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    posted a message on The Camping Mod
    Quote from __Rikmuld__»

    Sorta, wait for the next update. Some inventory related stuff will change.

    Good to hear. Keep up the good work.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Ulfengaard»

    Perfect. Thanks for that.

    Carpenter's torches also work wonders. No fire spreading, no heat, and they look nice. And they're configurable. ^_^
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from ThiefCatEike»
    I have seen something about Cray Tokens, a mod you've done, though it wasn't updated yet. And no, I'm not asking or demanding you to work on it or anything. It was something that caught my eye when I was browsing through. I really love the design of the coins.

    They are really cool, and from the look of it that mod will be updated fairly soon (which I'm definitely looking forward to).

    I do have to echo your sentiments on the excitement for the upcoming update for furniture, as well. Things are just getting oh so cool. :D
    Posted in: Minecraft Mods
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    posted a message on ~Zombie Apocalypse NEED HELP (THERE WILL BE REWARDS)~
    A recommendation on the class system: divide into subclasses, somewhat like D&D and Destiny. I don't know if you're planning on including a level-up system, but the idea could work either way.

    The idea would be something like this: You choose a class, and it gives you a setup to focus on two (or potentially more) different builds. Base classes would be Warrior, Rogue, and Mage (for the class ideas you already listed). If you chose a Warrior, you'd have options like Blademaster (iron armor with Strength) or Guardian (diamond armor), and for a Rogue equipment options would include Ranger (leather armor with night vision and a bow with infinity) or assassin (leather armor with strength and speed and a "dagger" with sharpness).

    Granted, there's only so much you can do without requiring mods (which is both a blessing and a curse, truth be told), but you can simulate a lot of options with creative naming and the use of potion effects (such as through command block arguments).
    Posted in: Maps
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    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from Seworian»

    I can see why you would want that added but, honestly I think the mod is better as it is! Only being for decorative purposes..
    And you've kind of already answered your own question. If you would want to add food on a plate, then as you said, use the Bibliocraft mod which also adds chairs.
    My point is, if everything were to be interactive, a lot of functions might not be preferred by other players/users of the mod and people might want them disabled. I think its too much trouble. Furthermore, it might be unclear for the player what item is interactive and what not. But I know you mean well:)

    I agree with you for the most part, but certain things I think should have some interaction. The big one on this list is the bench, much like how the beds and most lights are actually interactive.
    Posted in: Minecraft Mods
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    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from KingOmage»
    I think I found a bug with bridges when you are walking across them you fall throw it.

    I've run into this as well. It's pretty consistently dropping me through them 3 blocks from the end, on both single and double bridges (as well as on one half of a double bridge). Walking through it backwards doesn't drop me through. Sprinting doesn't seem to make a difference. It's a bit frustrating, considering how cool the bridges are otherwise.

    The only other issue I've run into is that there's no apparent way to disable rotation of a lot of the objects. While it's cool to have, say, the dishes facing a direction that's not a 90° angle, I'd like to be able to toggle that for placement.

    My favorite things are the beds. The vanilla bed is just so...plain, and your beds are quite amazing. I especially love the double beds and the hammock, though everyone who sees the canopy bed set up in one of my houses oohs and aahs.

    I very much like this mod, and plan to keep using it for quite some time. Keep up the good work.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Palin_Tishnar»

    curtains larger than 1x1, hope those are in a future update along with wall mounted lights for inside a building vice outside of one.
    I do not normally mention mods other than the one the thread is about in a thread, but if you have not heard about it, there is a mod that works very well with this mod for decorating your house with usable items,
    if you get the chance, check out
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287834-bibliocraft-v1-8-1-bookcases-armor-stands-shelves
    It makes a very nice companion mod to this one.

    I've recently picked up Bibliocraft (I was thinking about it, and your recommendation led me to try it; FYI, I like it). I'm already using a couple of others in my kit, including BetterStorage and a few of Immibis' many creations. I picked up Decocraft and Jammy's Furniture around the same time I tried this one. Bibliocraft has the prettiest clock, that's for sure. xD Also, the only animated and most versatile of the three, though Jammy's has a 6-spot hidey-hole in the center (which, really, who needs more storage when you've got the Crayfish in your bundle?).

    But yeah, it's weird when you pick up a mod on a whim and it ends up defining your future picks. This mod is definitely that good. Bibliocraft does pair well with it, as do BetterStorage and Storage Drawers and Decocraft.
    Posted in: Minecraft Mods
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