Apparently the script first flattens the land and after checks it for acceptable target blocks, because I've seen unnatural flattened square areas without ruins on them. I think it should be in the opposite order. Am I right?
I had another thought for a wee possible feature: would it be possible to add a 'toggle' to the rules (maybe a new conditional) that tells it to select only one of the listed block IDs to use for the *whole* ruin? So, for example, I could build a statue ruin, and create a rule which chose stone, cobble, or iron blocks, and it would make every block using that rule into the same material (so, a solid stone, solid cobble, or solid iron statue, never a mix).
Seems like it should be fairly easy to implement, but I could be wrong, lol.
You just have to make 3 templates of the same statue, each one of a different material, and set the same weight for each.
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Nope, you'd have to cheat to get one, and I didn't.
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The only problem is that the nearest tree is 280 blocks far! :dry.gif:
I'll give it a try anyway, specially because there's a mine shaft under the village.
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Details: a ridiculous amount of pigs spawning in one big area, at least 6 times bigger than what you see in the picture below.
System: win7 64 bits
Image:
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My username is: mairazl
My reason: I've been playing alone... Got tired of it. I searched for a server and I like the description of yours. Can I join? :smile.gif:
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You just forgot the treasure!
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Thank you so much for this! Thank you both d00dv4d3r and croweshand8! You guys made the time of my life since Minecraft was created!!!!
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You just have to make 3 templates of the same statue, each one of a different material, and set the same weight for each.