~Possessed~
Possessed is a mod that allows the player to possess mobs to gain their abilities and stay disguised using a powerful Possessive Hat.
If you possess another mob, however, you will also receive the bad effects from that mob, like burning in sunlight for a zombie.
Before possessing a mob, you must build up your 'Possessive Charge'. At it's highest level, it lasts for 5 minutes in total.
Creating the Possessive Hat
Creating a Possessive Hat is very expensive, as to make it you must find a rare Possessitite Gem. It can be crafted as follows:
Charging your Possessive Charge
When you first put on your Possessive Hat, you will notice a bar appear at the top of your screen showing your Possessive Charge, and charged percentage.
When you first put it on, your Possessive Charge will be at it's max level, but after using it for a while, it will drain. If you are not possessing another creature, the bar will slowly refill over a period of up to 10 minutes. If you want to speed up this process, you can do this by attacking other mobs.
Possessing a creature
Possessing a creature is relatively simple, all you have to do is Sneak+Right Click on a mob while you have the Possessive Hat equipped and you will begin possessing that mob.
You will notice your inventory will be replaced with that mob's inventory, don't worry, when you stop possessing a mob and go back to player form your inventory will be restored.
Certain mobs will have 'Right-Click abilities' related to the mob you are possessing. Enderman teleporting, for example.
Possessing a Creeper:
To stop possessing a mob, you can simply press 'C' on your keyboard and you will be returned to normal state.
Gaining Possession Experience:
Possession Experience becomes very useful when you want to possess a creature for a longer period of
time. The higher your experience, the longer you can possess a creature for. The Possession Experience is per-mob, so you will have to gain experience individually for each one you want to use longer. When possessing a creature, your experience for that mob will increase over time. However, this will take a very long time. To speed up the process, you can attack other mobs.
You can see your current experience in the top corner below the Possessive Charge bar when you are possessing a mob, or to see your experience for all mobs, you can press 'P', which will open up this GUI:
Download
If you have any issues with the mod, be sure to report it on my GitHub.
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Nice to see this mod is still being worked on. Makes me happy.
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Wow, excellent presentation! Though I believe Miner accidentally says Mage?
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Currently there is no enderman rep system. I believe the rep system only occurs with Zombies, Creepers, Ants, Humans, Bees, and Skeletons.
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-Rideable spiders would be an interesting ability for this mod. I suppose they would work like pigs, but wasd control, along with being slower and being able to climb walls. Might be a cool idea to let your pet zombies/skeletons ride them around as well.
-Zombies might need to be slowed, as of right now, he moves relatively fast, even faster than the spiders. If you have ideas on a leveling system, I suggest they might start off at regular undead speed.
-Creepers are majorly OP. Perhaps increase the time they have between prime tnt spawns? They can kill a diamond armor target with relative ease, especially in mass.
-If you intend to make more hostiles tamable (which, by the sounds of it, you do, and that excites me honestly) perhaps trading the spider's poison ability off to it's smaller counterpart, the Cave Spider. Though, I like that he spawns in webs, he holds mobs in place while zombies can melee and creepers can spawn tnt on them.
-Healing items for the mobs.
-Though this is a small thing, the future ability that baby and villager zombies are tamable. If you have a zombie horde, it would be a nice variety.
-Less health to the spider. Seeing you added 10 health to the others, and spider have 4/5 health of regular hostiles, than maybe their health could have a max of 24?
Anyways, this is just a list of things that maybe could be added, a lot of it is just little detail, but just a few suggestions to make the mod better. And good luck with the mod.
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- Perhaps those skulls could have another use..... Maybe placing 1 and some bones in a crafting could allow you to make a loyal Skeleton Warrior? I'd imagine they would after be more useful than the golems. In terms of how they could work, you have have it follow you, or set a post for it to stay at, and it will attack all hostiles mobs within range.
- Allow Support Creepers to slow down hostiles. I notice the support creepers have a thing with dying rather easily, perhaps adding this perk wild ones use against you will help out.
- The ability to possibly grow slimes and have them fight. Currently, they are just really cool hats. Maybe an item to allow them to fight like Brain Slimes would be cool.
- Slow the spiders down a bit. Currently, they seem very very fast. Slowing them down might also allow for smoother riding.
- Perhaps you could add an enchantment book called Possessed, perhaps exclusively found by killing tomes. This would be more of a comical thing, I suppose, but using this book on tools would allows you to summon your own Haunted Tool. Perhaps it would be useful when you have too many unused tools laying about, that could serve you in a better function.
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