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    posted a message on Don's Lightning Rod Mod - Control the skies!
    Quote from don_bruce»

    New version is out for both 1.7.10 and 1.8. I've added a config file that lets you set the values of lightning strikes, bank block capacity, and a few other under the hood tweaks. Now if you don't like the values I've chosen, you can do something about it. :)


    Also managed to get the bank block working with EnderIO. Apparently their conduit in extract mode doesn't call the extractEnergy() method of the bank block. Seems a bit counter-intuitive to me, but explains why EnderIO didn't work well with Electrical Age.


    W00t! Thank you, sir.

    Not surprised that the EnderIO conduits work the way they do. It also explains why they don't play so nice with all the stuff in Extra Utilities. And yeah, definitely seems counter-intuitive. I'll see if there's anything in your mod I can break now, and also play with the inputting power thing because that just seems like fun. :D
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Quote from atoms2ashes»


    I'm glad you appreciate it!


    I think you can simply delete the new card textures in the /textures/items folder in the texture pack so that it uses the default card texture. The GUI is still going to be a problem since it uses the new card textures but deleting the item textures fixes at least half of the problem, I think.


    I'm thinking I'll actually just do some simple hybridization, maybe creating a more obvious difference between the colors of the cards and adding a few details for sake of clarity. I might do some minor tweaks on the coins as well.

    I was actually planning on doing a 16x version myself, but couldn't get to a point A I liked. Your point A is absolutely fantastic, so if you don't mind I'll tweak it slightly to a point B and share that as an alternative (with credits, of course).

    Also, happy new year.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins

    Is there any way possible to increase the limit of 2,147,483,647 coins in your account? My friend and I wanted to race to a trillion but got abruptly cut short.


    tl;dr- not really

    Long answer: Java 8 supports unsigned variables now (to an extent) so that could double it, but unsigned variables are generally frowned upon. Theoretically, it could be assigned to a long integer, but handling of that can be wonky. It's possible to do it, but there's no telling how well it'd handle on any given machine, and that's assuming that having a long integer there wouldn't just crash minecraft outright. It's something that might be possible, but but it'd take a lot of testing, may not work on any system, may only work on some systems, and is more than most people should ever generate in a world without specifically stressing to do it. I can't speak for notabadminer, but I don't think it's a necessary change.
    Posted in: Minecraft Mods
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    posted a message on Universal Coins
    Quote from atoms2ashes»

    Not sure if anyone would be interested, but last night I noticed that most of the textures were all 32x at minimum, which would kinda clash with vanilla MC's 16x textures.

    So I made some new 16x textures for this mod (with the exception of the 32x wrench, which I borrowed from Technic).
    I've attached some screenies below.


    Quite interested, and using now. My only complaint is that I kinda liked the old cards better. I'll see if I can figure out a decent compromise between the two within the next week. Definitely cool work, though. I actually prefer your bags over the stock ones (no offense intended to the creator of the original art assets, but they just feel wrong to me), and losing the creeper face on the coins isn't as painful as I originally expected. It works really well together.
    Posted in: Minecraft Mods
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    posted a message on Don's Lightning Rod Mod - Control the skies!

    Found this randomly scrolling through curse, and I love it. I'm currently running the latest 1.7.10 version as an alternate/auxiliary power source (and also protection) with EnderIO, but I was hoping I could get it to play nice with the energy conduits from that mod and it doesn't seem to want to. I've got it running on my test world via ExtraUtilities, but that's extra things to build for just one (admittedly very useful) item. Is there any chance you can find a way to make the EnderIO conduits extract from it? If not, I'll certainly keep using it, it'd just be a nice little thing for me.


    I was also wondering if you could make the generation/storage amounts configurable. For me, the amount of RF generated should be higher (a single strike is estimated at near 5 billion joules), but the bank would store proportionately less (a second strike before a full discharge would be catastrophic), and I figure others might want to customize in other ways. I haven't yet played with inputting power into the bank, so I may end up with a couple of thoughts on that as well.


    Outside of that bit of change (Get it? It's my 2¢ repeatedly, but it still doesn't add up to much! :D) I have to say that this was something I wanted, but could only find in GregTech (/groan) before that random curse discovery. Glad to have it in the collection now. Very nice work.

    Posted in: Minecraft Mods
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    posted a message on Funny Death Messages

    You're a wizard, Somnophobe. A dead wizard. With splatters.

    Posted in: Forum Games
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    posted a message on Universal Coins

    Just popping by to comment that this mod is, in fact, pretty awesome. Keep up the good work, and thanks for not letting a good mod die.

    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from monkeybeeee1»

    bug problem mabe not sure :( help plz

    added some custom tools and armour to the configs but (so far only tested with galatic craft steel pick and a vanilla diamond sword )

    1 shift clicking the galatic craft pick wont work but dose with the diamodn sword

    2 can manuly put hte pickaxe in to the dishwasher slot but the start buttion wont work

    u can get the modpack im using with the curse voice launcher search for monkey magic ^_^


    if that made no sence to or u are ranging at my spelling (me is dislexic)


    Can you give me the text of the additions you made to the config file? There have been a few issues with the syntax, and I might be able to help out on that.
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Stormfront12»

    Yes, but what specific version of the mod? Any other mods?


    Always helping out, Stormfront is. Always helping. No idea when they find time to play anymore. xD

    Posted in: Minecraft Mods
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    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from Pipou22»
    - Would it be possible, as in several mods, to add an option in the config file to enable/disable some objects? Just for computer memory, when some objects are not used.
    Thanks for all your work !

    I actually really like this idea. I tend to use a lot of mods, and it gets pretty system intensive. It'd be nice to be able to use a slimmed down version of the mod, if possible. Also, slimmed down versions of all the other mods, but yeah.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Also, would it be possible to have the freezer connect like a chest? There's a freezer in the next room approximately the size of 2 blocks, and I'd like to be able to recreate that if possible.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    i dont really know how the tagging system works on minecraft and enviromine so, the best bet you can get is ask mr.crayfish if he can do the compatibility.

    Going back a ways, this did get me thinking.
    I know the mod has adds custom tags for interaction. I don't know how this works in terms of spoilage, but would it be possible to add a tag to a container that controls the decay rate of food inside of it? MrCrayfish's Furniture Mod, for example, has the fridge, and a couple of other mods I've seen add coolers and whatnot. Those could have a customized decay rate of, say, 0.5 (i.e. doubling the time it takes food to decay) whereas another type of container could have a decay rate of 2.0 (i.e. doubling the decay speed of foods inside).
    I'm not sure if this would work, but if it does it would be a cool feature that would also greatly enhance interplay between mods.
    Posted in: Minecraft Mods
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    posted a message on The Camping Mod
    Quote from __Rikmuld__»

    Sorta, wait for the next update. Some inventory related stuff will change.

    Good to hear. Keep up the good work.
    Posted in: Minecraft Mods
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    posted a message on The Camping Mod
    Quote from r00sty»
    Awesome! Thank you. :-) It may sound silly, but the log seat is my favorite part of the mod. They are so neat!

    That's not so silly. My favorite part is the tents. Nevermind that I could carry a bed with me more readily than a sleeping bag, tent, lantern, and pair of chests, the tents are still my favorite part.
    That reminds me, though.

    Rikmuld, is the inventory tab system that camping mod 1.0 had going to make a return? I much preferred it over the button in the upper left corner. Thanks again.
    Posted in: Minecraft Mods
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    posted a message on The Camping Mod
    Quote from __Rikmuld__»

    Campfires, tents and some other small campsite stuff, so no camping inventory and mobs.

    Barbed wire will not make a return, the rendering of backpacks will.

    Thanks for the answer.
    Will the inventory tab be returning as well, rather than the current little button off to the side?
    I'd personally love to see the barbed wire again, but I understand if that's not on your priorities.
    Posted in: Minecraft Mods
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