• 0

    posted a message on Minecraft Demographics: Continent
    Island people are unhappy.
    Posted in: General Off Topic
  • 0

    posted a message on Analysis of diffrent farm types.
    Added some info on modifiers, thanks for that.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on An "Emoticon" of the edit button
    Make the USE IT part more subliminal.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on What percent are you?
    Total posts:
    1242
    (5.86 posts per day / 1.43% of all posts)
    Most active forum:
    Server Administration
    (291 Posts / 23.43% of your posts)
    Most active topic:
    cryzed's Minecraft server script
    (71 Posts / 5.72% of your posts)
    Posted in: General Off Topic
  • 0

    posted a message on Analysis of diffrent farm types.
    That works as well, but the construction difficulty spikes up. Significantly.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Analysis of diffrent farm types.
    It wont unless the map has been edited to have high water/water spouts.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Analysis of diffrent farm types.
    Height advantage in defending is wonderful. They can't shoot arrows up at you, while you can. Though of course if your not there... Though not being there making it more difficult applies to all farms.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Analysis of diffrent farm types.
    Basically how easy another player can sabotage it.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Analysis of diffrent farm types.
    Terms used:
    Detectability: How easy it is to find it.
    Scarcity of space: How much space there is to build it.
    Difficulty of irrigation: How hard it is to get water.
    Destructibility: How easily other players can destroy it when it's defended.
    Difficulty of construction: How hard it is to construct.
    Mob vulnerability: How much of a threat mobs pose.
    Danger to owner: How much danger there there is in using/building it.

    Normal land farm:
    Your normal farm on land. Generally average, but easy to detect and construct.
    Detectability: High
    Scarcity of space: Medium
    Difficulty of irrigation:Medium
    Destructibility: Medium
    Difficulty of construction: Low
    Mob vulnerability: Medium
    Danger to owner: Medium

    Underground farm:
    A farm built underground. Hard to build, easy to destroy from both players(depending on nearby lava/water pockets) and mobs(if not lit), but plenty of space, and extremely hard to find. Lava pockets and mobs around make this dangerous to make.
    Detectability: Very Low
    Scarcity of space: Very Low
    Difficulty of irrigation:High
    Destructibility: Medium
    Difficulty of construction: High
    Mob vulnerability: Unlit: High Lit: Medium
    Danger to owner: High

    Underwater farm:
    A farm built underwater, hopefully with NBTForged sponges. Somewhat visible, but lots of space, easy to irrigate and destroy. Effectively immune to mob attacks. Drowning is a threat if you don't watch your air meter.
    Detectability: Medium
    Scarcity of space: Medium
    Difficulty of irrigation:Low
    Destructibility: High
    Difficulty of construction: High
    Mob vulnerability: None
    Danger to owner: Medium

    Above water farm:
    A farm built on water. Easy to detect, and space is plentiful. Irrigation is trivial, but there may be possible mob attacks. and destroy. Effectively immune to mob attacks. Destructibility is normal. Hard to construct due to need to extract resources from land/underwater areas, but little danger in doing so.
    Detectability: High
    Scarcity of space: Low
    Difficulty of irrigation:Low
    Destructibility: Medium
    Difficulty of construction: High
    Mob vulnerability: Low
    Danger to owner: Low

    Castle farm:
    A farm built in a castle. Inefficient in space, highly detectable, hard to build, but very resilient against attacks.
    Detectability: Very High
    Scarcity of space: High
    Difficulty of irrigation:Medium
    Destructibility: Fairly Low
    Difficulty of construction: Very High
    Mob vulnerability: Very Low
    Danger to owner: Low

    Greenhouse:
    A farm built in a building. Less space efficient, and easier to detect, but a tad harder to destroy and build. Mobs are less dangerous.
    Detectability: High
    Scarcity of space: High
    Difficulty of irrigation:Medium
    Destructibility: Medium-Low
    Difficulty of construction: Medium
    Mob vulnerability: Low
    Danger to owner: Medium-Low

    Sky farm:
    A farm built in the f*cking sky. Very visible, but the ultimate in space usage. Hard to attack, and mobs will not go up there, but hard to build, and the falling is dangerous.
    Detectability: Very High
    Scarcity of space: None
    Difficulty of irrigation:Near or actually impossible.
    Destructibility: Very low
    Difficulty of construction: High
    Mob vulnerability: None
    Danger to owner: High

    Modifiers:
    Additions to the farm or map environment.
    Island: Decreased irrigation difficulty.
    Inland: Increased irrigation difficulty
    Flatgrass: Increased irrigation difficulty
    Floating: Significantly increased irrigation difficulty
    Higher efficiency designs: Decreased space scarcity, increased construction difficulty.
    Hell maps: Harder irrigation, increased danger
    Stronger materials: Increased construction difficulty, Decreased destructibility.
    Lava shielding: Decreased destructibility, mob vulnerability, Increased danger and construction difficulty.

    Please reply with comments, suggestions and corrections. Do remember that these are general, and not specific, For an example, a badly designed castle might be more attackable.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Pictures of your farm!
    Quote from Towel »
    You guys have no idea how hard it is to farm on floating maps. Good god I want to kill myself.

    (Notch needs to bring back the water/lava spawners to /indev/ ;_:wink.gif:

    Use NBTForge.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Cannot connect to server from own network
    All you need to worry about is LAN source on WAN. Also try it from both urls, if you are using only one.
    Or it could be talking about a computer on the internet posing as a computer on the LAN. Just to be sure, try telnet to the router.
    Posted in: Server Support and Administration
  • 0

    posted a message on Why was I banned?
    Possibly his post was deleted. Or maybe one of his "silly" posts was considered annoying/off topic.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on Getting started writing my first custom server
    The author of the D3 server has been reported saying that he wrote his in some form of basic. If I remember right.
    Posted in: Mods Discussion
  • 0

    posted a message on Unbreakable Hoe?
    Zuriki is an it. Anyway, try diamond hoes. You can dig out about 20-25 seeds before it breaks.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Getting started writing my first custom server
    Quote from destroyerx1 »
    Although I like his server software, I would still very much prefer to build my own custom server. I know some C# and a little C++, but I'm by far most comfortable in vb.net.

    Turns out the info is on the only useful page on the wiki:
    http://www.minecraftwiki.net/wiki/Development_Resources
    Posted in: Mods Discussion
  • To post a comment, please .