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    posted a message on Other players in single player

    That adds a crapton of stuff unrelated to what I'm looking for, and it's for 1.6.
    Posted in: Requests / Ideas For Mods
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    posted a message on Other players in single player
    Quote from Snipe13051»

    Maybe u should check out CustomNPCs Mod


    That's... Not what I'm looking for at all...
    Posted in: Requests / Ideas For Mods
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    posted a message on Other players in single player

    So I had an idea for a mod that I think is neat. Multiplayer in single player worlds!

    Basically, the mod will add mobs that act like players. For example, you could find a Steve with no armor living in a dirt shack, or a full-diamond person running around near bedrock level. I'll stick some AI differences between the two here.

    -Buildings-
    Steve: A tiny dirt shack, maybe with a crafting table or a bed, but not much else.
    Diamondman: A big house filled with anything anyone could need, but also possibly a few traps and guards?
    Also, some abandoned player-made houses can spawn, containing some chests and furnaces or something.

    -Attitude toward mobs-
    Steve: Usually runs away from all hostile mobs, unless he's feeling brave and decides to go for a kill, which usually doesn't end well. If he sees wolves, he will probably punch them, then start running away.
    Diamondman: Either completely ignores hostile mobs or completely mows them down with his mighty diamond set.

    -Attitude toward player-
    Steve: Random. Upon seeing you, he could start punching the crap out of you, or start rapid-shifting and walk away, or just turn heel and run.
    Diamondman: Almost always hostile. Occasionally, he could drop some items for you and walk away, but that's rare.

    -Locations-
    Steve: His home or running around wildly.
    Diamondman: Pretty much anywhere, but usually found in deep mines or his home.

    -Drops-
    Steve: Some wood, dirt, and raw meat/apples, but not much else.
    Diamondman: His armor and weapons, along with maybe some rare stuff like emeralds.

    There should also be a few different AIs between these two, all with their own levels of intelligence and habits.

    I realize this could be difficult to make, but this AI habits are just examples. Really, I just want a mod where I can find mobs with random player skins and old player-made houses in my world.

    Posted in: Requests / Ideas For Mods
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    posted a message on Extended Workbench v1.4.2

    Is a 1.8.9 version of this mod possible? I would love to use it, but I don't see a 1.8.9 version.

    Posted in: Minecraft Mods
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    posted a message on Slime Carnage 1.8.9 + 1.7.10 - A World of Slimes V2.1.1 (23k+ downloads!)

    Hello there! I was wondering if there is any possibility of you porting this mod to 1.8. I would really like to use it, but I use 1.8 and not 1.7.10 or 1.8.9. Thanks in advance!

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    It seems that the Hookshot and its upgrades don't work right. When I try to use it, it makes a small chain sound and an arrow/chain shows up on my body for a split second, but nothing else happens. Am I just doing something wrong?

    Posted in: Minecraft Mods
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    posted a message on new minecraft realm world 100% survival...

    I would like to join, please! My username is EpicMario99.

    Posted in: Minecraft Realms
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    posted a message on Need a friend to play Minecraft with? Click here!

    Username: EpicMario99
    Platform: PC
    Age: no
    Gender: Male
    Country/Timezone: North America, EST
    How someone should contact you: Through my e-mail, which I'll PM to responders, or a PM
    How long you've been playing Minecraft: A long time, I don't know the exact time
    Some things that you like to do on the game: Play. That's about it. I really like exploring Strongholds and looting dungeons, if that's what you're going for here.
    Any additional things you want to say: I play 1.8.9 a lot, but I also like to use 1.7.10 so I can use the Familiars mod. Also, I can't host the game, so you will have to.

    Posted in: Survival Mode
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    posted a message on [Redstone]Infinite Creeper Maze (Not actually a maze... more of a dungeon fighting game!)

    There's a bug I found where I spawn partially in the ground and can't move. I tried different versions, but nothing makes it work, and I can't change gamemodes to fly out.. What do I do?

    Posted in: Maps
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Quote from shadowdragon25»

    I had the same problem.

    Look for the one that says "one drive live" or something. That's the only real one - everything else is fake...screw that stupid site.

    Where exactly is that?

    Sorry for the double-post, by the way.
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Quote from Reaperguy666»



    Yeah, we know, that's how they all work. It sends you to the Lucky Blocks download website, but then, when you click the download button, it sends you to a book store website.
    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from RyJaMu»
    now i have only had a little fiddle around with this mod, but can you actually still trade with villagers like emeralds for stuff or is that gone??

    Actually, it IS gone, although the mod creator is working on a Merchant job for the villagers, so that should be back eventually. Until then, you'll just have to stop using the mod to trade.
    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    I have a suggestion.

    So, some of my Villagers tend to go missing, especially Patrick the Lumberjack, whom usually turns up in a pond somewhere. I think it would be cool to... Well, I'll set up a chat thing for it to explain.

    <EpicMario99> Hey, Patrick!
    Patrick is now returning to the village

    Basically, it's a way to force your Villagers to come back to the village. I also have this: When you right-click a Soldier or Archer, along with "Guard Villager," there will be a "Station" button. Click that, and the Villager will follow you. Then, you right-click the door to a building, i.e. the Soldier or Lumberjack Guild Hall.

    [Villager's Name Here] the Soldier is now stationed at the Soldier Guild Hall

    The villager will not venture a certain distance from the building, killing any hostile mobs that come near it.

    And then there's "Chat." Right-click a Villager and click the "Chat" button, and it will allow you to ask them questions, talk about the status the the village, and even make quick small-talk about the weather and other villagers.

    Chat
    V
    What do you do?
    V
    Villager: I'm a Lumberjack!
    V
    How's the village doing?
    V
    Villager: Pretty well. Although there aren't many people around here...

    Chat
    V
    What do you do?
    V
    Villager: I'm a Soldier!
    V
    How's the village doing?
    V
    Villager: Under my watch, everything is fine!
    V
    How's the weather?
    V
    Villager: A bit damp for my liking...

    Yeah, yeah, I know, it would be really hard to code, but hey! Look at what you've done so far, am I right?



    Oh, also, my villagers haven't been doing their jobs; They just wander around the village, breeding. I've tried everything I can think of; Giving the Miners Shovels, taking them REALLY far away from the village, etc. I just... I dunno...
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    I can't download it; The download link just sends me to some book store website...
    Posted in: Minecraft Mods
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    posted a message on Commands for certain clothed and weapon-holding mobs?
    Hi! I don't have very much practice with the "Summon" command, so can you please reply the commands to summon these mobs with Command Blocks, two blocks above the Command Block?

    Zombie with full Gold Armor, an Iron Sword has, Absorption I, and (if possible) drops a Switch named "Key".

    Zombie with full Chain Armor, a Diamond Sword, has Absorption II, and (if possible) drops a Switch named "Key".

    Thanks in advance. ^_^
    Posted in: Discussion
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