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    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.18.2
    Quote from MetalMediator»

    I think quoting it is much better xD but yeah thank you!

    Posted in: PC Servers
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    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.18.2

    Done! I really appreciate you taking the time to read my application! I hope this is enough to satisfy the necessary fixes needed :)

    Posted in: PC Servers
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    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.18.2
    --OOC Information—
    Minecraft IGN: oldsoul_
    Prior Roleplay Experience: I played on Alvaeron for like I don't know how long -- I've had experience. :)
    Define Power-gaming in your own words: Power-gaming is when your character overpowers another character through unrealistic means... Usually without giving the other player a chance.
    Define Meta-gaming in your own words: Meta-gaming is when you apply knowledge to your character without them finding out in RP.
    Define Role-Playing in your own words: Role-playing is when you take the roll of a character and act as them.

    --IC Information—
    Character name: Aneworia (yes... I'm playing her again -- I'm not finished until I'm satisfied)
    Race: Human
    Age: 26
    Gender: Female

    Character Description: Her sharp eyes was fertile as petrichor after a morning rainstorm, looking into through her eyes, you see her soul -- she's been through quite a lot. She's average in height and skin tone, wearing the same fair skin most folks around here have. Her chestnut hair always seems to flowing, even when there is no wind. Her face always seems so stern and serious as if 'fun' doesn't exist in her world, like she's expecting an ambush. Red war paint drips down her red eye, down her cheek, and down her throat.

    The pelt of a bear hangs off her shoulders and an oversized tunic is tied at her stomach with a red cloth. A pouch hanging off her belt holds her basic essentials, and a water skin on the other side. Her furred boots are covered in mud, they've definitely have seen better days. If you look closely, you could see a few specks of dried blood on the fabric of the bear. At a first glance there's no weapons, but there's certainly a dagger hiding underneath those layers... Somewhere.

    Character Occupation: Hunter / Survivalist

    Character Personality/Traits: Aneworia at first glance, is a stern and mature woman. But if she gets drunk or comfortable around you, she opens up and becomes a much more enjoyable person to be around. She never EVER leaves the house without painting her eye red.

    Character Biography:

    For the first four years of her life, Aneworia and her parents lived in a town outside of Barkamsted. The entire world was unraveling, towns left and right were being laid waste on and destroyed. It wouldn't be long until the Pact attacked... Fires and destruction was everywhere, people screamed for help as they were brutally murdered, and the ones who couldn't take it anymore took their own lives before they could -- she saw it all. Her parents disappeared in the chaos, and was taken by the endless hordes of Orcs, Trolls, and Goblins. When she wasn't being worked to death, she was forced inside a small cage. A miserable existence, one would be better off in the wilderness than here.

    Until, a shimmer of hope arrived. The Alliance retaliated against the Pact, giving Aneworia a chance to escape! By sheer luck, a cannonball had torn apart her cage! The two forces fought valiantly against one another, until the Humans were victorious. In the midst of the chaos, two Trolls saw the vulnerable girl sneaking her way away from the battle, and she was chased deep into the woods. Caught once more, they were heading back to one of their outposts... Until out of the blue, an left and right, the creatures were being shot with arrows -- leaving Aneworia surrounded by dead Trolls.

    A towering Orc stepped from the underbrush, and released Aneworia from her binds. Naturally, she scrambled onto her feet and backed away from the creature... But there was no anger scrunched in his face. He called himself Guar'un, he was familiar with Human speech and Orc speech, but cared not to speak his own. He cared for Aneworia for several years, teaching her basic survival skills, archery, and some sword fighting. Eventually, he explained why he rescued her. He did not believe in the Pact and their war against humanity. He wasn't very fond of the idea of waging war against humans all for a bit of grass, because of that, he nearly died in a duel against his superior. To Guar'un, he was better off living in isolation off the fat of the land. In all honesty, he was tired of the constant war for resources -- which boggled Aneworia, considering everything she had saw from the Pact. But as time went on, she eventually grew to understand that not everybody is entirely good or evil. Some were only trying to survive, like the Pact -- they fought for a better life. It was all a matter of life or death.

    They were out hunting one afternoon, and they just so happened to find bear tracks. Before Guar'un could react, he was ambushed by the bear and tackled to the ground! Aneworia froze in fear as she watched her friend was ripped apart... Aneworia snapped from her shock, pulled back an arrow, and fired it at the bear's snout! The creature groaned in pain as it turned its attention to Aneworia... by then, Guar'un was unconscious. Aneworia drew her spear out very slowly, watching the bear intently. Until it charged at her, she pointed the spear towards the beast, but it wasn't enough! The spear snapped apart, Aneworia was jolted against the ground and pinned down by the bear! It began clawing relentlessly, tearing apart her flesh and arms. In spite of the pain, she reached for the broken tip of the spear, and plunged it through it's neck several times. A few moments of twitching passed, until the bear went limp. Guar'un was fine, Aneworia was less so. A few parts of her body was shredded, but she was still breathing and able to move -- making her the luckiest girl in the world. They skinned the bear, and to this day, Aneworia still has the bear pelt around her shoulders, a reminder to her of the strength of the soul.

    Guar'un had promised years ago that he would return Aneworia to the Humans, as soon as the conflict dies down. However, the Demon gates happened... But were soon closed, leaving stragglers in it's wake. The pair encountered a pack of fiery hellhounds along the road. The hounds barked and snarled at the young girl and Guar'un drew his rugged blade and fought the pack! As much as she wanted to stay, he begged her to run. She did, and for a moment, she glanced back, only to see Guar'un be overwhelmed by the hellhound pack. Aneworia bolted to the forest, tears running down her cheeks. She hid in a nearby log and waited until the pack had passed by. For the first time in eleven years, she was once again alone.

    A few weeks later, Aneworia stumbled across an old librarian named Baro, who was initially shocked at her appearance. The man took Aneworia in, as and questioned her. The untrusting girl didn't answer for a few days until she was comfortable enough. She told him everything -- the raids, living in the wilds for years with the peaceful Orc... Then seeing him die to the forces of the Pact. Swayed by her story, he was left with a choice: leave her in the wilds where Pact ran rampant, or take her in. Baro felt it was right to take her in... Though she would be another mouth to feed during these trying times, it was the right thing to do.

    For eleven more years, Aneworia lived with Baro -- who taught her manners, how to read, and generally a multitude of societal norms. She read an all manner of books, from myths and legends, to the minute details of hunting and gathering. She would watch the demonic and other-worldly events unfold from afar, plagues and invasions... All the meanwhile, but very cautiously, she would hunt for game and make some money.

    Until, Baro had passed away from old age. As much as she loved books, her place was not in the library -- for she was much more at home outdoors. Her whole childhood was stripped away from her, demons would ravage the lands, and her only friends and family gone. Not only that, but she needed to make a life for herself -- one that she had total control of, and where nobody would take anything from her again without her say. With all the myths and legends about larger than life heroes, she saw the world as a canvas to change she thought: maybe I can help bring balance to the world. She gathered her belongings, and set foot on the road.

    Other/Extra:

    --Scenarios—

    A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?

    Aneworia kicks into survival mode. As much as she believes the Pact isn't as bad as people say they are, right now her survival is top priority. Within moments people begin punching each other! Aneworia tries her best to slip out of the crowd. Before she could get out, a burly Troll grabbed her by her hair and spat some vulgar language. She thrusted her elbow into the Troll's ribs, and threw a punch at his lip! The Orc stumbled slightly, but before she could get away, he grasped her arm and tugged her close! "LET GO!" She screeched before she sank her teeth into the Orc's hand! Blood spurted out of the Orc's hand and she tasted metal. The Orc let go and held his hand in pain, as Aneworia continued out through the crowd. As soon as she popped out of the riot, the guards were arriving and the fight had gotten violent. She turned away and walked down the street, all the while wishing she could do something.

    For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?

    Aneworia narrows her eyes and nocks an arrow onto her bow. She creeps over to the shambling and watches closely. Through the foliage, she can see a wolf writhing on the floor... Aneworia glances up for a moment, and sees a shimmer of light glistening through an empty hole in the tomb. "He broke his leg..." She spoke to herself. The wolf perks up and notices the young woman and growls, attempting to scare her away. She creeps closer with a hand in front of her, "Let me help you." She said as she rips apart a small piece of meat from her pouch. The wolf growls heighten, hairs rise up the beast's spine. Quickly, she placed the meat in front of the wolf... It sniffed the meat before swallowing it whole. She continues her approach, this time the growls a lot more gradual. She does her best to patch up the wolf, using a stick and some bandages as a cast. After she leaves the tomb, she carries the wolf onto her shoulders, starts a fire, and feeds the wounded wolf more until it heals.

    --Magic Application--

    Magic Biography: Through books, she had found an interest in magical powers. She would read about heroes, able to cast remarkable feats of magic -- whether it be resurrecting fallen allies, or able to create storms with the snap of a finger. Her and Baro would talk about it for countless hours... Until, Baro pulled out a trinket from a hidden drawer. He explained that this was a gift from his departed friend. Aneworia's eyes were fixated on the trinket, she explained to Baro she had felt a mysterious aura emanating from it. His eyes widened with such awe, "You're a mage!" He exclaimed! Aneworia was baffled how she hadn't figured this out before, but as they say: better late than never. Thus began her newfound interest in magic.

    She had began to speculate whether she could obtain such a remarkable power. What could one even do with such a power? She would be able to defend herself for one... For when navigating through certain environments, even for hunting. Or for sailing the ocean. But in all honesty, she had a gift with wind... Why would she not use such an amazing gift? It would certainly be useful for her. She would dabble with the trinket at times, experimenting what she could do. Only small drafts of wind, which wasn't much, but it was enough for Aneworia. She would need to find somebody who was trained in this field of magic... It definitely wouldn't be easy.

    Please describe the magic system, including its limitations in your own words:

    First things first: you need to have Bothimir's gift to cast magic -- unless you're a witch, then no you wouldn't need it. But if they do have the gift, they will be able to train and hone their skills. Everybody starts out weak, and then get stronger and stronger. Depending on how strong your magic is (unless you are a natural caster) you will need a trinket. You must meet the level of that trinket in order to be able to cast properly, and not burn your face off or turn yourself inside out which would be horrifying.

    Magic is exhausting. You will 100% get tired after you brought down the wrath of God onto some poor man. Magic users can only cast so much depending on their level, and it will take a toll on you and your body if you overcast... which can lead to injury or death. HOWEVER, they can roll and avoid it, but only for so long... they may cast their strongest level up five times, second up to five, third up to twenty, and it goes on until they get tired or somebody is a pile of ash. As for aspects, characters only have a few aspects that can be trained past medium -- as well as depending on their race.

    Cantrips are a thing too -- when you become proficient in your field of magic, you may be able to cast a small amount of magic without being a toll on your body. But they may only be used if a mage has used a powerful spell in the month. Magic decay is something to watch out for too -- basically, if you don't use it you lose it. A mage must use magic regularly if they are to maintain their level of mastery.

    Please describe how you would use a weak trinket with your characters first/only aspect:

    Being a frequent hunter, Aneworia would be able to the wind to her advantage. Say she is hunting down a deer, there would be a multitude of things she could do. She could call forth a small draft of wind to mask her footsteps, manipulate the wind to blow into the eyes of the deer so that it looks away from her direction, or even startling it by creating a rustle to which the deer would be distracted by... Maybe all at once if she plays her cards right.

    Other than that, she would see no use other than teasing people or sneaking past them. Unless she was strong enough to slice something open, create cyclones for people who insult her, or move at extreme speeds... There would be nothing else to do but wear the trinket, which screams: I know magic and I'm better than you.

    Well that's it. Love you to whoever is reading this! :)
    Posted in: PC Servers
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