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    posted a message on 1.7.10 Error Report
    Thank you it worked perfectly!
    Posted in: Java Edition Support
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    posted a message on 1.7.10 Error Report
    Do I delete all of my options.txt folders or just the original options? There are "options.txt, optionsof.txt, optionsraptr_1403355429.txt and optionsshaders.txt" btw thank you for your help so far
    Posted in: Java Edition Support
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    posted a message on 1.7.10 Error Report
    {This Is the Crash report I get whenever I try to join a server, if you can understand this or tell me how to fix it Many Thanks!}

    ---- Minecraft Crash Report ----
    // Hey, that tickles! Hehehe!

    Time: 7/29/14 6:22 PM
    Description: Ticking screen

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Unknown Source)
    at java.nio.DirectIntBufferU.get(Unknown Source)
    at bma.a(SourceFile:271)
    at bma.a(SourceFile:220)
    at bao.a(SourceFile:1694)
    at bao.a(SourceFile:1652)
    at bjb.a(SourceFile:125)
    at hd.a(SourceFile:70)
    at hd.a(SourceFile:13)
    at ej.a(SourceFile:174)
    at bcx.e(SourceFile:78)
    at bao.p(SourceFile:1343)
    at bao.ak(SourceFile:774)
    at bao.f(SourceFile:728)
    at net.minecraft.client.main.Main.main(SourceFile:148)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.nio.Buffer.checkIndex(Unknown Source)
    at java.nio.DirectIntBufferU.get(Unknown Source)
    at bma.a(SourceFile:271)
    at bma.a(SourceFile:220)
    at bao.a(SourceFile:1694)
    at bao.a(SourceFile:1652)
    at bjb.a(SourceFile:125)
    at hd.a(SourceFile:70)
    at hd.a(SourceFile:13)
    at ej.a(SourceFile:174)
    at bcx.e(SourceFile:78)

    -- Affected screen --
    Details:
    Screen name: bcx

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at bjf.a(SourceFile:289)
    at bao.b(SourceFile:1972)
    at bao.f(SourceFile:737)
    at net.minecraft.client.main.Main.main(SourceFile:148)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 66347328 bytes (63 MB) / 177668096 bytes (169 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 7900 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)
    Posted in: Java Edition Support
  • 0

    posted a message on Direct X problem, maybe? (error stated)
    So my friend has not been able to play BF3 (sometimes it works, but is very glitchy)
    Planetside 2 has lots of artifacting, once again this now occurs alot
    minecraft works
    arma 2 works

    this is the error:directx function getdeviceremovedreason failed with dxgi_error_device_hung

    it started happening an few months ago, only affecting BF3. this began with problems since he got skyrim and that screwed things up. he has searched google and found nothing but answers like, "oh you need to upgrade your GPU", (he has a 670)
    I don't know what it is, he doesn't, so maybe someone here does! If anyone needs anymore info to help just ask and i will find out.
    Thanks for the help!
    Posted in: Hardware & Software Support
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    posted a message on Random Facts!
    Green plants are green because they reflect green light in the spectrum and absorb other light for photosynthesis.
    Gene frequencies/expressions of phenotype are altered because of natural selection, gene flow, genetic drift, random mating, and mutation which all goes against Hardy Weinberg equilibrium, which is the inverse.
    had an AP exam today for bio, so everything is BIO!!
    Posted in: Computer Science and Technology
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    posted a message on Some interesting SGS4 News! Maybe........
    yea, you are right. My device can't really do anything as I can only call people for it (which is all what i need for now until next month)
    Whatever the next Nexus will be, I hoping it will be good.
    The GS4 is kinda nice, but maybe google will bring out something better :)
    Posted in: Computer Science and Technology
  • 0

    posted a message on Some interesting SGS4 News! Maybe........
    So their has lots of talk around when the Samsung galaxy s4 will launch in the US. Well today Samsung said it is stated to launch on 7 carriers by the end of April. Meaning, AT&T, Sprint, T-Mobile and Verizon Wireless as well as U.S. Cellular, Cricket and C Spire.

    This I assume is good news, but will the carriers such as Verizon carry up to this?
    Now At&T, T-Mobile already have launch dates set for late April and on May 1st.
    Another thing is that 32 Gb models are not available for preorder, and are said to be available after launch.

    I'm hoping for it be out out soon, so I will see if its this or wait for Google I/O.

    Source: http://www.samsung.com/us/news/20687
    Posted in: Computer Science and Technology
  • 0

    posted a message on Favorite Animal(s)?
    Totally not MANATEES!!!
    Posted in: General Off Topic
  • 1

    posted a message on The Dumbest Thing Anyone Has Ever Said
    My biology teacher said, ......

    Student *Gets a essay quiz to do* "Oh,god"
    Teacher: "Not Oh god, but Oh evolution!"
    The teacher laughs for awhile and so does the class...........bio is great
    Posted in: General Off Topic
  • 0

    posted a message on Samsung Galaxy S4
    Quote from RSMDelons

    Android 4.2.2!

    CPU? Release Date?
    lol, we will find out the CPU and version of android in the minutes to come
    EDIT:i forgot i paused it a while ago

    "Your future GS4 handset will either thrum from a 1.9GHz quad-core Qualcomm Snapdragon Fusion Pro processor, or from a 1.6GHz eight-core chipset,Samsung's Exynos 5 Octa silicon."
    From CNET http://reviews.cnet....sung-galaxy-s4/

    http://www.techradar...eatures-1089523

    The United States reportedly will get the Octo-core Exynos 5 and other countries it will apparently have the Qualcomm Snapdragon S4 Pro
    Oh and release date is April 26th :( about a month away
    Posted in: Computer Science and Technology
  • 0

    posted a message on Samsung Galaxy S4
    Quote from RSMDelons

    I want a release tomorrow lol.
    I would not go to school and cry in joy... lol
    I also kinda want prices on the different models, mostly the 32 or 64 GB ones
    Posted in: Computer Science and Technology
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    posted a message on Samsung Galaxy S4
    I'm hoping for a mid-April release and I assume the video recording would be at 1080p, and wait..... 64 GB internal + 64 GB SD card = 128 GB of storage (probably less ~4 Gb~)
    Posted in: Computer Science and Technology
  • 0

    posted a message on Samsung Galaxy S4
    Quote from RSMDelons

    I think the thing I like the most is the AMOLED screen and the camera.
    yea, i honestly jumped up out off my seat when I heard of the AMOLED screen in 1080, I'm still waiting till we hear about the CPU under the hood
    Posted in: Computer Science and Technology
  • 0

    posted a message on Samsung Galaxy S4
    This is cool, the features of the camera are just a lot, i will probably not use most of them, battery looks promising.
    Adaptive display? cool
    Posted in: Computer Science and Technology
  • 0

    posted a message on Samsung Galaxy S4
    Quote from SM8

    Oh wow that looks SO different from the S3(jk lol)
    lol, i was like.....well now I really can't look special..............
    Posted in: Computer Science and Technology
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