Hello, I have a request for a (hopefully) simple mod. A mod that replaces/changes world gen spawners with new ones that pop/explode (breaking in the process) with a configurable amount of mobs that the spawner had in it when you get close enough. (Similar to Quark's Monster Boxes)
Ideally these trap spawners would be unbreakable, so you can't just run in and mine it with a really good pickaxe to cheese it. I believe a spawner like this would make dungeon-heavy modpacks that rely heavily on spawners much more enjoyable.
An optional feature could be mobs spawning from said trap spawners come with names, so that they don't despawn by the player activating the spawner then running away.
That's it for the most part. It was one of the few things in my play throughs that always bothered me, being able to cheese dungeons by quickly breaking spawners, especially ones that have some really good loot. I've gotten a few mods that make it to where the spawner is unbreakable, only breaking after a certain amount of mobs have spawned from it, but it's not ideal. Hopefully someone will pick this up!
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Herobrine is not real
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Your thread has been unmarked as spam.
Please report your post in the future if you believe it has been wrongly marked as spam instead of creating a new thread about said issue.
https://www.minecraftforum.net/forums/forums/forum-discussion-info/2734556-what-to-do-if-your-thread-or-post-has-been-marked
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You'd need to recompile the entire mod with your modified java models.
Of course assuming the exported java model files don't need modifying - which they probably do.
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This is not an easy task because of how Minecraft's lighting engine works. A few mods in the past have accomplished colored lighting, but with either horrendous performance or major lighting bugs.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/1445251-1-7-10-beta-wip-colored-light-progress-and
https://www.curseforge.com/minecraft/mc-mods/albedo
https://www.curseforge.com/minecraft/mc-mods/colored-lights-fabric
https://www.curseforge.com/minecraft/mc-mods/colored-lux
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Remove flywheel - this is a client-only mod
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You need to use Java 17 instead of Java 20.
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You'll need to decode them using the .minecraft/assets/indexes/<version>.json file.
Take the hash, then the first 2 characters of it, and that's your folder. Then the hash is the actual file.
Example:
File: icons/icon_16x16.png
Hash: bdf48ef6b5d0d23bbb02e17d04865216179f510a
Actual file: .minecraft/assets/bd/bdf48ef6b5d0d23bbb02e17d04865216179f510a
It can be directly renamed to the given file name and still work.
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Sponge does not support Bukkit plugins. They have their own custom plugin framework. This is why GeyserMC has a dedicated Sponge download.
You cannot run the SpongeForge jar directly. It must be installed as a regular Minecraft Forge mod.
https://docs.spongepowered.org/stable/en/server/getting-started/implementations/spongeforge.html#installing-spongeforge
If you do not wish to install Minecraft Forge, use SpongeVanilla instead.
https://docs.spongepowered.org/stable/en/server/getting-started/implementations/spongevanilla.html#id1
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Change GUI Scale from 1 to 2 or higher
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What does the log look like?
Is it still complaining about pack.mcmeta not being found?