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    posted a message on "left the game" messages.
    I get those messages, even though no one left. anyway, here is the error:
        10:15:50  /89.58.156.67 connected
        10:15:50  /89.58.156.67 lost connection suddenly. (java.io.IOException: Bad
    command: 19)
        10:15:50  /89.58.156.67 disconnected

    I tried validate names on and off, and they even connect when I'm private. Oh, and it's a variety of ips. I also used to run BT on the port, I think the clients still think I'm running.
    Posted in: Legacy Support
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    posted a message on Sandboxed block changes.
    Sloped boxes?

    And this does not prevent people from building, it just isolates them until the admin aproves the changes. So if the admin sees a lack of deletions, then they get approved can can countiue building stuff. This even will help against subtle griefers, if the admin sandboxes them long enough.

    The idea is to give possible griefers freedom without allowign them to damage others.
    Posted in: Suggestions
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    posted a message on Sandboxed block changes.
    Real blocks placed after override.
    EDIT:
    Actually, having the blocks shown as a ghost block might help.
    Posted in: Suggestions
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    posted a message on Sandboxed block changes.
    As anti -greifing, I would suggest having it so that you can have inital players(new players, as tracked) have a restriction that makes it so that placed blocks are not on the real map, just visible to them and admins(something like JTE's mute). The ops can make the changes real, get rid of them. When the player quits, he changes go with him.
    Posted in: Suggestions
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    posted a message on How to Port-Forward your Minecraft Server (With Pictures)
    Log into your router via the gateway.

    Post a screenshot.
    Posted in: Legacy Support
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    posted a message on Dear Server OPS,
    Quote from Miclee »
    Spawn prisons are for anti-griefing.

    If they weren't there, people would be griefing all day, with nobody to stop them.

    Only applies to OP-less servers. With ops, you can just monitor everyone and do random op checks in a paranoid fashion.

    Anyway, put the trap at max height.
    Posted in: Discussion
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    posted a message on JTE's 100% Custom from-scratch Minecraft Server
    Trustworthiness. That, and some good uptime.
    Posted in: Mods Discussion
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    posted a message on JTE's 100% Custom from-scratch Minecraft Server
    Op block surrounding lava.

    It could be used, if piped right to deliver lava to a location.

    Also prone to accidents.
    Posted in: Mods Discussion
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    posted a message on JTE's 100% Custom from-scratch Minecraft Server
    "A lot of servers will turn to crap, because lava and water will be everywhere. "

    Map editors can do that.

    As long as you make OP choices carefully, that really isn't the issue.
    Posted in: Mods Discussion
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    posted a message on How to Port-Forward your Minecraft Server (With Pictures)
    It's not that I don't know how, it's just that I'm lazy.
    But on dling the program, I saw that it does have support for DD-WRT v24 and v23.
    Posted in: Legacy Support
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    posted a message on JTE's 100% Custom from-scratch Minecraft Server
    So each client processes the map, not the server?
    EDIT:
    But then how do the map features work?
    Posted in: Mods Discussion
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    posted a message on How to Port-Forward your Minecraft Server (With Pictures)
    "And I dunno about the max connections so let someone else explain that to you xD"
    Max connection per ip. Usually a building only has one ip, so that ip represents a house, a LAN building, ect.


    Oh, and how well does that program work with custom firmware (dd-wrt)?
    Posted in: Legacy Support
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