You made the Item Physics realistic, does this work on a Forge Server?
I would loove to add this to the server as well as the client.
And do you think this will mess up with buildcraft pipes?
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Jun 21, 2013makermod1 posted a message on RandomAdditions Alpha v0.11.23 - Adding a new energy system including machines, tools and new enchantmentsPosted in: Minecraft Mods
Jun 20, 2013makermod1 posted a message on GboxG Ground Wars 2.0 (Looking for builders!) (Tech Pvp, MyTown, Player Economy, 150 Mods)Server and client are stable!Posted in: Server Recruitment
accepting WhiteLists now.
Jun 20, 2013Man, Smart moving's config can be a bit scarey, nothing to worry about.Posted in: Minecraft Mods
I would assume the c:true means Creative True, so you could try changing this to
I don't think having it say both states are true is a problem.
Basically its saying
movement Speed Keybinds For User in Survival : False, and User in Creative Mode True.
you simply change the first False to True.
Hope I helped!
Jun 19, 2013makermod1 posted a message on GboxG Ground Wars 2.0 (Looking for builders!) (Tech Pvp, MyTown, Player Economy, 150 Mods)Wohoo! status update!Posted in: Server Recruitment
Client Server sync almost complete!
If your interested, please register here, Mc section!
its a work in progress so dont get upset haha.....
Jun 19, 2013makermod1 posted a message on GboxG Ground Wars 2.0 (Looking for builders!) (Tech Pvp, MyTown, Player Economy, 150 Mods)Posted in: Server Recruitment
You may be wondering, what the heck is Ground Wars?
Try and picture Planetside 2 mixed with alchemy, with a bit of no rules thrown in.
Basically, theres two main teams, each team is fighting over resources all over multiple planets.
Theres not many rules, so it allows for some very dynamic gameplay.
For example, if you want to become a citizen or scientist, you can go off and join one of the many different towns all over the worlds, then you can support the team of your choice with crops, experimental weapons, or even sell weapons to one of the teams!
Not interested in that? you can also create a spin off faction and become a hired mercenary. Along with thousands of things to build and craft, cities to explore, and towns to protect.
Picture a wealthy scientist team developing specialized survival gear, and contracting airdrops with one of the teams via mail!This will be amazing!And also, we have very few rules, so dig a trench randomly!
Interested? Keep reading!We run with a few mods, heres a few of the most well knownICBCTCShoulder SurfingFactorizationICBMUniversal ElectricityGalactic Craft(Almost ALL UE related mods)MinePainter (this is amazing! it lets you carve into almost any block! you guys will be using this ALOT.Invasion mod (Used for precedual town raidings)More StorageRailcraftRopes PlusSmart Moving and Animated Player (First is having problems with a new forge build, I will try and fix it.)StevesCartsTTUBBalkons Weapon modWailiaForestryVending (What use would an economy be without player trading and mailing?)This has been a project of mine sense 1.2.5 and I think it's time to go CB with builders!I cant solo build this stuff, and I want the server to be as community based as possible, even main base leadership and block stuff will be player decided!
If your interested, please fill out this overkill form.I have been thinking about a few ideas, first, gameplay will revolve around "Thumpers"These thumpers specially set up resource nodes that can be captured once per day by each team (or smaller merc or tribe groups) and they produce tickets (whose in the lead) and special resources (still to be decided)
One of the largest portions will be an abandoned city, after each faction discovered a huge resource node in this skyscraper sized city, the defending one ordered an evac because of an imminent war.I want this place to include very detailed structures, including a fully functional sewer system for navigation! yay!
RewardsBesides getting a head start on this awesome server, I am planning on possibly a few special builderperks, such as on demand minion staffs (Little workers) and uncapturable towns (yay! no taxes!)
Thanks so much for considering!
-Ign (Not TOO important):
-experience (Done anything else like this?):
-Contact? (Steam, Skype, TS, That sort):
-age (Age does not matter to me, just curious):
-How can you help with building the server? (Anything really, good idea maker, redstone design, building, organization):
-Do you know any Permissions plugin stuff? (Extra, its fine if you dont!):
-Worked on some cool stuff before? post it here!:
Here's a few examples of the sculpting tool in use and a few other features. Note that we use SPhax 128 by 128 and support normal for lower end pcs.
Jun 19, 2013makermod1 posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)Well on that note, I am good haha.Posted in: Minecraft Mods
Jun 19, 2013makermod1 posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)about the changelog....Posted in: Minecraft Mods
does this mean I need to add these settings to the server config or what?
NOTE: three general configuration parameters were changed, re-adjust:
Jun 18, 2013makermod1 posted a message on [Index]The Official Animated Player Mod Skin Skin Library [1.6.4]I am sure our guys over at SPHAX would love these!Posted in: Skins
Its alright if you can only get the first two done.
aaand I have no idea what maniac did the last one. LOL.
Sphax Hero 512 x 256 https://dl.dropboxus... packs/char.png
Sphax Hero 64 x 32 https://dl.dropboxus...char_online.png
Sphax Hero Variant 2 https://dl.dropboxus...packs/char2.png
Sphax Hero Variant 3 https://dl.dropboxus...packs/char3.png
Sphax Hero Variant 4 https://dl.dropboxus...packs/char4.png
Sphax Hero Variant 5 https://dl.dropboxus...packs/char5.png
Sphax Hero Variant 6 https://dl.dropboxus...packs/char6.png
Sphax Hero Variant 7 https://dl.dropboxus...packs/char7.png
Sphax Hero Variant 8 https://dl.dropboxus...packs/char8.png
Sphax Hero Variant 9 https://dl.dropboxus...packs/char9.png
Sphax Hero Variant 10 https://dl.dropboxus...acks/char10.png
Jun 18, 2013Weird bug here.....Posted in: Minecraft Mods
my jar mods are
I cant even list all my normal mods, anyways in third person my character always faces a certain direction, and you can aim and break blocks normally, but he always faces a certain direction!
its so wierd.
It appears to happen when Smart Moving is added.... wth?
Jun 18, 2013makermod1 posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!YES! JUST YES! LOLPosted in: Minecraft Mods
Jun 17, 2013haha I have seen one pack that might.....Posted in: Resource Pack Discussion
Jun 15, 2013makermod1 posted a message on [1.6.4] Better Snow Mod - Snow piles up, more layers of snow, and more! Forge-compatible!Does this work on fully dedicaded servers yet? I remember waiting for that a while back lolol....Posted in: Minecraft Mods
Jun 15, 2013what the heck?Posted in: Minecraft Mods
2013-06-15 19:05:26 [WARNING] [ForgeModLoader] Could not retrieve Forestry block identified by: planks 2013-06-15 19:05:26 [INFO] [ThermalExpansion] Buildcraft Triggers Registered: 8 2013-06-15 19:05:26 [INFO] [IC2] Loading IC2 submodule: bcIntegration 2013-06-15 19:05:26 [INFO] [IC2] BuildCraft integration module loaded 2013-06-15 19:05:27 [INFO] [Fluid Mechanics] Finalizing... 2013-06-15 19:05:27 [INFO] [Fluid Mechanics] Done Loading 2013-06-15 19:05:27 [INFO] [Biotech] Biotech fully loaded 2013-06-15 19:05:28 [INFO] [EasyCrafting] [ModCompat] Loading mod compatibility modules. == T:Minecraft main thread 2013-06-15 19:05:29 [INFO] [STDERR] Exception in thread "BackTools download thread" java.lang.NoClassDefFoundError: net/minecraft/nbt/CompressedStreamTools 2013-06-15 19:05:29 [INFO] [STDERR] at mod_BackTools.loadModConfig(mod_BackTools.java:225) 2013-06-15 19:05:29 [INFO] [STDERR] at BT_ThreadDownloadData.run(BT_ThreadDownloadData.java:64) 2013-06-15 19:05:29 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: net.minecraft.nbt.CompressedStreamTools 2013-06-15 19:05:29 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238) 2013-06-15 19:05:29 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source) 2013-06-15 19:05:29 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source) 2013-06-15 19:05:29 [INFO] [STDERR] ... 2 more 2013-06-15 19:05:29 [INFO] [STDERR] Caused by: java.lang.OutOfMemoryError: PermGen space 2013-06-15 19:05:29 [INFO] [STDERR] at java.lang.ClassLoader.defineClass1(Native Method) 2013-06-15 19:05:29 [INFO] [STDERR] at java.lang.ClassLoader.defineClass(Unknown Source) 2013-06-15 19:05:29 [INFO] [STDERR] at java.security.SecureClassLoader.defineClass(Unknown Source) 2013-06-15 19:05:29 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227) 2013-06-15 19:05:29 [INFO] [STDERR] ... 4 more 2013-06-15 19:05:30 [INFO] [ElectricExpansion] PostInitializing ElectricExpansion v.188.8.131.52 2013-06-15 19:05:32 [SEVERE] [EP2_Tech] Skipping event FMLPostInitializationEvent and marking errored mod EP2_Tech since required dependency EP2 has errored 2013-06-15 19:05:33 [SEVERE] [factorization.misc] Skipping event FMLPostInitializationEvent and marking errored mod factorization.misc since required dependency factorization has errored 2013-06-15 19:05:33 [SEVERE] [factorization.dimensionalSlice] Skipping event FMLPostInitializationEvent and marking errored mod factorization.dimensionalSlice since required dependency factorization has errored 2013-06-15 19:05:36 [SEVERE] [MekanismGenerators] Skipping event FMLPostInitializationEvent and marking errored mod MekanismGenerators since required dependency Mekanism has errored 2013-06-15 19:05:36 [SEVERE] [MekanismTools] Skipping event FMLPostInitializationEvent and marking errored mod MekanismTools since required dependency Mekanism has errored 2013-06-15 19:05:36 [INFO] [STDOUT] [MineChem] POSTINIT PASSED
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