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Height advantage in defending is wonderful. They can't shoot arrows up at you, while you can. Though of course if your not there... Though not being there making it more difficult applies to all farms.
Terms used:
Detectability: How easy it is to find it.
Scarcity of space: How much space there is to build it.
Difficulty of irrigation: How hard it is to get water.
Destructibility: How easily other players can destroy it when it's defended.
Difficulty of construction: How hard it is to construct.
Mob vulnerability: How much of a threat mobs pose.
Danger to owner: How much danger there there is in using/building it.
Normal land farm:
Your normal farm on land. Generally average, but easy to detect and construct.
Detectability: High
Scarcity of space: Medium
Difficulty of irrigation:Medium
Destructibility: Medium
Difficulty of construction: Low
Mob vulnerability: Medium
Danger to owner: Medium
Underground farm:
A farm built underground. Hard to build, easy to destroy from both players(depending on nearby lava/water pockets) and mobs(if not lit), but plenty of space, and extremely hard to find. Lava pockets and mobs around make this dangerous to make.
Detectability: Very Low
Scarcity of space: Very Low
Difficulty of irrigation:High
Destructibility: Medium
Difficulty of construction: High
Mob vulnerability: Unlit: High Lit: Medium
Danger to owner: High
Underwater farm:
A farm built underwater, hopefully with NBTForged sponges. Somewhat visible, but lots of space, easy to irrigate and destroy. Effectively immune to mob attacks. Drowning is a threat if you don't watch your air meter.
Detectability: Medium
Scarcity of space: Medium
Difficulty of irrigation:Low
Destructibility: High
Difficulty of construction: High
Mob vulnerability: None
Danger to owner: Medium
Above water farm:
A farm built on water. Easy to detect, and space is plentiful. Irrigation is trivial, but there may be possible mob attacks. and destroy. Effectively immune to mob attacks. Destructibility is normal. Hard to construct due to need to extract resources from land/underwater areas, but little danger in doing so.
Detectability: High
Scarcity of space: Low
Difficulty of irrigation:Low
Destructibility: Medium
Difficulty of construction: High
Mob vulnerability: Low
Danger to owner: Low
Castle farm:
A farm built in a castle. Inefficient in space, highly detectable, hard to build, but very resilient against attacks.
Detectability: Very High
Scarcity of space: High
Difficulty of irrigation:Medium
Destructibility: Fairly Low
Difficulty of construction: Very High
Mob vulnerability: Very Low
Danger to owner: Low
Greenhouse:
A farm built in a building. Less space efficient, and easier to detect, but a tad harder to destroy and build. Mobs are less dangerous.
Detectability: High
Scarcity of space: High
Difficulty of irrigation:Medium
Destructibility: Medium-Low
Difficulty of construction: Medium
Mob vulnerability: Low
Danger to owner: Medium-Low
Sky farm:
A farm built in the f*cking sky. Very visible, but the ultimate in space usage. Hard to attack, and mobs will not go up there, but hard to build, and the falling is dangerous.
Detectability: Very High
Scarcity of space: None
Difficulty of irrigation:Near or actually impossible.
Destructibility: Very low
Difficulty of construction: High
Mob vulnerability: None
Danger to owner: High
Modifiers:
Additions to the farm or map environment.
Island: Decreased irrigation difficulty.
Inland: Increased irrigation difficulty
Flatgrass: Increased irrigation difficulty
Floating: Significantly increased irrigation difficulty
Higher efficiency designs: Decreased space scarcity, increased construction difficulty.
Hell maps: Harder irrigation, increased danger
Stronger materials: Increased construction difficulty, Decreased destructibility.
Lava shielding: Decreased destructibility, mob vulnerability, Increased danger and construction difficulty.
Please reply with comments, suggestions and corrections. Do remember that these are general, and not specific, For an example, a badly designed castle might be more attackable.
All you need to worry about is LAN source on WAN. Also try it from both urls, if you are using only one.
Or it could be talking about a computer on the internet posing as a computer on the LAN. Just to be sure, try telnet to the router.
Although I like his server software, I would still very much prefer to build my own custom server. I know some C# and a little C++, but I'm by far most comfortable in vb.net.
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Detectability: How easy it is to find it.
Scarcity of space: How much space there is to build it.
Difficulty of irrigation: How hard it is to get water.
Destructibility: How easily other players can destroy it when it's defended.
Difficulty of construction: How hard it is to construct.
Mob vulnerability: How much of a threat mobs pose.
Danger to owner: How much danger there there is in using/building it.
Normal land farm:
Your normal farm on land. Generally average, but easy to detect and construct.
Detectability: High
Scarcity of space: Medium
Difficulty of irrigation:Medium
Destructibility: Medium
Difficulty of construction: Low
Mob vulnerability: Medium
Danger to owner: Medium
Underground farm:
A farm built underground. Hard to build, easy to destroy from both players(depending on nearby lava/water pockets) and mobs(if not lit), but plenty of space, and extremely hard to find. Lava pockets and mobs around make this dangerous to make.
Detectability: Very Low
Scarcity of space: Very Low
Difficulty of irrigation:High
Destructibility: Medium
Difficulty of construction: High
Mob vulnerability: Unlit: High Lit: Medium
Danger to owner: High
Underwater farm:
A farm built underwater, hopefully with NBTForged sponges. Somewhat visible, but lots of space, easy to irrigate and destroy. Effectively immune to mob attacks. Drowning is a threat if you don't watch your air meter.
Detectability: Medium
Scarcity of space: Medium
Difficulty of irrigation:Low
Destructibility: High
Difficulty of construction: High
Mob vulnerability: None
Danger to owner: Medium
Above water farm:
A farm built on water. Easy to detect, and space is plentiful. Irrigation is trivial, but there may be possible mob attacks. and destroy. Effectively immune to mob attacks. Destructibility is normal. Hard to construct due to need to extract resources from land/underwater areas, but little danger in doing so.
Detectability: High
Scarcity of space: Low
Difficulty of irrigation:Low
Destructibility: Medium
Difficulty of construction: High
Mob vulnerability: Low
Danger to owner: Low
Castle farm:
A farm built in a castle. Inefficient in space, highly detectable, hard to build, but very resilient against attacks.
Detectability: Very High
Scarcity of space: High
Difficulty of irrigation:Medium
Destructibility: Fairly Low
Difficulty of construction: Very High
Mob vulnerability: Very Low
Danger to owner: Low
Greenhouse:
A farm built in a building. Less space efficient, and easier to detect, but a tad harder to destroy and build. Mobs are less dangerous.
Detectability: High
Scarcity of space: High
Difficulty of irrigation:Medium
Destructibility: Medium-Low
Difficulty of construction: Medium
Mob vulnerability: Low
Danger to owner: Medium-Low
Sky farm:
A farm built in the f*cking sky. Very visible, but the ultimate in space usage. Hard to attack, and mobs will not go up there, but hard to build, and the falling is dangerous.
Detectability: Very High
Scarcity of space: None
Difficulty of irrigation:Near or actually impossible.
Destructibility: Very low
Difficulty of construction: High
Mob vulnerability: None
Danger to owner: High
Modifiers:
Additions to the farm or map environment.
Island: Decreased irrigation difficulty.
Inland: Increased irrigation difficulty
Flatgrass: Increased irrigation difficulty
Floating: Significantly increased irrigation difficulty
Higher efficiency designs: Decreased space scarcity, increased construction difficulty.
Hell maps: Harder irrigation, increased danger
Stronger materials: Increased construction difficulty, Decreased destructibility.
Lava shielding: Decreased destructibility, mob vulnerability, Increased danger and construction difficulty.
Please reply with comments, suggestions and corrections. Do remember that these are general, and not specific, For an example, a badly designed castle might be more attackable.
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Use NBTForge.
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Or it could be talking about a computer on the internet posing as a computer on the LAN. Just to be sure, try telnet to the router.
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Turns out the info is on the only useful page on the wiki:
http://www.minecraftwiki.net/wiki/Development_Resources