I get those messages, even though no one left. anyway, here is the error:
10:15:50 /89.58.156.67 connected
10:15:50 /89.58.156.67 lost connection suddenly. (java.io.IOException: Bad
command: 19)
10:15:50 /89.58.156.67 disconnected
I tried validate names on and off, and they even connect when I'm private. Oh, and it's a variety of ips. I also used to run BT on the port, I think the clients still think I'm running.
And this does not prevent people from building, it just isolates them until the admin aproves the changes. So if the admin sees a lack of deletions, then they get approved can can countiue building stuff. This even will help against subtle griefers, if the admin sandboxes them long enough.
The idea is to give possible griefers freedom without allowign them to damage others.
As anti -greifing, I would suggest having it so that you can have inital players(new players, as tracked) have a restriction that makes it so that placed blocks are not on the real map, just visible to them and admins(something like JTE's mute). The ops can make the changes real, get rid of them. When the player quits, he changes go with him.
"And I dunno about the max connections so let someone else explain that to you xD"
Max connection per ip. Usually a building only has one ip, so that ip represents a house, a LAN building, ect.
Oh, and how well does that program work with custom firmware (dd-wrt)?
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I tried validate names on and off, and they even connect when I'm private. Oh, and it's a variety of ips. I also used to run BT on the port, I think the clients still think I'm running.
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And this does not prevent people from building, it just isolates them until the admin aproves the changes. So if the admin sees a lack of deletions, then they get approved can can countiue building stuff. This even will help against subtle griefers, if the admin sandboxes them long enough.
The idea is to give possible griefers freedom without allowign them to damage others.
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EDIT:
Actually, having the blocks shown as a ghost block might help.
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Post a screenshot.
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Only applies to OP-less servers. With ops, you can just monitor everyone and do random op checks in a paranoid fashion.
Anyway, put the trap at max height.
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It could be used, if piped right to deliver lava to a location.
Also prone to accidents.
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Map editors can do that.
As long as you make OP choices carefully, that really isn't the issue.
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But on dling the program, I saw that it does have support for DD-WRT v24 and v23.
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EDIT:
But then how do the map features work?
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Max connection per ip. Usually a building only has one ip, so that ip represents a house, a LAN building, ect.
Oh, and how well does that program work with custom firmware (dd-wrt)?