AMAZING MOD MAN I LOVE IT!!!! SERIOUSLY its great mabye a good add on would be nether tnt makes a huge hole and gets fire everywhere made in the same way as normal tnt but where sand is souls sand and blocks of tnt not gunpowder still a GREAT MOD THOUGH AAAAAAAAAHHHHHH CAPS LOCK RAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Maybe someday. I almost pissed myself when I saw your avatar and thought you were kingbdogz for a second. Lol.
I think it'd be cool if they attacked other mobs, a bit like a real hungry animal. If they could somehow kill things to multiply that'd be pretty cool.
One random idea is some sort of mob combiner? Either make it so like wool represents sheep, etc, or hide some sort of secretly spawned block that is supposed to hold the data, and you combine mobs. Just to make a few crazy mob things, or your own creeper wolf, etc.
Haha! Maybe! I could use the same texture and damage values to not use IDs and sprites. Good idea!
Yes, we have some textures that are pretty good...and some I made in paint.
Things get replaced over time. Try to enjoy the mod anyways :tongue.gif: If you scroll down a bit on the first page you can find philboy11's alt textures for some things.
Also, since lots of people seem to be liking this thread right now, anyone got suggestions?
i have a suggestion.
make some cool tool that does cool things for example.
make a sword what is expensive to make, but kills all around a area or something like that.
people love that special abilities.
Looks cool.This is what more mods should be like-not just a huge bunch of overcomplicated things relating to a single theme(like trains or industrial stuff or nuclear technology),but like something that would come with an update:an expansion to minecraft,adding a broad range of new content.
Yes! In my opinion, super complicated things like industrialcraft [not saying I don't like it] don't seem very minecrafty/newb friendly.
Black screen issue :sad.gif:
Mods installed: Better than Wolves, Buildcraft, Redpower
Sep 5, 2011 3:05:26 PM ModLoader init
FINE: ModLoader Beta 1.7.3 Initializing...
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.1.1.zip
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftCore 2.1.1" from mod_BuildCraftCore.class
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.1.1.zip
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.1.1" from mod_BuildCraftBuilders.class
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.1.1.zip
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.1.1" from mod_BuildCraftEnergy.class
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.1.1.zip
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftFactory 2.1.1" from mod_BuildCraftFactory.class
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.1.1.zip
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:27 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftTransport 2.1.1" from mod_BuildCraftTransport.class
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\MegaMinecraft.zip
Sep 5, 2011 3:05:27 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:27 PM ModLoader addMod
FINE: Failed to load mod from "mod_MoreOre.class"
Sep 5, 2011 3:05:27 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: LToolMaterial;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1578)
at ModLoader.addMod(ModLoader.java:271)
at ModLoader.readFromModFolder(ModLoader.java:1169)
at ModLoader.init(ModLoader.java:811)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ToolMaterial
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\RedPowerArray-1.7.1.zip
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: ArrayID set to 125
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerArray 1.7.1" from mod_RedPowerArray.class
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\RedPowerCore-1.7.1.zip
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerCore 1.7.1" from mod_RedPowerCore.class
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\RedPowerLighting-1.7.1.zip
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: LampOnID set to 120
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: LampOffID set to 121
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerLighting 1.7.1" from mod_RedPowerLighting.class
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\RedPowerLogic-1.7.1.zip
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: LogicID set to 116
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: IRPartsID set to 1004
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: ScrewdriverID set to 1006
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: EnableSounds set to true
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerLogic 1.7.1" from mod_RedPowerLogic.class
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\RedPowerWiring-1.7.1.zip
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Zip found.
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: WiringID set to 117
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: RPPartsID set to 1005
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: IronHandsawID set to 1013
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: DiamondHandsawID set to 1014
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: AlternateRecipe set to false
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerWiring 1.7.1" from mod_RedPowerWiring.class
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\sppcommands
Sep 5, 2011 3:05:37 PM ModLoader readFromModFolder
FINER: Directory found.
Sep 5, 2011 3:05:37 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\bin\minecraft.jar
Sep 5, 2011 3:05:37 PM ModLoader readFromClassPath
FINER: Zip found.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/disruptor.png,38). 129 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/dollGrey.png,46). 128 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/dollRed.png,61). 127 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/dollYellow.png,62). 126 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/dollGreen.png,91). 125 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/dollBlue.png,101). 124 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/dollHorse.png,102). 123 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/dollOrange.png,105). 122 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/claymans/dollPurple.png,106). 121 left.
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_ClayMan Beta 1.7.3" from mod_ClayMan.class
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_FCBetterThanWolves 2.93" from mod_FCBetterThanWolves.class
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_treecapitator 1.7.3-DaftPVF" from mod_treecapitator.class
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_webGeneration 1.7.3-DaftPVF" from mod_webGeneration.class
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/terrain.png,Zeppelin/front.png,30). 82 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/terrain.png,Zeppelin/back.png,54). 81 left.
Sep 5, 2011 3:05:37 PM ModLoader addOverride
FINER: addOverride(/terrain.png,Zeppelin/top.png,76). 80 left.
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_Zeppelin 1.7.3.0.9" from mod_Zeppelin.class
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: chanceOfOneInChunk set to 2000
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: elementalCreepers set to false
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: slimeBoots set to false
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: crystalWing set to false
Sep 5, 2011 3:05:37 PM ModLoader setupProperties
FINER: moreHealth set to false
Sep 5, 2011 3:05:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_floatingRuins 1.7.3-DaftPVF" from mod_floatingRuins.class
Sep 5, 2011 3:05:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_InvTweaks 1.30 (1.7.3)" from mod_InvTweaks.class
Sep 5, 2011 3:05:38 PM ModLoaderMp Log
FINE: ModLoaderMP Beta 1.7.3 unofficial Initialized
Sep 5, 2011 3:05:38 PM ModLoader AddAllRenderers
FINE: Initialized
Sadly, this mod does not yet support MineForge, and MineForge is incompatible with ScotTools API, except the MineForge version. If I knew how to use MineForge I'd use it in a heart beat.
hey ive been running through the world for awhile after i installed the updated version and i have yet to run into leeches or guards :/ im using other mods that have other mobs and such could that be why? or am i just getting really unlucky?
You are unlucky, however, in 1.7, mob rates were a bit broken. 1.8 fixes this, so don't worry.
I think leech should drop blood, okay sometimes fish... and nether tree should fire-proof, you know because it lives in nether :smile.gif:
leech stuck when leeching player blood XD and because there are demons and ghost there should be item that can purge them. When purged they drop unique items
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Maybe someday.
I almost pissed myself when I saw your avatar and thought you were kingbdogz for a second. Lol.
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Okay okay, this is the last time :smile.gif:
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Haha! Maybe! I could use the same texture and damage values to not use IDs and sprites. Good idea!
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Things get replaced over time. Try to enjoy the mod anyways :tongue.gif: If you scroll down a bit on the first page you can find philboy11's alt textures for some things.
Also, since lots of people seem to be liking this thread right now, anyone got suggestions?
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Um, if you've seen the hundred posts I've made about 'Anyone got requests?' you know I do :tongue.gif:
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Not sure how to do that, but I'll look into it!
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Yes! In my opinion, super complicated things like industrialcraft [not saying I don't like it] don't seem very minecrafty/newb friendly.
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Sadly, this mod does not yet support MineForge, and MineForge is incompatible with ScotTools API, except the MineForge version. If I knew how to use MineForge I'd use it in a heart beat.
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You are unlucky, however, in 1.7, mob rates were a bit broken. 1.8 fixes this, so don't worry.
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Oh and btw nethertrees are flameproof.
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