• 0

    posted a message on RandomAdditions Alpha v0.11.23 - Adding a new energy system including machines, tools and new enchantments
    Woah, nice!
    You made the Item Physics realistic, does this work on a Forge Server?
    I would loove to add this to the server as well as the client.
    And do you think this will mess up with buildcraft pipes?
    Posted in: Minecraft Mods
  • 0

    posted a message on GboxG Ground Wars 2.0 (Looking for builders!) (Tech Pvp, MyTown, Player Economy, 150 Mods)
    Server and client are stable!
    accepting WhiteLists now.
    Posted in: Server Recruitment
  • 2

    posted a message on Smart Moving
    Man, Smart moving's config can be a bit scarey, nothing to worry about.
    I would assume the c:true means Creative True, so you could try changing this to
    move.speed.user:true;c:true
    I don't think having it say both states are true is a problem.
    Basically its saying
    movement Speed Keybinds For User in Survival : False, and User in Creative Mode True.
    you simply change the first False to True.


    Hope I helped!
    Posted in: Minecraft Mods
  • 0

    posted a message on GboxG Ground Wars 2.0 (Looking for builders!) (Tech Pvp, MyTown, Player Economy, 150 Mods)
    Wohoo! status update!
    Client Server sync almost complete!
    If your interested, please register here, Mc section!
    http://globalboxgaming.co.uk/forum/forumdisplay.php?fid=22
    its a work in progress so dont get upset haha.....
    Posted in: Server Recruitment
  • 0

    posted a message on GboxG Ground Wars 2.0 (Looking for builders!) (Tech Pvp, MyTown, Player Economy, 150 Mods)

    You may be wondering, what the heck is Ground Wars?

    Try and picture Planetside 2 mixed with alchemy, with a bit of no rules thrown in.
    Basically, theres two main teams, each team is fighting over resources all over multiple planets.
    Theres not many rules, so it allows for some very dynamic gameplay.
    For example, if you want to become a citizen or scientist, you can go off and join one of the many different towns all over the worlds, then you can support the team of your choice with crops, experimental weapons, or even sell weapons to one of the teams!

    Not interested in that? you can also create a spin off faction and become a hired mercenary. Along with thousands of things to build and craft, cities to explore, and towns to protect.

    Picture a wealthy scientist team developing specialized survival gear, and contracting airdrops with one of the teams via mail!
    This will be amazing!
    And also, we have very few rules, so dig a trench randomly!

    Interested? Keep reading!
    We run with a few mods, heres a few of the most well known
    IC
    BC
    TC
    Shoulder Surfing
    Factorization
    ICBM
    Universal Electricity
    Galactic Craft
    (Almost ALL UE related mods)
    MinePainter (this is amazing! it lets you carve into almost any block! you guys will be using this ALOT.
    Invasion mod (Used for precedual town raidings)
    More Storage
    Railcraft
    Ropes Plus
    Smart Moving and Animated Player (First is having problems with a new forge build, I will try and fix it.)
    StevesCarts
    TT
    UB
    Balkons Weapon mod
    Wailia
    Forestry
    Vending (What use would an economy be without player trading and mailing?)
    This has been a project of mine sense 1.2.5 and I think it's time to go CB with builders!
    I cant solo build this stuff, and I want the server to be as community based as possible, even main base leadership and block stuff will be player decided!

    If your interested, please fill out this overkill form.
    I have been thinking about a few ideas, first, gameplay will revolve around "Thumpers"
    These thumpers specially set up resource nodes that can be captured once per day by each team (or smaller merc or tribe groups) and they produce tickets (whose in the lead) and special resources (still to be decided)

    One of the largest portions will be an abandoned city, after each faction discovered a huge resource node in this skyscraper sized city, the defending one ordered an evac because of an imminent war.
    I want this place to include very detailed structures, including a fully functional sewer system for navigation! yay!

    Rewards
    Besides getting a head start on this awesome server, I am planning on possibly a few special builder
    perks, such as on demand minion staffs (Little workers) and uncapturable towns (yay! no taxes!)


    Thanks so much for considering!
    Application Form:
    -Ign (Not TOO important):
    -experience (Done anything else like this?):
    -Contact? (Steam, Skype, TS, That sort):
    -age (Age does not matter to me, just curious):
    -How can you help with building the server? (Anything really, good idea maker, redstone design, building, organization):
    -Do you know any Permissions plugin stuff? (Extra, its fine if you dont!):

    -Worked on some cool stuff before? post it here!:



    Here's a few examples of the sculpting tool in use and a few other features. Note that we use SPhax 128 by 128 and support normal for lower end pcs.














    Posted in: Server Recruitment
  • 0

    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)
    Well on that note, I am good haha.
    Thanks though.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)
    about the changelog....
    does this mean I need to add these settings to the server config or what?
    NOTE: three general configuration parameters were changed, re-adjust:
    I:biomeSize=45
    B:oreDictifyStone=true
    B:vanillaStoneBiomes=false
    Posted in: Minecraft Mods
  • 0

    posted a message on [Index]The Official Animated Player Mod Skin Skin Library [1.6.4]
    I am sure our guys over at SPHAX would love these!
    Its alright if you can only get the first two done.
    aaand I have no idea what maniac did the last one. LOL.
    Sphax Hero 512 x 256 https://dl.dropboxus... packs/char.png
    Sphax Hero 64 x 32 https://dl.dropboxus...char_online.png
    Sphax Hero Variant 2 https://dl.dropboxus...packs/char2.png
    Sphax Hero Variant 3 https://dl.dropboxus...packs/char3.png
    Sphax Hero Variant 4 https://dl.dropboxus...packs/char4.png
    Sphax Hero Variant 5 https://dl.dropboxus...packs/char5.png
    Sphax Hero Variant 6 https://dl.dropboxus...packs/char6.png
    Sphax Hero Variant 7 https://dl.dropboxus...packs/char7.png
    Sphax Hero Variant 8 https://dl.dropboxus...packs/char8.png
    Sphax Hero Variant 9 https://dl.dropboxus...packs/char9.png
    Sphax Hero Variant 10 https://dl.dropboxus...acks/char10.png
    Posted in: Skins
  • 0

    posted a message on Smart Moving
    Weird bug here.....
    my jar mods are
    Forge
    Optifine
    Player API
    Player Render
    Smart Render
    LiteLoader
    I cant even list all my normal mods, anyways in third person my character always faces a certain direction, and you can aim and break blocks normally, but he always faces a certain direction!
    its so wierd.
    It appears to happen when Smart Moving is added.... wth?
    Posted in: Minecraft Mods
  • 0

    posted a message on Can you animate the title and MoJang screens?
    Well this is lovely..... could somebody make an example loading?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Can you animate the title and MoJang screens?
    I wanted to add an animated Loading... Loading.. bar to the MoJang screen on startup, is that possible or does it have to be a single static png?
    Thanks!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.6.4] Better Snow Mod - Snow piles up, more layers of snow, and more! Forge-compatible!
    Does this work on fully dedicaded servers yet? I remember waiting for that a while back lolol....
    Posted in: Minecraft Mods
  • 0

    posted a message on Factorization 0.8.108
    what the heck?
    2013-06-15 19:05:26 [WARNING] [ForgeModLoader] Could not retrieve Forestry block identified by: planks
    2013-06-15 19:05:26 [INFO] [ThermalExpansion] Buildcraft Triggers Registered: 8
    2013-06-15 19:05:26 [INFO] [IC2] Loading IC2 submodule: bcIntegration
    2013-06-15 19:05:26 [INFO] [IC2] BuildCraft integration module loaded
    2013-06-15 19:05:27 [INFO] [Fluid Mechanics] Finalizing...
    2013-06-15 19:05:27 [INFO] [Fluid Mechanics] Done Loading
    2013-06-15 19:05:27 [INFO] [Biotech] Biotech fully loaded
    2013-06-15 19:05:28 [INFO] [EasyCrafting] [ModCompat] Loading mod compatibility modules. == T:Minecraft main thread
    2013-06-15 19:05:29 [INFO] [STDERR] Exception in thread "BackTools download thread" java.lang.NoClassDefFoundError: net/minecraft/nbt/CompressedStreamTools
    2013-06-15 19:05:29 [INFO] [STDERR]  at mod_BackTools.loadModConfig(mod_BackTools.java:225)
    2013-06-15 19:05:29 [INFO] [STDERR]  at BT_ThreadDownloadData.run(BT_ThreadDownloadData.java:64)
    2013-06-15 19:05:29 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: net.minecraft.nbt.CompressedStreamTools
    2013-06-15 19:05:29 [INFO] [STDERR]  at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    2013-06-15 19:05:29 [INFO] [STDERR]  at java.lang.ClassLoader.loadClass(Unknown Source)
    2013-06-15 19:05:29 [INFO] [STDERR]  at java.lang.ClassLoader.loadClass(Unknown Source)
    2013-06-15 19:05:29 [INFO] [STDERR]  ... 2 more
    2013-06-15 19:05:29 [INFO] [STDERR] Caused by: java.lang.OutOfMemoryError: PermGen space
    2013-06-15 19:05:29 [INFO] [STDERR]  at java.lang.ClassLoader.defineClass1(Native Method)
    2013-06-15 19:05:29 [INFO] [STDERR]  at java.lang.ClassLoader.defineClass(Unknown Source)
    2013-06-15 19:05:29 [INFO] [STDERR]  at java.security.SecureClassLoader.defineClass(Unknown Source)
    2013-06-15 19:05:29 [INFO] [STDERR]  at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
    2013-06-15 19:05:29 [INFO] [STDERR]  ... 4 more
    2013-06-15 19:05:30 [INFO] [ElectricExpansion] PostInitializing ElectricExpansion v.2.3.0.51
    2013-06-15 19:05:32 [SEVERE] [EP2_Tech] Skipping event FMLPostInitializationEvent and marking errored mod EP2_Tech since required dependency EP2 has errored
    2013-06-15 19:05:33 [SEVERE] [factorization.misc] Skipping event FMLPostInitializationEvent and marking errored mod factorization.misc since required dependency factorization has errored
    2013-06-15 19:05:33 [SEVERE] [factorization.dimensionalSlice] Skipping event FMLPostInitializationEvent and marking errored mod factorization.dimensionalSlice since required dependency factorization has errored
    2013-06-15 19:05:36 [SEVERE] [MekanismGenerators] Skipping event FMLPostInitializationEvent and marking errored mod MekanismGenerators since required dependency Mekanism has errored
    2013-06-15 19:05:36 [SEVERE] [MekanismTools] Skipping event FMLPostInitializationEvent and marking errored mod MekanismTools since required dependency Mekanism has errored
    2013-06-15 19:05:36 [INFO] [STDOUT] [MineChem] POSTINIT PASSED
    Posted in: Minecraft Mods
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