-Minecraft IGN: Gr8_Maniac
-Skype name (Optional, for server OOC chat): Don't have one
-Do you have any prior roleplay-related experience, if so could you give an example? About 3 years worth on several servers: Camelot, Erecia, Arithia, and a couple others
-Define Power-gaming in your own words: Giving your character unrealistic attributes or reactions to turn battles your way even though it is completely un-like your character or by simply not giving your opponent an option to react an example being:
Person 1 swings axe at person 2 and says "/me swings axe cutting person 2 completely in half"
-Define Meta-gaming in your own words:
Using OOC as a way of gathering information in game. Giving your character an edge by basically being omnipotence
-Define Role-Playing in your own words:
taking on a role of a character or person and acting out how that character would be in real-life or fantasy in this case
-Character name: Adolar Reimar
-Character race: Human
-Character gender: Male
-Character age: 38
-Character Occupation (optional,
note you still must talk to the lord about loaning or purchasing any
stall/shop for your character if he/she would have one. This more or
less helps us to better understand your characters starting skill set): A tool smith aspiring to become a master blacksmith capable of making tools and weapons and armor alike
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
5'9 average man with blue eyes, short brown hair, kept rather tidy as a left over from his soldiering days, and a short well kept beard around his cheeks and mouth. Nothing special or very unique about him. Not over weight, not under weight, however physically fit from his life as a soldier. An average man living an average life. He wears his gloves everywhere as they are the blacksmith keepsake of his family.
He can commonly be found wearing modest attire tending more towards the color blue. He will also hardly be seen without his apron as smithing can be a very dirty and tedious job. He also has a brown leather sash he wears to store simple stuff and coins in as it is much much harder to pickpocket a sash (since it is around your body).
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Adolar is a very reserved individual preferring to stay out of other's business unless it directly relates to him or his political beliefs. When it comes to those two things he can become very vocal and defend his beliefs and personal interests to the last breath in his body.
Adolar does not support the concept of living among other species especially the greenskins as he believes that no animal that commits genocide on humans should ever have equality and be able to walk amongst humans.He does not think they themselves should be killed off however he does believe that they should not live and work around humans.
-Character biography (At least three paragraphs describing your character's history and experiences):
Adolar grew up in turbulent times, where the Pact War greatly impacted every
facet of life. His ancestors had traditionally lived outside of Falkvard,
being blacksmiths from generation to generation. However, the impending
threat of the Pact meant such a life would have to be abandoned, and so
his father’s father deemed it best to leave the tranquil life of
peaceful village smithing when he was still a young man, heading to
Falkvard to assist in the war effort. However, once Falkvard fell Adolar's grandfather evacuated the family to Barkamsted to continue fighting while keeping the family in safety. Likewise his son, Adolar’s
father, would do the same, fighting the Pact until the day he died upon
the battlefield. His father's death was traumatic as all deaths are among family however, Adolar knew his father had died serving and was honored to be his son. He fought against the Pact just as his grandfather and father before him did,
training and fighting in the use of spears and similar weapons until the
ending of the war with the new threat of the demonic incursion forcing
the opposing sides to make peace for survival’s sake.
He understood why this was done, perhaps it was necessary. But it was
dishonorable nevertheless. Untold numbers had fallen, from the
frontiers to Falkvard itself, generations had fought and bled for their
descendents to only side with their enemies. With the war over, greenskins and humans began walking around as allies in the army he couldn’t take it, and
the first chance he was allowed he left the life of soldiering behind.
Spending a few years in Barkamsted making end’s meet with odd jobs
wherever he could find them, he eventually made the choice to try and
take up smithing, as his forefathers did. Though it wasn’t easy, he was
able to save enough money to purchase the necessary materials and made a
deal with a local, established smith. He would be allowed to use his
smithy for training purposes under the condition he kept the place
looking just as well and organized as before, with all the tools where
they need to be by the end of each session. And so he did this for a
small bit of time.
Now, however, he has realized he must move on and get his own smithy set up
to truly get anywhere and make enough coin to purchase better
materials, to truly try and become a master of his craft. He’s gotten
word of a man looking for a smith, who no longer lives in the cities.
Quite the bonus, really, he can’t stand Falkvard or Barkamsted anymore,
for allowing greenskins to walk among the place is something that no man
should tolerate. And so now he sets out, leaving behind the safe city life
of doing the same thing, day in and day out, so that he may not only
master his craft, but honor his ancestors through his actions and faith
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of
people around you, still gathering their items as they prepare to shut
down their many stands. Suddenly you feel a gentle lifting of your coin
purse as a child graces you and soon after they take off sprinting. You
have been robbed.
Adolar would most likely be in the market either buying or selling materials for or from his smithy. And if he were looking to buy it would be especially important that he have his money with. Although no matter the circumstance Adolar would run after the child to retrieve his stolen money. However, because he is a reserved individual not looking to make a scene nothing much more than quick slap on the face and a scolding would come to the child once he had caught up and retrieved his money.
You’re heading back to the city through the woods when you hear a
whining coming from nearby. Upon further investigation you come across a
grey-coloured wolf that appears to have its leg caught in a bear trap.
Around it is three smaller lumps of fur, obviously puppies belonging to
the trapped mother. Without help, they’ll all die, but wolf skins are
quite valuable too, not to mention that the nearby farms suffer quite a
bit from the wolf population.
Adolar would quickly kill the wolf knowing that the belt could add immense value to one of his swords as a handle cloth or even the exterior of a sheath. Although the enticement of quick money is great Adolar would still remain humane killing the wolf as quickly and painlessly as possible. After he is done skinning it he would take the skin and leave the pups to fend on their own as they were too small to be of any value. He then leaves to take the skin back to his smithy to treat it and prepare it for work.
Notes for clarification:
Adolar himself has never lived in Falkvard neither did his father however, his grandfather and ancestors before him did which is why it is mentioned in the beginning.