

- A complete independent survival experience with hours of gameplay
- A whole new dimension to survive in
- Many new creatures and monsters to fight
- Bosses to defeat
- Plenty of unique biomes and structures to explore and loot, from towering fortresses to scattered underground ruins
- An extensive herblore system that allows you to create over 30 unique infusions from 14 different aspects found in plants
- A unique farming system with several new crop types
- Over 300 new blocks to build with, including various machine blocks and a whole lot of plant life
- Over 350 new items, including lots of unique weapons and loot, complete tool and armour sets, plenty of food items, new raw materials, scraps of lore and more
- Over 250 new sounds, including 7 immersive ambient tracks and 33 music tracks
- Lots of new mechanics, including food sickness, corrosion of tools, decay of the player, and a combat circle revolving around 3 new gem items
- Randomly occurring events, including changes in the weather as well as sometimes more supernatural occurrences
- Special built-in custom shader effects to make the worlds look even prettier
- Multiplayer compatibility so you can survive with your friends
- ...and much, much more!
The Betweenlands download
LINKS-
The Betweenlands on CurseForge
The Betweenlands repository on Github
For frequent news and updates, follow @BetweenlandsDev on Twitter
Feeling a bit overwhelmed by all the new stuff? The official wiki for the mod can be found here!
We now also have an official Discord server for The Betweenlands where you can hang out and maybe chat with the developers (we're usually around).Come drop by and say hi!
1
Just made a minor update to my MineFantasy fork. It fixes a crash with Biomes O' Plenty and fixes pigs not dropping pig hide.
minefantasy-1.4.6.jar
minefantasy-1.4.6-deobf.jar
1
I may or may not be working on something that may or may not be released very soon.
It's not perfect, it's not exactly like Gulliver, and the first release will be a fairly basic beta. It's on 1.12.2, and I have no plans on backporting it. I have player and mob resizing working, as well as all the relevant stat changes that I wanted to include. Size is modifiable with potions, commands, or the config. Some size-based mechanics and abilities are already implemented, like tiny players climbing with slimeballs or mounting things with string, or ocelots hunting tiny players. There are still some issues with entities not having the correct size for a few moments after joining a world, but otherwise it seems to be working better than I'd expected. Basic potions increase/decrease size by a factor of 2 and 1/2 respectively, and amplified potions do 4 and 1/4, unlike Gulliver. Also, each entity's basesize can be configured not only to a specific size, but to a range of sizes. You could use this for something small, like making zombies spawn with a random size between 0.9 and 1.1 times their default, or you could do something drastic like making players spawn with a random size between 0.128 and 8 times their usual. I haven't kept track of everything that I've implemented so far, but I'll go through the code before I release anything so that I can give a full feature list with the release. I started this project a week and a half ago, and I expect to release a public beta version within the next day or two. It will probably be called Elastic, but I might think of a better name before I release it.
2
I played through tc5 almost entirely (couldn't get the eldritch tab unlocked, but I did all the other research) and I never once had to waste a research note, I barely ever came close. It just takes practice.
1
I mean, it seems like you can still add custom gauntlets
1
I've added the wooden lockers from this mod into Rustic for 1.10.2 and 1.11.2
1
Yay, the tc4 thaumometer model is back!
6
Honestly, every version of thaumcraft that I've played so far has been great, so I trust your judgement on this completely, azanor, I'm sure whatever you do will be great
1
Thistle seed texture idea:
1
the only tech mod i use is immersive engineering (and immersive integration). the rest is magic, aside from my wip tc/ie crossover addon, and it is awesome
6
Arcane Engineering attempts to link two of my personal favorite mods: thaumcraft and immersive engineering. It is still very WIP, so it only has a few features for now.
Moved to curseforge