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    posted a message on Boats Evolved; bigger, modular boats

    I've been away from the forums for a while, and even haven't been playing Minecraft recently, due to time and unforeseen occurrence. (Family issues to deal with, but I won't clog up the thread by going off-topic. Does my sister having a painful condition and saying she wants to die count as off-topic? Um, yeah; but only a bit, maybe...) Well, I'm hoping to get back into the swing of things in the near future.

    So I'm thinking about what aspect to start with, if I could release a mod. Here are some thoughts, more or less orderly, starting with a bare-bones mod that contains the crafting recipes for the components of a boat-builder's yard or shipyard. (I imagine the follow-up thoughts would suggest what these recipes would be.)
    • A better storehouse for materials. Something that goes beyond the vanilla double-block storage chests? I'm thinking something that holds maybe twice as many stacks of items.
    • A number of bookshelves of collected shipbuilding practices. It might allow "better" or "improved" stats for the ships created.
    • A shipbuilder's planning or drafting table; similar to a crafting or enchanting table but only for making blueprints. This would be for creating the blueprints used for building and fitting the ships.
    • A shipyard or dock which is used to build the ships, possibly using aforementioned hired labor (I'm guessing, non-union, so use and abuse them at will, Captain!).
    • A friendly mob (hirable?) that can be found all over the world but only function as dock-workers and shipwright's assistants. (Similar to Little Maid Mobs but will only work at your shipyard and might be hired away by multiplayer opponents; offer them the "Tools of the Trade" and they're yours, though somehow I don't think they'd take kindly to offers of sugar *wink*....).
    • Another friendly or neutral mob that might also be found all over the world (but more likely to be within a certain range of built shipyards and stuff) which could be the hirable "sailors" for your completed
    • A semi-friendly mob (optional: friendly, unfriendly, or neutral) which is a "pirate", roaming the coastlines looking for a ship to steal...
    • Recipes for the ship components. I would like to break this into at least three types: recipes for hull and outer plating; recipes for the ship internals (often unseen, esp. in bigger ships); and recipes for functional additions to the ships (the above-decks gear, weapons, etc.).
    • Recipes for the blueprints which will use the above components. Only half the components are consumed at this phase (a cost of doing business, or wasted due to "prototyping") but the rest are returned to storage; a baseline blueprint is created and added to the user's "catalog" (not sure if desired that they can be sold or traded to others?). Blueprints are "enhanced" by taking the base blueprint and adding further components to increase the stats just slightly (at some point each line of blueprints will be maxed out for that design).
    • Recipes for the ships' equippable objects (did someone say CANNON? No? Okay, guess not... Haha, gotcha... :tnt: :SSSS: ... :Water: :Water: :Water: :|): <_< ).
    • Recipes for the ships, using the aforementioned blueprints and components.
    • And almost finally, the logic that defines them working together as one module.
    Oh boy, the forethought that goes into planning and developing a mod; it's not quite overwhelming but definitely not a simple thing. I'm probably forgetting one or two things here and there, and I'll be back to it as soon as things get settled here, but further discussion should help with this list.

    I like everything about that mod except the sailor mob, but if you take the core components of this idea and make it into a mod, I could really careless whether a sailor mob was or was not added.
    Posted in: Suggestions
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    posted a message on Boats Evolved; bigger, modular boats
    If you look in the sketch up models posted with this idea, ThesaurusRex84 does include some gold plated boats, but not any iron ones. I like the idea of iron plated ships, but not those resembling an ironclad.
    Posted in: Suggestions
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    posted a message on Pigs as Mushroom Island Seekers
    I love this idea. Full support!
    Posted in: Suggestions
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    posted a message on Boat Improvement!
    If you like the idea of boats being improved, you should check out ThesaurusRex84's bigger boats idea (http://www.minecraftforum.net/topic/699830-boats-evolved-bigger-modular-boats/)
    Posted in: Suggestions
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    posted a message on Mining helm
    The idea of portable lighting has been suggested many times and its a cool idea. However, I don't support it my reasons being that it would be very laggy as light in minecraft is calculated separately for each block.
    Posted in: Suggestions
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    posted a message on new mountain biome
    I think you should look at this post, it has a lot of support and its kinda of similar to your idea (http://www.minecraftforum.net/topic/1670370-snow-capped-peaks-over-185-supporters/page__hl__ snow capped)
    Posted in: Suggestions
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    posted a message on Daytime Beds
    Why would you want to sleep during the day? I guess maybe to fight mobs at night, but why not just find some cavern or a spawner?
    Posted in: Suggestions
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    posted a message on Nether Volcanoes!
    I like this idea.
    Posted in: Suggestions
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    posted a message on [1.5.2] Yet another "New Stuff" topic
    This doesn't really improve the game in any way.
    Posted in: Suggestions
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    posted a message on Redstone Tools & swords
    What does automatic mean? I don't have to click? So the only benefit to these tools made out of a rare material is that it glows, because the automatic part sucks as it just wastes its number of uses. No support!
    Posted in: Suggestions
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    posted a message on ★★★ Waterfalls ★★★
    I like the idea of water falls in minecraft, but I do not support water falls any where near the size of the one pictured in the original post.
    Posted in: Suggestions
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    posted a message on Minecraft A Violent Game?
    Minecraft is on the far side of the spectrum from violence. You DEFEND yourself and property from hostile mobs. The only time you attack mobs is when they are harming something other than yourself and property, but when you attack a mob in this way you are essentially learning to be selfless--as you are putting yourself in harms way for the sole benefit of others. From my perspective, you are a selfless-idealist, whose determination to build and enhance the world will not be swayed by those that oppose progress and peace. By the way this is posted in the wrong section.
    Posted in: Discussion
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    posted a message on Boats Evolved; bigger, modular boats

    Its freaking awesome!!!
    Bit wait, wooden hull? I WANT DIAMOND(not plank but diamond block) GALLEON WITH MOUNTED NETHER PORTAL ON IT AND CANNON WITH THE FLAME ENHANCEMENT(using enchanting books) AND WITH WATER HYDROGEN JETS!!! AND MOUNTED LARGE TNT CANNON WITH HUGE DAMAGE AND ENDER CHEST AS BANK TO MY ITEMS!!! AND AS WELL WITH DISPENSER ARRAYS AND BED! wow u found that I am really spoiled if I want such. Or simple, make hull out of dispensers(wow, vast array of dispensers instead of planks!!!)That would be awesome and magnificient!

    I hope your joking
    Posted in: Suggestions
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    posted a message on Boats Evolved; bigger, modular boats
    Just because we have boats doesn't mean mojang has to implement guns into minecraft. The Minecraft world of steve is not bound by time or set in a certain era. Just because we have ships with cannons does not mean that steve has learned to craft a hand-held version.
    Posted in: Suggestions
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    posted a message on Rare events! 105 supporters!
    i love this idea!
    Posted in: Suggestions
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