Quote from zabookaminecrafteer»
resources?
I'm pretty sure Neil Armstrong and other pioneers, plus explorer's may have thought about the implications of resources, but that wasn't the driving focus for their journey. It's not simple mundane economics
I'm more or less soulless by now so economy is the only think of I can see of as mattering.
1
arcane singularities... dear Lord, it sure has been a while since TC1 hasn't it? Almost completely forgot about those until you mentioned them just now. Those were fun to toss around :-)
1
personally, I would consider it a bug since, in my opinion, all dimensions should have an aura and therefore be able to power a caster. Hopefully archwizard Ro'naza will agree...
1
note: I haven't played with the latest iteration of the mod since Beta 6, so hopefully you've already addressed some of this. However, since B6 isn't that long ago, this feedback should prove valuable nonetheless
you know, as much as I love some of the changes you've been making to the mod, I feel that, in the process of changing research and the aura system, you removed some of the stuff I liked about those things.
aura nodes, while obviously problematic in that it can be incredibly frustrating when the Random Number Gnome is against you and you can't find the node with the aspects you need, it's also incredibly fun to try to build up a huge node to use as a power source for all your operations. Perhaps you could add them back as blocks from which energy flows into the aura, but that you don't have to directly draw from because the aura is all around you. I'm not sure about the details, but I know if anyone can pull it off, you're one of them.
As for research It's absolutely brilliant for the most part, but theory crafting still feels just a bit... monotonous. I'm not sure what to exactly do about it, but when in doubt, look at what worked before. For instance, while a full-blown "connect-the-cells" minigame like in previous versions obviously doesn't fit the current model, perhaps you could still implement a theory crafting card that uses a smaller minigame involving linking 2 distant aspects. Example flavor text: "You decided to do some meditation (...with arcane mini games). Perhaps if you examine how aspects interconnect, something will come to you"
2
yeah I thought he was dead as well, and while one person I know of claims he's not, I'm a bit skeptical of it because they don't seem to have actually talked to him.
Besides Bewitchment , there's also the possibility I'll make a "from scratch" port of the mod (or at least its content) for 1.10, perhaps as a project for college. That said, no promises and please don't beg me.
1
this is good to hear. I've been trying to maintain a 1.10 mod pack and server but, without Thaumcraft, it just feels like something is... missing. Would you mind notifying me (either by PM or some other means) if/when he manages to finish? The presence of Thaumcraft is one of the primary reasons I'm still playing FTB infinity, with the other being Witchery
1
agreed. Injustices such as Mojang's failure to appreciate the modding community properly really —if you'll forgive the profanity, which is apparently auto-censored— ****ing **** me off. They're too busy catering to the Kidz that just get it on Xbox because it looks cool and not respecting the people that like it so much they want to add content at their own expense. It's a disgrace and I won't tolerate it much more. I haven't decided yet what I'm going to do about it, but I think Mojang should either clean up their act or watch their back, because I think if I put my mind to it, I could easily make something that would top Notch (punintended)
edit as to avoid a double post:
also, I support what others have said directly concerning the hiatus. It's a lot more work than most players realize to even get started modding. I know a bit of Java but I also need know things like how to use forge effectively and use version control software like GIT. And I don't yet...
take care of what you need to take care of, take a break from modding, but we really hope to see you back at some point doing what you're clearly very good at: making magical blocks n' stuff. Hopefully if it's as important to you as it seems to be with as much as you put into it, your family will understand if/when you decide you want to come back to the modding scene. We'll miss you, and take care of yourself :-(
1
nice, and thanks for the shout out. I have to admit I'm kind of disappointed you didn't manage to make coagulated blood balls edible. Maybe instead of making them directly edible, you could make it possible to convert it to liquid form, whether that means bottles or blood container?
Also, could we please please please get a way to turn off night vision? Sometimes I actually want to be able to see darkness. Case in point: the deep dark, where the dark is lethal but I can't see it because I'm a vamp that didn't get a choice other than "take this ability or don't use your level points".
1
have you considered making coagulated blood from thinkers construct an exception to the rule that normal food doesn't work? After all, it's blood and the tooltip is "one vampiric snack". If you decide to add this, I suggest making it so the slime ball variant is more restorative than the drying rack "droplet". justified because "drying removes some of the 'nutrients', including the poison which vampires' fangs require."
1
On my todo list for after I finish learning java and how to mod:
resurrect Witchery and Intangible for MC 1.10.x or whatever the latest forge version is at the time.
1
I seem to be having a problem with modtweaker. For some reason when I try to put anything in my script like "mods.thermalexpansion" I get a "no such member" error.
Take this script for instance
and here's the part of the log showing the exact error I get
ERROR: ?:3 > No such member: thermalexpansion
ERROR: Error executing custom-thermal-expansion.zs: 4
java.lang.ArrayIndexOutOfBoundsException: 4
at stanhebben.zenscript.type.natives.JavaMethod.rematch(JavaMethod.java:152)
at stanhebben.zenscript.expression.ExpressionCallVirtual.(ExpressionCallVirtual.java:37)
at stanhebben.zenscript.type.ZenTypeAny.call(ZenTypeAny.java:201)
at stanhebben.zenscript.expression.Expression.call(Expression.java:81)
at stanhebben.zenscript.parser.expression.ParsedExpressionCall.compile(ParsedExpressionCall.java:42)
at stanhebben.zenscript.statements.StatementExpression.compile(StatementExpression.java:19)
at stanhebben.zenscript.ZenModule.compileScripts(ZenModule.java:124)
at minetweaker.runtime.MTTweaker.load(MTTweaker.java:153)
at minetweaker.MineTweakerImplementationAPI.reload(MineTweakerImplementationAPI.java:624)
at minetweaker.MineTweakerImplementationAPI.onServerStart(MineTweakerImplementationAPI.java:555)
at minetweaker.mc1710.MineTweakerMod.onServerAboutToStart(MineTweakerMod.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.serverAboutToStart(Loader.java:809)
at cpw.mods.fml.common.FMLCommonHandler.handleServerAboutToStart(FMLCommonHandler.java:273)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:91)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
The full log is uploaded at pastebin here