You have to view your profile (click your username in the very top right corner of the webpage), then click "Threads" which will show a list of the threads created by you.
There's a live streamer who uses a python script to read the player position data from the level.dat file as it's updated and then display it live on the stream output, so it might be possible to extract the player health and output it to something that can then control the lights.
Very inefficient use case, in my opinion, because you'll be hammering the (I/O) disk storage and potentially the CPU by constantly requesting reads.
Which still leaves the points of publicity and being able to track one's usage.
AFAIK I've never uploaded any image to the site, but memory going back 7 years may be less than perfect.
(Depending on circumstances [one's usual image host being 505 as example] I can see occassional reason to upload images directly despite there being good reason to host them exteriorly as a general rule.)
An argument can also be made that the site choosing to retain an image after it has been deleted by the poster ought be charged against the site rather than the poster who has (at least as far as they are concerned) removed the image.
Regular purging of the retained material would also be beneficial. It seems unlikely that posts deleted more than a few months previously would be worth retaining — particularly if storage is considered a significant expense.
At minimum, letting posters know about this lifetime limit upfront would be better PR than having them hit it unawares.
(Being able to see their usage would provide further gentle nudges to move tyro posters to external hosting.)
If you notice, a lot of services will actually state that they retain your (deleted) data for "legal reasons" even after deleting. Whether or not it's held for those specific reasons or not is up for debate and not part of the discussion.
While I've seen the archival problem in the past for certain image services (ex: Photobucket), there is some merit in it, while there also exists not much merit.
For reference, I am specifically talking about "hotlinking", which can be a problem for forums in general.
I would think you'd need to implement some sort of global handler for each player, if it's a server mod. Assuming so, you'd need to parse the information, then pipe it to an external API.
Unfortunately, this is where the idea will probably die.
The problem I foresee happening, is that you'll have no (easy) way of communicating with the lighting software, from the Java side.
Alrighty, I messed with my device more and got it to a point that I felt comfortable connecting it to the internet and so I have now. However, I am still getting the 2 failures. Additionally now I am getting a message that reads:
Alrighty, after further research, I realize the version I have copied is 64 bit, which is why my version isn't running on my machine. I have also discovered 32 bit is no longer supported. How do I obtain the 32 bit files?
If you look in it, you'll see a section for natives. What you want to download is the native ending with "-32", denoting for 32-bit systems. If it doesn't end with "-32" or "-64", then it's a universal native and can be used on both. Use common sense here.
Otherwise if you're familiar with using command prompt and have Java 17 installed, you can use my program to download the files.
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I will be releasing a new version in the upcoming weeks once I've refined the process and code, and test multiple versions for any regressions.
It will include bug fixes and support the (non-Gradle) versions of Forge for 1.6.4 (965 and 1345, maybe lower versions as well).
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You have to view your profile (click your username in the very top right corner of the webpage), then click "Threads" which will show a list of the threads created by you.
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There have been past occurrences that modders have implemented a "ban" feature by forcefully crashing the game (see mDiyo and GregTech fiasco).
Whether or not it is "legal", per se, is up for debate.
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Actually, I just found that Aurora-RGB already has support for Minecraft.
https://www.project-aurora.com/
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Very inefficient use case, in my opinion, because you'll be hammering the (I/O) disk storage and potentially the CPU by constantly requesting reads.
What RGB software are you using, OP?
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If you notice, a lot of services will actually state that they retain your (deleted) data for "legal reasons" even after deleting. Whether or not it's held for those specific reasons or not is up for debate and not part of the discussion.
While I've seen the archival problem in the past for certain image services (ex: Photobucket), there is some merit in it, while there also exists not much merit.
For reference, I am specifically talking about "hotlinking", which can be a problem for forums in general.
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Interesting mod concept!
I would think you'd need to implement some sort of global handler for each player, if it's a server mod. Assuming so, you'd need to parse the information, then pipe it to an external API.
Unfortunately, this is where the idea will probably die.
The problem I foresee happening, is that you'll have no (easy) way of communicating with the lighting software, from the Java side.
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Mods need to be a zip or jar file.
Do not extract to a folder.
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Newer versions of Minecraft (I think 1.8?) introduced a feature that allows it to stream directly to Twitch.
This is the JSON file for 1.8.8
If you look in it, you'll see a section for natives. What you want to download is the native ending with "-32", denoting for 32-bit systems. If it doesn't end with "-32" or "-64", then it's a universal native and can be used on both. Use common sense here.
Otherwise if you're familiar with using command prompt and have Java 17 installed, you can use my program to download the files.
https://github.com/master801/MCP-Resource-Downloader/releases/tag/1.2-Necro
I will not be providing support if you do not understand how to use command prompt.
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Contact support.
https://www.minecraftforum.net/meta/support
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I have updated the program a LONG time ago.
Adds more compatibility with older versions, and specifically with older Forge versions.
Thanks to "Yslohr" for kicking me in gear for Forge installs.
https://github.com/master801/MCP-Resource-Downloader/releases/tag/1.2-Necro
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Remove the armoursworkshop mod
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Remove fusion
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Cracked launchers are not supported.
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Download the API jar (if there is one - otherwise you'll have to make one yourself), then add it to your Gradle build script's dependencies.