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    posted a message on [1.7.2][1.6.4] Rediscovered Mod [WIP] (Unused, Unimplemented, and Removed Features)
    interesting mod....especially for the gears and the lantern and the aesthetic blocks, nice job....
    Posted in: WIP Mods
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    posted a message on Aquaculture
    here's another idea, well, this is gonna sound stupid since the mod is called Aquaculture, but, how about adding "Nether Fishes", i mean, weird species of fishes or other creatures which swim in lava?
    Posted in: Minecraft Mods
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    posted a message on [IDEA]humanoid mobs?.....
    hmmmmmmmm no response?, that's weird.....
    Posted in: Requests / Ideas For Mods
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    posted a message on Aquaculture
    dunno if this ones have been suggested:

    -Coelacanth: lives in the open sea
    -Lungfish: lives in freshwater, mostly swamps and jungles

    i would like the idea to have an acuarium so you can see the fishes swimming inside.
    Posted in: Minecraft Mods
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    posted a message on [WIP] "Star-Craft".........LOOKING FOR CODERS AND MODELLERS
    it has been a long time since i entered to the forum, sorry, anyone who wants to take this project is free to use it.......
    Posted in: Mods Discussion
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    posted a message on a guide to NPC Villages?.....
    i recently found info in the Wiki about the new features for the villages, but i think that isnt enough, i mean, i have several questions about NPC Villages and how the Expand/Create them. especially in survival mode.

    is there any thread with a detailed guide for it?
    Posted in: Survival Mode
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    posted a message on [IDEA]humanoid mobs?.....
    yeah this is an idea i had recently while i was cheking and artwork in facebook.

    i wonder if someone has made a mod which converts the traditional minecraft mobs, the hostile ones, in humanoid models i mean.

    the mod changes hostile mobs into NPCs similar to Steve, but using costumes which represent the monster they are actually.

    for example, an NPC dressed as a creeper, or a skeleton or a zombie, even a tall one dressed as an endermen.

    of course this wouldnt apply for Ghasts, Spiders and other non humanoid mobs.

    the following image is an example of what i have in mind, excuse me of the size of it and the voluptuous of the model but this is from a facebook page.

    Posted in: Requests / Ideas For Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    i have a question for MisterFiber:

    have you thought in adding more biomes for other dimensions?, i mean, for the Nether and the Ender, would it be possible to extend the biome types inside them?

    also have you thought in doing underground biomes?, how about the Mooshroom biome it could be added more biomes using mycelium?
    Posted in: Minecraft Mods
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    posted a message on Ananavlin: The Far Far Lands
    awesome history and awesome screenshots.
    Posted in: Screenshots
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    posted a message on [1.5.1/1.5.2] "Simply Horses!" Mod - Alpha 0.6.2 (Bugfixes and Textures!)
    really neat idea, i would like to give you some ideas but as this mod is about horses i dont think they're usefull but anyways:

    -add Donkeys
    -add Mules (crossing a horse with a donkey)

    i see there's usefull ideas for chariots and other mobile structures, maybe you could add a whole group of new domesticable animals like:

    -Ox
    -Llama

    this of course in case you wanted to make more than just horses, your idea could be extended and applied to so many species:

    -Elephants
    -Mammoth
    -Mastodon
    -Rhinoceros
    -Bisons
    -Musk Ox
    -Caribou and Reindeer
    -Moose
    -Camel
    -Zebra
    -Macrauchenia

    and other wild and prehistoric mammals.......even dinosaurs.....
    Posted in: WIP Mods
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    posted a message on Thrive
    there's several prototypes, the most recent was the simulation of the main menu.......the members want to finish each stage of the game step by step, so that's why they dont have something complex, they still have many concepts to finish before starting to make the prototypes.........
    Posted in: General Gaming
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    posted a message on [WIP] "Star-Craft".........LOOKING FOR CODERS AND MODELLERS
    i'll appreciate if you can get more people.....
    Posted in: Mods Discussion
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    posted a message on [WIP] "Star-Craft".........LOOKING FOR CODERS AND MODELLERS
    someone?
    Posted in: Mods Discussion
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    posted a message on [32x,64x,128x,256x,512x][1.0.0] Vector (alpha release)
    hope you'll fix the map issue soon, its pretty annoying to get lost in so much awesomeness....
    Posted in: Resource Packs
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    i have some ideas for new creatures, especially for snow biomes. the only problem i see is that some of them are already made in some other mods, which i dont like for example "more creeps and weirdos":

    -Zebra: just a new skin for the horse, also tamable too

    -Donkey: another skin for horses, this one and the zebra could breed with other horses and create new breeds:

    1. zebra+horse= Quagga (i know the Quagga was another subspecies of zebra but anyways)

    2. zebra+donkey= huh, i dont have a name for that, but i have seen it before...zebronkey?, zebrass?

    3. donkey+horse= mule, this could be the breed for the pack mule which is already in the mod

    also there's the other horses like the unicorn, the pegasus, etc, well is the same thing, but that's more for the LOLs

    -Giraffe: this one would require a new model, and this one is also present in other mod but the idea is since there's lions well, there could be a whole savannah ecosystem. the Giraffe would feed on leaves so you could find some trees without leaf blocks

    -Gazelle: this mob could be a modified version of the Goat, it would be fast so you would have to use a bow or something for killing it, it would drop meat which could be cooked.

    -Elephant: one of the largest mobs in the game, Elephants would be neutral, very hard to kill and dangerous if provocked, they also could be tamed and mounted, serving also as mobile transports, elephants could be used as weapons too, since they could user their tusk and feet to smash foes.

    now for the snow biomes currently this mod only adds the polar bear but we could extent this with the following mobs:

    -snow fox: just another skin for the fox

    -snow hare or rabbit: well, its self explanatory

    -snow mice: self explanatory

    -Penguin: i found a penguin mod somewhere but those penguins are very unrealistic, penguins could spawn in large colonies near beaches in snow biomes, there would be good swimming and would drop fish and feathers. also they could drop eggs which could spawn baby penguins, this babies could be raised as pets

    -Walrus: this mobs are found mostly in water, but they also can be found in the beack or the icefiels, neutral unless attacked, very powerfull due their large tusks, they could drop meat and leather, maybe fat but i dont find a use for it.

    -Musk Ox: the very first new bovine for the game, this bulky creatures would roam the snow fields in search of high grass, they would be neutral unless attacked, hard to kill due their big complexion and their thick wool, they would have the same drop as the cows but also they would drop horns which could be used for making tools or something.

    -Caribou: this would be similar to the Deer, and would appear in snow biomes, they could be tamed into Reindeers and could be mounted the same way as horses, maybe could be used to fight monsters. also there could be an special Reindeer with red nose which could fly.....just for the LOLs
    Posted in: Minecraft Mods
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