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    posted a message on ★ Iriliath ★ The most unique RP experience around. 24/7. Custom classes. Custom generated map. Check us out!
    OOC:

    Minecraft username:magik_ninja
    Age:20
    What attracted you to this server?:the classes and the jungle

    IC:
    Characters name: magicninja
    Character Age:20
    Characters appearance (Be descriptive!): 6 ft, short black hair, blue eyes, brown robe with blue tribal markings
    Was there a certain class you wanted to play? If so why?: watermage, cus i love ice magic
    Goals for your character: become the strongest mage

    The following section involves "Open-answers" as to how your character would react in the following situations

    1. You find yourself in the jungle at night returning to your village, and two wild wolves emerge before you. They begin to circle to flank you, what do you do? create a geyser and freeze them inside while i make my escape.

    2. Two members of your tribe begin shouting at each other in the village center,. You are drawn to them curious as to what's happening, they seem to be arguing over a corpse of a fresh kill. Probably about which of the two hunters gets the first pick of meat. What do you do? tell them to have a fight to the death, then steal the meat while they are busy fighting each other.
    Posted in: PC Servers
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    posted a message on Better Than Wolves Total Conversion!
    Hey flower, do untamed wolves drop dung to? I was walking through a forest and i found a random piece of dung on the ground and i have no tamed wolves. Not sure if this is a bug, intentional, or something caused by my mod combination. Just wanted to point it out if it's a bug.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I think I found a bug. when i plant a seed for a plant i changed the id for, i get the blocks from my other mod that have the plant original id.
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] Zipline Mod [SSP][WIP][VC][C]
    Quote from Omnia95

    i googled it and edited it sry i shoulda understood it but theyre are people who also said these mods are compatable so i dont know why this would happen

    it could just be from another mod, but if anyone else has problems you now know that installing btw then this mod shouldnt conflict, also the default block ids shouldnt do it, this one is low 100, and BTW is 200 something and up.

    I just want people to know that these mods are compatible, i really like them both and i want other people to try them, and if they see someone saying its incompatible, they'll just move on.
    Posted in: WIP Mods
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    posted a message on [V1.7.3] Zipline Mod [SSP][WIP][VC][C]
    Quote from Omnia95

    hey what is btw

    better than wolves, the mod the guy u responded to was talking about. sorry i didnt make that clear, im used to saying btw and not the name
    Posted in: WIP Mods
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    posted a message on [V1.7.3] Zipline Mod [SSP][WIP][VC][C]
    Quote from Omnia95

    no its normal people have had issue intsalling i dont know why i have 5 mods running on top of this so i wonder why others have problems any details you could give me or you can pm me an error report ill be glad to look in and help it may be that blocks conflict with each other you may want to look into that and the use the text from the front page to modify th block values

    they are compatible, but you have to install BTW first. Also, since they both modify the yq class, some of the features may not work.
    Posted in: WIP Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Abandond

    I'm assuming this is for me, and it's not 232 that was giving a problem, it was 234. Currently the only error I'm getting is from ScotTools it seems. :/

    set the fcDisableAxeChanges=0 inside of the BTW config file to fcDisableAxeChanges=1 and it should fix the problem.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Grateful42

    Lol, your getting so close to winning an argument on the internet, keep it up and watch your precised ego bloat its self.

    like my friend says "Arguing on the internet is like the special Olympics. You may win, but your still retarded"
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Really? Ok, that's super-strange. Will check it out immediately :smile.gif:

    Thanks for the tip!

    i tested this and didnt fall through the cauldron, but if there is a block diagonal to it, u fall when sneaking, so that might be it.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from DawnOfLion

    Why won't you give permission to the Yogscast for the YogBox? If its a credit issue, then you could ask for "special" crediting? If it's a personal reason, enlighten us. If you just don't want to, at least explain why, that is what you left out. Why? I mean no insult to you, but how can you refuse an offer for A LOT of publicity? On a different note, thanks for the great mod. It's so great, if there was a mod contest, this would win 1st, 2nd, and 3rd.

    he has said the reasons for not wanting people to put his mod in a modpack a couple pages ago, when someone else asked to put it into theirs.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    -Added the ability for the Saw to process Companion Cubes.

    you mean this line? Haha gotta go try this out
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild


    Unless the other mod(s) you are using deposit items into dungeon chests, this should not be a problem. That crash only occurs if you open a chest that contains item IDs that the game doesn't recognize, and since this mod doesn't put anything in chests...

    yea i checked it again and it was because of an item id, so the chest thing was just me. anyway, it works. so it should work on different MC versions i think
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Roablin

    If you test it, could you post your results here? I'd be very interested to see what comes out of this.

    i tested it, and it seems to work. I made a new world, placed down some blocks from this mod and another, made a portal, traveled a long way through the nether and left it, then i got a new bin with no mods, and i was able to play. However, when i left the nether i ended up in a dungeon(what are the odds), with 2 chests, and when i tried to open them the game crashed, so just don't open any chests u find.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from zedas

    My apologies if this has already been covered, but it's late and I didn't feel like going over the whole thread. I've been wanting to try this mod for a while but I kept getting a black screen on startup. I was positive it was a conflict so I decided to search out the culprit (I often have a lot of mods installed). Anways, after much testing it seems the conflict is with Shockah's Toolutils mod. With only MC Patcher, modloader, this mod & Toolutils installed the game will blackscreen on load everytime. I couldn't see any conflicting class files, so aside from that I don't know enough about modding to say what the problem would be. This is unfortunate because a couple other mods I like need Toolutils to work. I'm not saying anything has to or can be done about the conflict, I'm just puuting the info out there.

    set the axe fix setting to off inside of the BTWconfig file to stop the conflict with toolutils

    ...not very good at explaining things
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from homosapien97

    Well then, it might be one of the 50 other mods I have installed (as quoted from one of my earlier posts), they are:
    DrZhark's Mo' Creatures, Pistons, Vertical Redstone, AudioMod, BattleTowers v8, BTWMod2-62, GuiAPI0.10.2-1.6.6, ModLoader, Spawner GUI, TooManyItems2011_05_28, ModOptionsAPI-v0.6.3, SDK's_Mods_1.6.6_v2, and finaly SurvivalCraft.v0.5.1

    You see what I mean by a ton of other mods? Anyway, you're probably right. It might be anty one of those mods, though I did make sure that there were no interfering class files... oh well... I figured out a way to make it work, if not perfectly, then pretty darn well. Thanks for telling me.

    you could try installing the mods 1 by 1 and testing MC until u find the one that causes the bug. thats what i had to do a couple of times.
    Posted in: Minecraft Mods
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