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    posted a message on Why I believe Minecraft needs a serious change

    What most of you on the side that doesn't enjoy combat recognise, is that the game has gotten easier, like it or not.

    As another member on this discussion said, the player keeps getting stronger but the challenges don't. Take for example update aquatic. Before it the only sources of ores were rare chests (village, mineshaft, stronghold, mansion, or spawner) or mining, and the occasional mob drop. And after it, we have extremely easy access to diamonds through shipwrecks, and treasure maps.

    This isn't the sole example. 1.16 added bartering and that makes grinding for pearls extremely easy now.


    People might argue that there is nothing wrong with the game becoming easier, but I wish to reply. With every single buff to the player side, the subsequent ones become less felt. Take archeology for example. What's so great about finding an emerald block when you can trade for it, or find a chest with a considerable amount of emeralds, through swimming in the ocean.


    I believe mojang is already taking steps to fix this though. They added the warden, which will be a match for even the most equipped adventurer. My belief is that now when mojang added a lot of atmosphere into the world, they will now start introducing multiple sources of challenge.


    If I was to give feedback, I wouldn't ask them to make an entirely new game mode. I'd rather add a difficulty between easy and medium that has the same stats as medium, then change medium difficulty to hard, and change hard into something even more difficult, designed to constantly keep players on their toes. Imagine a zombie that can 4-shot a naked player.

    Posted in: Discussion
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