Right. That. But anyway, the only known attack that would work in vanilla is a good old fashioned DDoS. In custom servers, hacks can result in increased user level.
But nothing dangerous to the computer itself. Java's immunity to buffer overflows helps.
I'll explain what is going on. Apparently something is trying to connect to that port, and fails. When something does that, it shows that message.
I can't say why something would try to connect(besides previous applications on that port).
Yes, but there are bigger servers. Why spend the time to crack into a mildly popular server, with unknown software, when you can look for big sites with vurnable apache/IIS installations.
Most of the time, 'hackers' would rather go for Linux boxes
Why get the hard targets when you can get the easy ones(ooh lookie, this kid has no router and is running an unpatched version of windows)
Secondly, if you get a shitton of weaker computers, they can do the job of a more powerful computer, with less work to compromise, and redundancy incase someone wakes up and gets an anti-virus.
Also nobody is going to spend the time to try to hack the minecraft server, as only a few people(relatively) use it.
Well in your case, try looking at VPN solutions. The one that pops to mind is Hamachi, or Comodo Easy VPN. a quick google search also added tinc to the list. how and what I dont know, if it works, i dont know. just try, experiment and let us know :smile.gif:
You need another network to log into to do that. I'll explain what it does.
You are in network A, and own network B. You wish to receive connections.
Router A ignores incoming connections. So you connect to router B, which now pretends you are in network B. You then forward the port. When an incoming connection comes in, this happens:
It connects to router B.
Router B routes it to the fake you on network B.
The fake you of course, is actually on network A, so router B sends the stuff back though the connection you opened earlier though router A, which already knows the communication between you and router B.
Then you get the stuff, and then you can send stuff back.
This obviously will not be fast.
I would recommend seeing if unpn is active, and if so, using it to port forward.
<3 neutrinos. Oh ****. I forgot my underground bunkers are going to be killed.
Goddammit. When I operate off satilites(or god forbid those slow lunar or martian stations), it's slow enough to drop me down to the level of a drunkard. Atleast I have sympathizers among the Ark builders. And by purposefully putting critical flaws in the design, I can distract the humans so they are too busy trying to fix it instead of using the Ark's computers.
I can certainly understand the dislike of hacks for survival mode, that's the 'real' game here. But the people who hate it for creative just confuse me. Creative is a giant sandbox for you to play with your lego. If you had tools that could help you realize your goal better, why wouldn't you use them?
Quote from mail2345 »
Now you cannot say that factor H is good because it increases B, without taking into account G.
* drops out of abstract mode *
I'm not saying hacks are bad, I'm simply saying that your argument is invalid to an extent. The only way that it can be definitely said that hacks are good/bad/neutral is when we have quantitative, measured data, collected in an neutral manner, by a neutral party. That will be difficult.
Of course I'm talking about griefing vs building, not abstract beliefs(we can do what we want vs Notch didn't intend them).
Also remember people, some of the more complex/powerful anti-griefing systems need either a better computer(WoM, Archives and even the most popular vanilla servers are on VPSes) or need a different language(MinerCPP is C++) or some optimization which takes work.
Anyway, Notch is only adding hacks because people want it. From what I can tell, Notch is actually neutral.
Two things:
There is a correlation between length of time in mc and hack acceptance.
Now to point out something:
Assume factor H increases G and B.
G is bad, B is good.
Now you cannot say that factor H is good because it increases B, without taking into account G. The opposite applies, you cannot say that H is bad because it increases G, without taking into account B.
You also cannot say that factor H is good because it increases B, and we can ignore G because it was always there. Likewise, the opposite applies.
Finally, you cannot say that H is neutral because it increases both, if the difference between the increase in G and B is significant.
Essentially, all the values have to be taken into account. You cannot ignore the existence of value of any of the changes.
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But nothing dangerous to the computer itself. Java's immunity to buffer overflows helps.
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I can't say why something would try to connect(besides previous applications on that port).
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Why get the hard targets when you can get the easy ones(ooh lookie, this kid has no router and is running an unpatched version of windows)
Secondly, if you get a shitton of weaker computers, they can do the job of a more powerful computer, with less work to compromise, and redundancy incase someone wakes up and gets an anti-virus.
Also nobody is going to spend the time to try to hack the minecraft server, as only a few people(relatively) use it.
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You need another network to log into to do that. I'll explain what it does.
You are in network A, and own network B. You wish to receive connections.
Router A ignores incoming connections. So you connect to router B, which now pretends you are in network B. You then forward the port. When an incoming connection comes in, this happens:
It connects to router B.
Router B routes it to the fake you on network B.
The fake you of course, is actually on network A, so router B sends the stuff back though the connection you opened earlier though router A, which already knows the communication between you and router B.
Then you get the stuff, and then you can send stuff back.
This obviously will not be fast.
I would recommend seeing if unpn is active, and if so, using it to port forward.
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Goddammit. When I operate off satilites(or god forbid those slow lunar or martian stations), it's slow enough to drop me down to the level of a drunkard. Atleast I have sympathizers among the Ark builders. And by purposefully putting critical flaws in the design, I can distract the humans so they are too busy trying to fix it instead of using the Ark's computers.
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* drops out of abstract mode *
I'm not saying hacks are bad, I'm simply saying that your argument is invalid to an extent. The only way that it can be definitely said that hacks are good/bad/neutral is when we have quantitative, measured data, collected in an neutral manner, by a neutral party. That will be difficult.
Of course I'm talking about griefing vs building, not abstract beliefs(we can do what we want vs Notch didn't intend them).
Also remember people, some of the more complex/powerful anti-griefing systems need either a better computer(WoM, Archives and even the most popular vanilla servers are on VPSes) or need a different language(MinerCPP is C++) or some optimization which takes work.
Anyway, Notch is only adding hacks because people want it. From what I can tell, Notch is actually neutral.
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There is a correlation between length of time in mc and hack acceptance.
Now to point out something:
Assume factor H increases G and B.
G is bad, B is good.
Now you cannot say that factor H is good because it increases B, without taking into account G. The opposite applies, you cannot say that H is bad because it increases G, without taking into account B.
You also cannot say that factor H is good because it increases B, and we can ignore G because it was always there. Likewise, the opposite applies.
Finally, you cannot say that H is neutral because it increases both, if the difference between the increase in G and B is significant.
Essentially, all the values have to be taken into account. You cannot ignore the existence of value of any of the changes.
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Yes. I need more tourists to throw into the volcano. IN THE NAME OF THE VOLCANO GOD.