- madeline_b
- Registered Member
-
Member for 13 years
Last active Sat, Mar, 7 2015 14:58:25
- 0 Followers
- 307 Total Posts
- 17 Thanks
-
51
ravand posted a message on [1.7.2|256x|128x|64x|32x|16x] Ravand's Realistic - Meta|Random|Repeated|Connected Textures SpecializedRavand's realistic• News,Updates,To-do List:
• Supported Mods:• Download Texture Pack:Terms of Use:This texture pack is provided for personal use only. This texture pack must not be distributed (in whole or part) for commercial or personal benefits purposes without giving credit to the original owner. All other uses of this texture pack (including parts), particularly for commercial or financial purposes (e.g adf.ly links) are strictly forbidden or have to be arranged with the original owner.IMPORTANT: TURN CONNECTED TEXTURES ON!High Resolution:• Install my Texture Pack:-First of all download my texture pack from the Download section and save it to your Minecraft texture pack folder. If you dont know how to locate the texture pack folder simply start Minecraft, go to "Mods and Texture Packs" and click on "Open Texture Pack folder". Do not extract the zip file just put the .zip file in it!-Since this a 256x256 texture pack you will need to install OptiFine with Magic Launcher. If you have downloaded Magic Launcher and Optifine * Standard version, simply start Magic Launcher and click on "SETUP" there you will be able to click "ADD" to browse to the Optifine zip which you have downloaded before. If Optifine Standard is loaded into the list you can simply press OK and log into Minecraft via Magic Launcher-If you are now in Minecraft click on "Mods and Texture Packs" and select my texture pack (this may lag your Minecraft for a few seconds so don't worry).• Ingame Screenshots • -
361
blitzscrank posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)Posted in: Maps
Welcome to my third pokemon map! After finishing Kanto and Hoenn, I've decided to
build Johto! This map is in progress. Johto is pretty much done and two kanto cities
are complete. This map will include the Heartgold and Soulsilver versions of Johto
and Kanto. It will include Johto and Kanto as well as Mt. SIlver.Please leave a
comment and help support the map!
Also if you like Unova more, check out my Unova adventure map!
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2168379-pokemon-unova-in-minecraft-1-7-1-8-black-and-white
(Last updated- July 8, 2014) : Minecraft 1.7.9:
Map Download [1.7.9]
HOW TO DOWNLOAD:
Please refrain from posting this download and resource pack on any other website without my permission. I would appreciate it if all downloads could only be retrievable from here and planet minecraft.
CUSTOM RESOURCE PACK (Updated for 1.7.9) :Click me for download!
Johto is more than 90% complete. Kanto has been started BUT not all of it that I have built is included in the save yet.Credit to Rileyvace for the texture pack.
http://www.planetmin...n-texture-pack
New Bark Town - Winds of a New BeginningElite Four *NEW*Cherrygrove CityViolet CityTrain from Goldenrod (Johto) to Saffron City (Kanto)Goldenrod CityPokelathon and the National ParkEcruteak CityMahogany TownRoute 44 (Johto)Cianwood CityPallet TownViridian CityLake of RageRandom Route?LegacySUPPORTERS- ChaosPillager- Meherethere- CosmicJohn- Ebilby-madser445-shotgunz25-PokeMew1-acrios90-flaming910-surfingpikachu
Hoenn map:* (Some houses may be empty, not that good )Play if you love box houses
Kanto map:* (About 75% of map was built without any mods. Only invedit and mcedit)Not recommended to play. Really bad...
New Bark Town Completion time: 35 minutesCherrygrove City Completion time: 27 minutesViolet City Completion time: 70 minutesGoldenrod City Completion time: 4 hoursEcruteak City Completion time: 210 minutesOlivine City Completion time: 65 minutesCianwood City Completion time: 50 minutesMahogany Town Completion time: 45 minutesBlackthorn City Completion time: 75 minutesRoute 29 Completion time: 45 minutesRoute 30 Completion time: 45 minutesRoute 31 Completion time: 25 minutesRoute 32 Completion time: 55 minutesRoute 33 Completion time: 5 minutesRoute 34 Completion time: 25 minutesRoute 35 Completion time: 30 minutesRoute 36 Completion time: 20 minutesRoute 37 Completion time: 15 minutesRoute 38 Completion time: 25 minutesRoute 39 Completion time: 45 minutesRoute 40 Completion time: 20 minutesRoute 41 Completion time: 40 minutesRoute 42 Completion time: 15 minutesRoute 43 Completion time: 30 minutesRoute 44 Completion time: 40 minutesRoute 45 Completion time: 60 minutesSprout Tower Completion time: 60 minutesNational Park Completion time: 55 minutesBurned Tower Completion time: 45 minutesMt Mortar Completion time: 50 minutesLake of Rage Completion time: 60 minutesIce Path Completion time: ~120 minutesDark Cave . Completion time: 1 hourSafari Zone In ProgressPokelathon In progressViridian City Completion time: 2 hours and 35 minutesPallet Town Completion time: 1 hour 30 minutesPewter City Completion time: 2 hours 30 minVermilion CityLavender TownCeladon CityFuchsia CitySaffron CityCinnabar IslandRoute 27 Completion time: 35 minutesRoute 26 Completion time: 1 hour 20 minutesRoute 22 Route 3 Completion time: 35 minutesRoute 1 Completion time: 30 minutesRoute 2Route 4Route 5Route 6Route 7Route 8Route 9Route 10Route 11Route 12Route 13Route 14Route 15Route 16Route 17Route 18Route 19Route 20Route 21Route 23Route 24Route 25Route 28 Tohjo Falls Completion time: 45 minutesPokemon League Reception Gate Completion time: 25 minutesVictory Road Completion time: 45 minutesViridian Forest Completion time: 1 hour 30 minutesDiglett's CavePokemon Tower (Lavender Town)Power PlantRock TunnelSilph Co
TOTAL TIME SPENT ON MAP SO FAR: 43 hours 8 minutesIf you care please press that It really encourages me to work faster! If you really, really love this map and want to support me, feel free to donate!I'm open to constructive criticism and advice! I give updates on my youtube channel! Go subscribe -
47
d341jerman posted a message on [SURVIVAL][STORY][BOOKS] Letters From A Dead Earth (Now with optional challenges!) (Over 40,000 downloads!)(Open World, Compatib
Welcome to Jefferson County.You have no memory of how the world ended. No one does. You don't know when it happened or why. Sometimes it feels like everything fell apart centuries ago. Sometimes it feels like it was only yesterday. Only the ruins know for certain.Hidden among the detritus of a fallen civilization, scraps of paper detail the days preceding the fall and the hell that followed after. Gathered together, they tell the story of what went wrong, and perhaps elude to a deeper mystery that only the keenest of mind might gather from the whispers, the voices of the ghosts of this dead earth.
This map is a free-roam survival map with quests and a ton of secrets. There are no rules! If you can break it, it's yours! Place blocks, mine, farm, break things, grief-- this map is designed so you can do whatever you want in it. Feel free to run it with mods or snapshots too!
PLAYER CONTRIBUTED OPTIONAL CHALLENGES:
Property Respect- Do not loot chest/dispensers/furnaces, do not break or place any blocks, and do not kill any villagers while you are in the Citrus Flats area (Spawn).
The Electric Company- Torches, Redstone Lamps, Glowstone, Redstone Torches, Furnaces, Jukeboxes, Enchanting Tables, Brewing Stands, MRE/Generator Flares (Seeds), and Pistons all have to be powered by generators. You must have enough generators to support your power usage. Each powered generator can power 4 items (Except torches which takes up 0.5 power, Enchanting Tables/Brewing Stands which takes up an entire generators power output, and Pistons/Redstone Lamps which only take up power when on.) These rules do not apply to items that were on the map to begin with. If also playing with the "Property Respect" challenge you may take two unpowered generators from spawn. Friendly Neighborhood Steve- Expand the Citrus Flats boarder around 5 more safe buildings. (The buildings must be lit up enough for mobs not to spawn and must not have any mobs in it to qualify as "safe".) Pillage the Village- Kill 10 Villagers and destroy 3 buildings in citrus flats. Dirty Hippie- Do not kill animals, eat meat/fish/cake, or wear leather armor. Site-seeker- See all the major locations. (The ones marked in the OP with a circle and X.). Explorer- See all locations. Greener Pastures- Make it thorough the wastes to the naturally generating world. Dead Zone- Survive 20 nights deep in the wasteland. Safe Passage- Create a lit, monster-free passage above ground that connects the villages of Citrus Flats, Rustvale and Quartz. Centreville Tycoon- Recover, repair, light and repopulate (with villagers) at least 5 skyscrapers (buildings more than 5 levels in height) in Centreville. Nuke Master- Find all the big, undetonated bombs on the map. Captain, My Captain- Find all three crashed airliners on the map. High Seas- Visit the Tydus. Begin Again- Find the "Genesis Vault." Commander and Chief- Find "Site 112." The Big Ear- Find the military listening outpost. Hope For The Future- Find the one town not on the map. The Big Noise- Find all of the Pianos on the map Burn The World- Find the two active ICBMs. Peace In Our Time- Find the military base. The Jayde Challenge (The Means of Production)- Everything is lootable and breakable, but the requirements for crafting are much more advanced than the standard workbench. For example, to make diamond equipment I would need to loot and assemble something to be used as a drill, a diamond computer to run it, a cooling system(An industrial AC ripped from one of the buildings) wiring and piping, and enough generators to keep it powered. Signal-eating Demon - Blow up all the radiotowers on the map. Witch wannabe - Find all the weakness,Poisonous potions on the map. Fire Maniac - Kill 10 npcs,1 golem with flint and steel. Best mercenary ever - be fully armored with enchanted iron armor with an enchanted diamond sword. Creepy Rat (Need a mod called 'Pet bats')-start with gray dyed leather armor set and tamed bat,wooden sword and 5 throwable potion of weakness.but you can only eat raw meats and spider eyes,and cannot drink the other potions except potion of weakness.and can only use wooden things when constructing or crafting. Last words - The aim is pretty straight forward: destroy every single village, NPC, and Iron golem in the entire map. You must still collect all the books, after all the villages has been burned to the ground, all Iron golems and NPC's dead, you must place all the books in a safe place, for example a library or a basement, or make your own. After all the books are safe, never play that save again.
Letters From A Dead Earth brings over 100 "book" notes to bear, all scattered throughout a massive (almost 4,000 x 4,000) map featuring 8 cities, 10 towns, five "large vehicle crash sites" and more secrets than you can shake a Mayan calendar at. What happened to the Dead Earth? Find out by collecting numbered books (1 - 100,) piece together the story and decide for yourself. Lots of other (non-numbered) books exist to give the map more character. Can you find them all?
Generated with Minecraft version 1.3.2, the world upon which everything is built still retains most of its ores, dungeons, strongholds and other secrets. Play is open-ended and non-linear. Mine, explore, build, conquer, mod or grief by yourself or with friends in this huge post-apocalyptic map. Whatever your playing style is, there's something in Letters From A Dead Earth for everyone.
BOUNDARIES:This map is open but limited. There is no stockade, no guard towers, no electronic frontier, no bedrock walls or sudden dropoffs into endless void to keep you inside the "dead earth" area. If you walk far enough in a given direction, the map will start generating brand new terrain for you to explore (useful if you're playing on a later version than 1.3.2 or running a mod that generates structures (like Ruins,) ores (like IndustrialCraft) or plant life (like LCTrees.) How will you know when you've crossed into new terrain? The main area of the map is bordered by a lopsided ring of cratered wasteland (no grass, no leaves on trees) that serves as a sort of boundary for "Jefferson County." Go beyond it, and new terrain will start generating. That being said, there are a few secrets in the wasteland, so don't be afraid to venture into the unknown, if you feel so inclined!
BUY THE BOOK TODAY FROM THUNDERUNE PUBLISHING!
Official site: http://www.thunderun...dead-earth.html
Find out more about the author of the book here: http://www.eswynn.com/
SCREENSHOTS:
FEATURES AND LET'S PLAYS:More episodes in this series: http://www.youtube.c.../TheSneakySlaps
More Features and Let's Plays
More screenshots on the official Imgur album for the project: http://imgur.com/a/TTBIZ#0DOWNLOAD:
OVER 40,000 DOWNLOADS!Originally designed to look best with Santiago3's texture pack "The End Is Extremely Nigh" Get it here: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/wip-resource-pack/1259199-32x32-1-6-x-the-end-is-extremely-nigh-revolution
Letters From A Dead Earth V.1: (121MB zipped) [mediafire link]
My Other Maps:
[No Rules Just-For-Fun Survival] World-in-a-Bottle
The "sequel" The Wastes of Tulloch CountyUnfortunately, Gasoline Dorado is forever lost. I was, however, able to recover some of the map's megabuilds and place them in The Wastes of Tulloch County!
Special Thanks to:
Santiago 3 (Texture pack)
SveinKB (New Mexico Suburbs)
Randy Morgan (Feedback)
Desiree Wynn (Supportive and awesome sounding board)
Kevin Winnick (Music for associated youtube videos)
Daniel Chartrand (DJ SYNN) (Music for associated youtube videos)
Krista White (Music for associated youtube videos)
Cavechunk (Water tower, empty pool, bank tower, etc. schematics.)
Oldshoes (Broville)
Everyone involved in the creation of Greenfield, Modern City and Dead State.
Reichenstein7 (Twin Brick Condos, Microwave Antenna, etc.)
Matt23116 (Empire State Building)
emerindyl (Isis)
HappySk1LL (Mall)
scroogemc (Library)
drchocobo (Fairbanks Housing)
Supersnaketate (lots of stuff)
WoutR (Kingsview Apartment Complex, Torch Factory, etc.)
matioshka (Dystopic City bits)
NoobLars (Apartment building with Cafe')
Formule (Formule's building, Triple towers)
ew0054 (North Korean Apt, 1950's, etc.)
jacksmith13 (Skyscraper)
Abrightmoore (32x32 apt building)
Lazy_Architect (Lazy tower)
TheVrok (Lots of stuff)
zelrokyz (Apartments)
DxGamer (9 story modern apartment)
WashuChan (Apartment Block)
Tempus (3 leafs)
DrakeBD (Modern Residential Tower)
cyanidesandvich (Premier Hotel, Large Office Building, etc.)
Jetkidish (Metlife Building, WIP hotel, etc.)
Helkellen (lots of stuff)
faragilus (Spiral Skyscraper)
blueflame6 (Round office building, Modern Hotel)
papab3ar (Blue Hotel)
Jefferman1 (Office Building)
Dragonrider (Sable Supplies)
Fatrabbit (Glass Tower, Office Building)
edusenx (7 floors)
bobdole ("skyraper")
upruppu (Modern Unfurnished Skyscraper)
AdamNDJ (Cobble towers)
the_nexus86 (Medium Office Building)
brinton (Luxury Apartment High-Rise)
warfighterxl (Hotel)
SchematicDownloader (Condos)
devilbat26000 (Stronghold Home)
Jacknife (Qantas A380)
the11ama (Urban School)
dakotacore (Smaller scale modern home)
Polonx (McDonalds)
Meatshield (Powerplant)
meatballo (Thornville Medical Center)
Spliter cell 354 (Small Forest)
Steam_Punker (Erupting sand volcano)
dolmashin (Fountain)
Mario Esquer (Marty Partner)
Goodreads (Lots of favorite, non-storyline quotes)
. . .And everyone else from the MCSchematics forum who inspired me, provided rough elements or unfurnished buildings (especially those I've forgotten to name specifically.)
To see/download/use some of the structures I built by hand for this project, check my post on MCSchematics: http://www.mcschemat...p?topic=14118.0 -
4
Dudeman162 posted a message on Snapshot 13w18a Ready For Testing; 1.5.2 Now LiveSo, we can make complicated redstone contraptions, craft armor made entirely out of diamonds, enchant them by reading spells off a book, build portals to travel to the Nether, and defeat a freaking dragon, but we don't know how to make a saddle?Posted in: Minecraft News -
7
Deonix posted a message on Disabling the generation of individual structures.Hello! It would be useful to add a function for many reasons.Posted in: Suggestions
Here are just a few:
1) hardcore. For example, to extract the seeds of watermelon and pumpkins will be possible only through trade with the residents, if you disable the abandoned mine shafts.To do so will find the village, to develop it and to defend the first time from the zombies.What will make getting some potions somewhat more complicated than a simple jog on the abandoned mine shafts.
2) Comfortable Mining. Canyons and abandoned mine shafts serious barriers to obtain resources, let the study of caves and is a more simple method of extraction of ores, but is not for everyone.
3) Maybe it's just my problem, but ... abandoned mine shafts are so common that go down into the ground and did not find them simply unrealistic. This is a very spoiled gameplay component. It's like when you go to an electronics store, and to you for the thousandth time flies shop assistant with his useless advice. That is, I mean the fact that some of the specific structure of an eyesore and too common.
In the end I want to add, you can do either an optional trip as I suggested at the beginning, or to make the structure much more rare.
Thank you for your attention. Sorry for my English, Google translator helps me -
5
koopachris posted a message on TU9 Update for MCX360 Expected Live on FridayIt all sorta makes sense, considering Mojang's development philosophy.Posted in: Minecraft News
Well, ok guys, we decided to finally improve the outdated core systems, the
ugly graphics, and add some of the stuff that everyone has wanted in the game
for years!...APRIL FOOLS!! We'd develop some of that stuff, but we're too bussy
with experimental April Fools Day joke overextension rendering. -
3
EpicEnderMiner posted a message on who's the dumbest player you have met on minecraft?One time, I convinced someone, via chat, that my account had been "hacked by herobrine" and that herobrine would hack random peoples' Minecraft accounts who were on that server. And better yet, read what I said to them:Posted in: Discussion
Me: gha;lhgsa;lalh;agahh;hwag;ohirin
Dumb Person: wut r u smamming 4? lol
Me: What the... I just saw Herobrine! He told me that he was hacking my Minecraft account!
Dumb Person: w8 u RILLLY saw herobrin!!!!!!!!!?????
Me: He's taking over my Minecraft! It's glitching so much!
Dumb Person: dude f*** i leavng!!!! i not gtng hkd hrobrin wil pwn ur computr lol!!!!!!!!!!!
Or at least something along those lines. (Honestly, it's not much of an exageration.) I never saw him on that server again. -
4
Supermutant6112 posted a message on who's the dumbest player you have met on minecraft?There's one server that I'm Admin on, along with 2 of my friends. Most of the kids on it are between 9 and 12 years old. One of the other ops decided to pull a prank on the children.Posted in: Discussion
He used the Disguise Plugin, alongside the Nickname Plugin, to become Herobrine. He then started terrifying a group of players, and they genuinely thought they summoned Herobrine. Then I joined in, pretending that Herobrine had corrupted my account, and joined in the other op with destroying their house and killing them all while speaking in broken English.
The prank went on for 3 Hours. Never saw those players again.
Did it cause massive destruction? Yes. Did I irritate the owner? Yes. Was it worth it? F**k yes it was! -
382
WordworksExperiment posted a message on Closed Map ExperimentPosted in: PC Servers
If you were to catch a glimpse of this world you would figure that someone got out of control with TNT and made a giant scar of the whole world. The results look very similar. It’s something even scarier though. Something worse. What you’re looking at is the result of human interaction with limited resources. In a very coordinated experiment 30 players spent 2-5 hours playing in a 350x350 world trapped in bedrock. To keep everything fair the server was only running when everyone was available to play. These screenshots come from 2 months after the experiment started. I would personally like to thank everyone that participated (who wished to stay anonymous). To make things more organized world chat use was discouraged unless you had a global message. Communication was to be minimal and done through third party programs. The limited/restricted communication made groups/clans/guilds possible.
The players were unaware of what I was testing; they went into the server with the following rule: “Never leave the bedrock walls”. Some players realized the challenge at hand immediately, but most were unaware of how devastating the consequences of their actions would be. First resource to go was clay, clay became completely depleted in three days. Brick houses did not last long and in most cases were impossible to complete. The loss of a resource such as clay was a small warning most players missed. In the first week trees became rare. Trees never left the map completely but wood being an essential part of game progression in Minecraft made saplings worth more. This is the point in the game where players banded together into smaller groups with the goal of working together to build stuff. Four large clans emerged. “The Brotherhood”, “The Axe”, “The Dwarves” and the most successful “Merchant’s Guild”. During this time they co-existed peacefully with minor fights over trees and saplings, most did well with their own tree farms. Strip mining began. Resources like iron were abundant and most got wasted into weapons and armor. During this time iron was running out and the only practical use of it was buckets/pickaxes for diamond and doors were plausible due to the need for protection. It should be obvious that Diamonds only use was obsidian which would be a great for protection. Diamonds being extremely rare made them already valuable, but the players being aware that the supply was limited made it a rush to find them as fast as possible. Within 2 weeks production was flying. There was a local Nether Portal which was useful because it supplied an endless resource to build with that had no repercussions upon the map. The portal didn’t make it a week, soon the obsidian was stolen by The Brotherhood and used in there castle. The Merchant’s Guild made a quick profit off of this by having the only optional Nether Portal while resources like diamonds became rarer. The Merchants Guild was efficient and used trade to strive in this harsh world. They would trade netherack/cobblestone/rare ores for usable materials such as saplings/wood/dirt/string/wool/sand/etc.
3 weeks into the expirment flowers were gone forever, sand was deplete making glass rare and hard to replace, and obsidian was un-minable for most players due to a lack of diamond. The players resorted to war to find diamonds. The four clans raided each other bases and griefed each other. This war went on for a few days and The Axe had lost their castle completely. The Brotherhood had to rebuild a very broken town. The Dwarves took minimal damage due to their underground sub-systems and the difficult nature to destroy caves. The Merchant’s Guild took no damage because they won over their fights with complex trade agreements and treaties. At this point The Axe had disbanded. Their members took to their own trying to make it on their own. This left a lot of griefing for trees and trade with the Merchant’s Guild abundant. Only two people were clearly ahead at this point, (aside from the merchant’s guild doing well too). They earned the name (pardon the language), the ****-ass griefers. These two players had immediately realized what would happen to the map on day one and began to construct an easily defendable a base that was self-sufficient and renewable. They built there base on a giant dirt platform in the sky. They made it come off of a mountain so the grass would grow onto it. When the grass had grown onto their base (A few days in), they had already acquired the needed materials for sticky pistons and buckets. They created a water elevator that could be toggled with the pistons and began destroying the mountain. They dug all the earth out from around them and made their base impossible to reach without the use of the water elevator or towering up. From the first week in they began systematically depleting resources in a way that would set the other players behind. Glass windows were broken, trees and saplings were stolen, massive amounts of dirt were farmed (the importance of this will be revealed later) and they used their power to persuade the other players. The Merchant’s Guild paid an anti-griefing tax by supplying the ****-ass griefers with materials that were rare or hard to find. It started with trees/iron/diamond and by the end of the experiment it was things like arrows/flint/string. Four weeks in strip mines had torn open a lot of the land, water was running all over the place (most people lacked buckets) and the most game-breaking element occurred; dirt was being lost. Well not dirt itself in entirety, but the good surface dirt. The dirt with GRASS on it. At this point players forgot about trees and mining but wars over surfaces with grass broke out. The Dwarves even showed interest and tried to create establishments on the surface but had trouble handling holding ground. The Merchant’s Guild had not thought ahead but began gathering as many drops from animals spawned on grass to be traded as rarities in the future. The brotherhood held a small section of grass off from griefers the most successfully. The ****-ass griefers had no trouble with this because there base was situated upon a giant floating chuck of grass, so they made it their mission to destroy all grass on the map and reserve the power of food to themselves only. The Brotherhood held their small piece of grass but were defending constantly and as a result their base became very broken and they rebuilt in a way to defend the dirt only.
Five weeks into the experiment a lot of players had lost the will to play. Most players resorted to staying underground and endless 2x1 tunnels were formed, giant chasms were found by players overmining and ultimately a large majority of cobblestone was lost through lava and the players fighting each other. Due to massive mining to and strip mines the corner of the map supporting the ****-ass griefers base sunk farther and farther down to the bedrock, leaving a noticeable drop in elevation between the two corners of the map. Buildings made out of dirt started showing up on the torn earth because most players lacked the resources to make pickaxes and couldn’t meet the prices of the Merchant’s Guild. These buildings were built with the only purpose of protection from monsters at night since the map became un-survivable during the night. At this point the large loss of land in the bottom half the map did one purpose. Eliminate the dwarves who were housed there. (I still can’t believe the amount of stone removed and lost in that area, It’s a devastating amount and continued until the 2 months were up). At this point a cycle was emerged, the players were fighting for the last bit of grass on the map (disregarding the griefers base that was inaccessible). But most of them were either trying to mine cobblestone for more trade with the Merchant’s Guild for sticks for more pickaxes or trying to survive the night in dirt houses. It was a vicious cycle that was barely profitable. But a pattern did emerge. The players were effectively working together to survive the night. While there was still rampant war and grief the players that had little had banded together to try to survive the harsh environment.
The experiment was up before more testing could be done, but I ask you. If the walls were torn down one day and the players were free to the unlimited resources of Minecraft how would they react? Do you think they would work together and try to keep all the resources balanced or would they play the same way without regard for their environment or each other? Though in Minecrafts infinite world it would be impossible to destroy everything, do you think the disaster would slowly re-occur? I think this experiment has been a successful statement on the human condition and human interaction with the environment.
The picture above is the Merchant's Guild with it's iron doors open.
The above view with the only glass on the map.
The only bit of grass open to the whole map at the remains of The Brotherhood
The remains of "The Axe"
****-ass Griefers base
The broken nether portal
One of the few strip mines that didn't disappear in the loss of the world.
A picture depicting the large scale of difference in elevation.
This experiment had unbelievable results.
[represent]
-
1
astrotrap posted a message on New portalIt would be preferable to have as a modification, rather than default game material.Posted in: Suggestions
It also sounds highly overcomplicated, and new weapons, as always, would be underpowered, overpowered, or redundant. Additionally, what sort of "modern materials" do you refer to? It would be nice to have details, here. When suggesting a new dimension, it is advisable to specify at least vague details about what you want IN THE DIMENSION.
tl;dr: New weapons are useless, this would be better as a mod, needs more detail. - To post a comment, please login.
1
The lag won't solve itself.
The game's been horrendously laggy since before 1.5.1 and not a damn thing's been done about it so I highly doubt it's going to get any better any time in the near or distant futures.
And to make myself more useful: avoid large herds of horses and other new mobs as well as you can.
I was playing on some 1.6 world that came with the launcher (???) and I spawned right next to this MASSIVE herd of horses and proceeded to lag into eternity even with everything set to their lowest settings. (On a computer that can run the Arkham games, Half-Life, etc. flawlessly, no less.)
What this game REALLY needs is to be properly optimized.
1
1
1
1.5.2 (Before Standard OptiFine, Default Settings, Forge, and Rei's Minimap)
FPS: 5-14 standing still, 4-8 moving
1.5.2 (After Standard OptiFine, Default Settings, Forge, and Rei's Minimap)
FPS: 8-10 standing still, 8-17 moving.
Aw. :c
I was hoping I would do better than that.
Better than nothing, I suppose.
2
Indeed.
Especially since Jeb thought we were all complaining just to complain because HIS machine can run the latest update at 150 fps. :I
Yeugh.
1
How you.... what? If none of us can understand what you want, none of us are going to be able to help you. And unless it's related to 1.4.4, you would probably get a better answer from someone in one of the forums/subforums.
1
So, uh, why didn't you just wait to make the thread then? Serious question.
3
Newly-completed projects will not be in spoiler tags and will be moved to a spoiler tag for completed work when I finish a new project. There will also be a spoiler for WIPs so if you want to see how I'm progressing on a new project, be sure to check there.
Newest Project: Sollux Captor (Homestuck, official sprite, WIP)
Newest Completed Project:
GLaDOS:
I was working off of the original file for my icon, which was made by GasMaskMonster on deviantArt (you can find it here).
Estimated Time For Build: ~2+ hours, maybe less. Probably not, though.
WIPs
By now, he is officially too big for the screenshots to be taken with him facing the same direction as the official sprite. At least he still looks good this direction.
And sorry about the village. I forgot to turn those off. :S
Sollux and his sprite are both copyright to Andrew Hussie of MSPAdventures.
Edited for typo in the credits and an additional picture for the lower details that got distorted in the first one.
1
Didn't you just post this a few pages back?
2
I'm not trying to talk you down. I'm honestly not sure how a pre-generated village getting blown up is a 'creation'.
You would beat me up. Because I wasn't being nice. How very mature of you.
Not everyone is peaches and rainbow, kid. Throughout your life, you're going to get nice comments and not-so-nice comments. I'm one of the not-so-nice comments. You, my friend, need to grow up a little if you can't take a little honest criticism.
To whoever was wondering if I was a troll, I'm not, actually, though I'm flattered that you would even consider that.