrick.png,167). 54 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/engaziumore.png,168). 53 left.
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    MÁS FINA: addOverride(/terrain.png,/MoreOre/amethystore.png,169). 52 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/melonfront.png,170). 51 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/melonside.png,171). 50 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/MoreOre/watermelon.png,172). 49 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/firestoneingot.png,148). 97 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteitem.png,149). 96 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritepickaxe.png,150). 95 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteshovel.png,152). 94 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteaxe.png,153). 93 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritehoe.png,154). 92 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritesword.png,155). 91 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritehelmet.png,156). 90 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandritechestplate.png,157). 89 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteleggings.png,160). 88 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/alexandriteboots.png,161). 87 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyitem.png,162). 86 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/darkstick.png,163). 85 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubypick.png,164). 84 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/bluestick.png,165). 83 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyshovel.png,166). 82 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyaxe.png,168). 81 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyhoe.png,169). 80 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubysword.png,170). 79 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyhelmet.png,171). 78 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubychestplate.png,172). 77 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyleggings.png,173). 76 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/rubyboots.png,176). 75 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/speedslicer.png,177). 74 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/sunstoneitem.png,178). 73 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/moonstoneitem.png,179). 72 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/netherrod.png,180). 71 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/netherscythe.png,181). 70 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/engaziumomnitool.png,182). 69 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/bluepotion.png,183). 68 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/amethyst.png,184). 67 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/MoreOre/watermelonslice.png,185). 66 left.
    03-sep-2011 0:31:24 ModLoader addMod
    FINA: Mod Loaded: "mod_MoreOre Enjoy MattCactusRocks' mod! 1.7.3" from mod_MoreOre.class
    03-sep-2011 0:31:24 ModLoader readFromModFolder
    MÁS FINA: Adding mods from /Users/Hector/Library/Application Support/minecraft/mods/sppcommands
    03-sep-2011 0:31:24 ModLoader readFromModFolder
    MÁS FINA: Directory found.
    03-sep-2011 0:31:24 ModLoader readFromModFolder
    MÁS FINA: Adding mods from /Users/Hector/Library/Application Support/minecraft/mods/zombe
    03-sep-2011 0:31:24 ModLoader readFromModFolder
    MÁS FINA: Directory found.
    03-sep-2011 0:31:24 ModLoader readFromClassPath
    MÁS FINA: Adding mods from /Users/Hector/Library/Application Support/minecraft/bin/minecraft.jar
    03-sep-2011 0:31:24 ModLoader readFromClassPath
    MÁS FINA: Directory found.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/disruptor.png,186). 65 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/dollGrey.png,187). 64 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/dollRed.png,188). 63 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/dollYellow.png,189). 62 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/dollGreen.png,192). 61 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/dollBlue.png,193). 60 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/dollHorse.png,194). 59 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/dollOrange.png,195). 58 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/gui/items.png,/claymans/dollPurple.png,196). 57 left.
    03-sep-2011 0:31:24 ModLoader addMod
    FINA: Mod Loaded: "mod_ClayMan Beta 1.7.3" from mod_ClayMan.class
    03-sep-2011 0:31:24 ModLoader addMod
    FINA: Mod Loaded: "mod_SpawnerGUI Beta 1.7.3" from mod_SpawnerGUI.class
    03-sep-2011 0:31:24 ModLoader addMod
    FINA: Mod Loaded: "mod_TooManyItems 1.7.2 2011-07-01" from mod_TooManyItems.class
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/WirelessSprites/topOn.png,173). 48 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/WirelessSprites/topOff.png,174). 47 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/WirelessSprites/rxOn.png,175). 46 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/WirelessSprites/rxOff.png,182). 45 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/WirelessSprites/txOn.png,183). 44 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/WirelessSprites/txOff.png,184). 43 left.
    03-sep-2011 0:31:24 ModLoader addMod
    FINA: Mod Loaded: "WirelessRedstone 1.4" from mod_WirelessRedstone.class
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/guns/BoxTop.png,185). 42 left.
    03-sep-2011 0:31:24 ModLoader addOverride
    MÁS FINA: addOverride(/terrain.png,/guns/GermanBox.png,186). 41 left.
    03-sep-2011 0:31:24 ModLoader addMod
    FINA: Failed to load mod from "mod_WW2Guns.class"
    03-sep-2011 0:31:24 ModLoader addMod
    MÁS FINA: THROW
    java.lang.ExceptionInInitializerError
    at sun.misc.Unsafe.ensureClassInitialized(Native Method)
    at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(UnsafeFieldAccessorFactory.java:25)
    at sun.reflect.ReflectionFactory.newFieldAccessor(ReflectionFactory.java:122)
    at java.lang.reflect.Field.acquireFieldAccessor(Field.java:918)
    at java.lang.reflect.Field.getFieldAccessor(Field.java:899)
    at java.lang.reflect.Field.get(Field.java:358)
    at ModLoader.setupProperties(ModLoader.java:1583)
    at ModLoader.addMod(ModLoader.java:271)
    at ModLoader.readFromClassPath(ModLoader.java:1119)
    at ModLoader.init(ModLoader.java:812)
    at ModLoader.AddAllRenderers(ModLoader.java:183)
    at th.<init>(th.java:60)
    at th.<clinit>(th.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:318)
    at q.a(q.java:28)
    at net.minecraft.client.Minecraft.run(SourceFile:716)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.IllegalArgumentException: Slot 150 is already occupied by [email protected] when adding [email protected]
    at uu.<init>(SourceFile:244)
    at BlockWeaponBox.<init>(BlockWeaponBox.java:10)
    at mod_WW2Guns.<clinit>(mod_WW2Guns.java:150)
    ... 17 more
    03-sep-2011 0:31:34 ModLoader AddAllRenderers
    FINA: Initialized


    java.lang.ExceptionInInitializerError
    at sun.misc.Unsafe.ensureClassInitialized(Native Method)
    at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(UnsafeFieldAccessorFactory.java:25)
    at sun.reflect.ReflectionFactory.newFieldAccessor(ReflectionFactory.java:122)
    at java.lang.reflect.Field.acquireFieldAccessor(Field.java:918)
    at java.lang.reflect.Field.getFieldAccessor(Field.java:899)
    at java.lang.reflect.Field.get(Field.java:358)
    at ModLoader.setupProperties(ModLoader.java:1583)
    at ModLoader.addMod(ModLoader.java:271)
    at ModLoader.readFromClassPath(ModLoader.java:1119)
    at ModLoader.init(ModLoader.java:812)
    at ModLoader.AddAllRenderers(ModLoader.java:183)
    at th.<init>(th.java:60)
    at th.<clinit>(th.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:318)
    at q.a(q.java:28)
    at net.minecraft.client.Minecraft.run(SourceFile:716)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.IllegalArgumentException: Slot 150 is already occupied by [email protected] when adding [email protected]
    at uu.<init>(SourceFile:244)
    at BlockWeaponBox.<init>(BlockWeaponBox.java:10)
    at mod_WW2Guns.<clinit>(mod_WW2Guns.java:150)
    ... 17 more
    03-sep-2011 0:31:34 ModLoader AddAllRenderers
    FINA: Initialized
    Try getting ShaRose's ID resolver, because WW2 guns mod seem to conflict with my mod, via ID conflict.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8.1][MineForge]Mega Minecraft[2.3] - NEW DIMENSION!
    Quote from Leestriter

    I just play-tested the speedstone (Cheated a bit, sorry, but it was for science!) and really enjoyed experimenting with it. It'd be cool if you could add a block that would bounce entities off (may be impossible, if so that's alright) so I could just make a pit of things moving about or a long complicated path. Also, if there were perhaps boots that made you immune to the speedstone yourself, that'd be a possibility. I don't know exactly what type of thing you're looking for, I want to help with the mod but right now all I can really offer are ideas.

    Unfortunately, I don't know how. However, the new coding person might. You never know.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.3]Melons - Melons by themselves, from the OmniCraft mod
    [center]I decided to topic switch instead of post a new topic about watermelons...[/center]



    [/center][This picture has stuff from the unreleased version of OmniCraft o:[/center]

    You can build a house with it, break it and get watermelon slices that heal 5 hearts, and yeah. They generate naturally, like pumpkins. I know this is an incredibly pathetic thread, but thats all there is. Oh yeah, you can also craft a watermelon block back like this:

    XX
    XX

    X = watermelon slices

    Enjoy the mod.....

    If you came here looking for OmniCraft, http://www.minecraftforum.net/topic/594048-173omnicraft-mod-all-of-all-things/

    There is no more info, thats all there is. Sorry.

    http://dl.dropbox.com/u/27738564/Melons.zip <-- the dl
    Posted in: Minecraft Mods
  • 16

    posted a message on [1.7.3]FunnyDeath 1.1 - Ghast Invasion 1.1 SMP! - MORE ORES 0.2!!! And more!
    [center] Hello Welcome to my mod page. Please post a comment, and enjoy the mods. Please go easy on me, I'm only 10 years old. 99% chance you came here because I put aether in the title. This does not add aether in any way. I put that there so you'd come here and there is no rule against that. Now that you came here, you may as well look at my mods. [/center]




    [center]FunnyDeath[/center]




    [center]Hello. How many times have you seen GAME OVER and that annoying score button. Well rage no more! This mod is what you need. This isn't a big mod, but I like it. It is very compatible. Unless your mod modifies dying, this will work perfectly well.[/center][center]

    --------------------------------------------------------------------------------------
    FEATURES:

    the stupid score thing.
    Changes Respawn name.
    Changes Exit to Title Screen name.
    Changes Game Over name.
    Works in smp!

    --------------------------------------------------------------------------------------



    --------------------------------------------------------------------------------------
    DOWNLOAD:

    http://dl.dropbox.com/u/27738564/FunnyDeath.zip

    --------------------------------------------------------------------------------------

    TO DO LIST:

    Maybe change the quick Respawning... while it spawns you back at your spawn point.
    Instead of just removing score, possibly change it to something completely different?
    Leave suggestions of what it should be in the comments!

    --------------------------------------------------------------------------------------

    SUPPORT:

    If you want to support me, click the little green button in the bottom right corner of this post :biggrin.gif: It takes like 1 second and doesn't even refresh your screen. But what I would REALLY like is if you could post some comments. This took me a while and It would be nice if you showed some support by commenting, which will bump this thread :smile.gif: As well, this took HOURS to make. If you want to support me, you could leave a donation :smile.gif: As a little bonus, if you donate, I'll tell you what mods I'm planning on, and maybe let you be beta testers :smile.gif:
    --------------------------------------------------------------------------------------

    This does not require, but works perfectly well, with modloader.

    --------------------------------------------------------------------------------------[/center]


    [center]Ghast invasion[/center]

    [center]The ghasts have invaded the Minecraft world. Now its up to you to stop it.



    --------------------------------------------------------------------------------------

    FEATURES:

    Ghasts spawn in the day in normal world.
    They are not friendly.
    SMP support.
    Client doesn't have to get the mod for SMP.

    --------------------------------------------------------------------------------------



    --------------------------------------------------------------------------------------

    DOWNLOAD:

    SSP: http://dl.dropbox.com/u/27738564/GhastInvasionclient.zip
    SMP: http://dl.dropbox.com/u/27738564/GhastInvasionServer.zip

    --------------------------------------------------------------------------------------

    TO DO LIST:

    Leave suggestions!

    -------------------------------------------------------------------------------------

    SUPPORT:

    If you want to support me, click the little green button in the bottom right corner of this post :biggrin.gif: It takes like 1 second and doesn't even refresh your screen. But what I would REALLY like is if you could post some comments. This took me a while and It would be nice if you showed some support by commenting, which will bump this thread :smile.gif: As well, this took HOURS to make. If you want to support me, you could leave a donation :smile.gif: As a little bonus, if you donate, I'll tell you what mods I'm planning on, and maybe let you be beta testers :smile.gif:

    -------------------------------------------------------------------------------------

    Doesn't require but works with ModLoader.

    -------------------------------------------------------------------------------------

    FUN FACT: These things spawn in the SkyLands as well, if you have that mod.
    [/center]


    [center]Building Blocks[/center]

    [center]Ever wanted to build that EPIC building, but you just didn't have a block that would look right? Ever wanted to have something epic, but you just needed something to look good, but you couldn't retexture something because it was used elsewhere? Well fear no more! Building blocks are here! This should be INCREDIBLY compatible as it uses NO minecraft .class files and uses ID 211 and 212, which are IDs I rarely see used.

    -------------------------------------------------------------------------------------

    FEATURES:

    Breaks in 1 click.
    Drops nothing.
    Easily made.
    Customizable to look epic.
    2 blocks.

    -------------------------------------------------------------------------------------

    The building block is MADE to be textured. By default, it is not much of a texture.





    Feel free to share your re-textures.

    -------------------------------------------------------------------------------------

    DOWNLOAD:

    http://dl.dropbox.com/u/27738564/Buildingblocks.zip

    -------------------------------------------------------------------------------------

    TO DO LIST:

    Add more buildingblocks.
    Make it made with 1 dirt.
    SMP support.
    Make a Builder mob that drops buildingblocks.

    -------------------------------------------------------------------------------------

    SUPPORT:

    If you want to support me, click the little green button in the bottom right corner of this post :biggrin.gif: It takes like 1 second and doesn't even refresh your screen. But what I would REALLY like is if you could post some comments. This took me a while and It would be nice if you showed some support by commenting, which will bump this thread :smile.gif: As well, this took HOURS to make. If you want to support me, you could leave a donation :smile.gif: As a little bonus, if you donate, I'll tell you what mods I'm planning on, and maybe let you be beta testers :smile.gif:

    -------------------------------------------------------------------------------------

    REQUIRES modloader!

    -------------------------------------------------------------------------------------

    [center]InfiRedstone

    Sup redstone technicians. Ever want to make a longggg circuit, but it would take FOREVER to set up all the redstone torches? Well fear no more! Warning: This modifies the redstone's .class file. While most redstone mods add new files, mods that modify how redstone works will probably be incompatible.

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    Features:

    Powered redstone never turns off, even if the source goes away.
    With this mod, powered redstone ACTS as a source, so your currents never end.

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    DOWNLOAD:

    http://dl.dropbox.com/u/27738564/InfiRedstone.zip

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    TO DO LIST:

    None.

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    SUPPORT:

    If you want to support me, click the little green button in the bottom right corner of this post :biggrin.gif: It takes like 1 second and doesn't even refresh your screen. But what I would REALLY like is if you could post some comments. This took me a while and It would be nice if you showed some support by commenting, which will bump this thread :smile.gif: As well, this took HOURS to make. If you want to support me, you could leave a donation :smile.gif: As a little bonus, if you donate, I'll tell you what mods I'm planning on, and maybe let you be beta testers :smile.gif:

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    Doesn't require but works with modloader.
    [/center]

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    And now...the moment you've been waiting for..

    [center]OMNICRAFT[/center]

    This is my REAL mod so it has a new thread.

    http://www.minecraftforum.net/topic/577075-173moreores-v1-moonstone-sunstone-ruby-and-more/

    PLEASE POST COMMENTS SO I KNOW WHAT TO MAKE NEXT!

    [/center]

    http://creativecommons.org/licenses/by-nc/3.0/legalcode

    YES I KNOW THATS PROBABLY NOT WHAT I'M SUPPOSED TO PUT HERE BUT I JUST READ THAT A MOD MIGHT TAKE THIS DOWN IF I DON'T HAVE A LICENSE SO I'M PANICING YES PANICING SO HERE YOU SEE I'M TRYING DAMNIT[/center]
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.8.1] Fullscreen Button! If your F11 button is broken this will be useful!
    Guys this is helpful for the computers that don't have an F11 button/it doesn't work. Like on my labtop, F11 does nothing while play mc. But On my desktop it does. Good job.
    Posted in: Minecraft Mods
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